SF3 NG Battery Change, US Version

Mellor

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Jan 20, 2006
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Hi guys,

Sorry for spamming everyone with my problems!

I have recently got SF3 NG, thanks Jamie, and the battery is likely the original and needs swapping ASAP.

I have tried reading up as much as possible but most seem to be regarding third strike. I believe the older CPS3 games are different. Now are they more difficult or easier? I need to do this anyway unless someone knows of anyone competent in the UK.

I haven't opened the SC yet but will it be the 3v battery? I have a 3.6, ready for SSFII, but will need to soure a 3v first if this is the case. And is there any difference for this swap from the guides I have read?

Anyone with a similar experience and/or sucess/failure stories?

Thanks
 

racecar

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..send it to meanbean it'll save you some head aches :cool:
 

meanbean

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Thank you for the referral racecar.

Mellor, please send me a PM if you are interesting in my CPS3 battery replacement service.
 

Mellor

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Thanks for the offer mate, if you were closer I would take you up on it.

Probably not the best idea but I am kinda keen to try it myself!
 

Mellor

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Well I did it and killed it! LOL. Aye well, hopefully the phoenix CPS3 may spread its wings eventually
 

ni-ten

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New generation carts are hardest to swap batteries.
There is this ugly security cable at the back of the pcb.
What went wrong,what did u do?
 

Mellor

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They are not that much harder really when you look at them. There is another spot you can put another black wire across from. It is linked to the original spot by a trace, and then continue as normal.

I used the method with another battery as a piggyback while I changed the one that was in. I think in the end the thing that went wrong was the battery I used to piggy back. The process went worry free, but the battery I used was only measuring 3.5v when It was holding the power during the swap. The battery that came out measured 3.63v. But now that same battery is back over 3.6v, it seemed to dip in power when I really didn't need it to!

I guess I keep the thing in storage and hope somebody solves the problem some day. I have heard Capcom in America is now shutdown so I can't even get it fixed.
 

capo

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Only Street Second Impact and Warzard have the black wires. Not the others.
 

Mellor

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No SF3 NG has the black wire as well, I had the American one and it was there. 3 wires alonf the reverse of the board.
 

capo

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I changed the batteries to all my 6 games last year and my jp version doesnt have the black wire.
I didnt know the usa has one.
 

Razoola

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I have a jojo's with the black wire also.

Raz
 

meanbean

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Mellor said:
The process went worry free, but the battery I used was only measuring 3.5v when It was holding the power during the swap. The battery that came out measured 3.63v. But now that same battery is back over 3.6v, it seemed to dip in power when I really didn't need it to!

Sorry to hear about your dead cart Mellor. The voltage ratings you have quoted are acceptable for the battery swap method. I have received a few CPS3 carts with batteries rated at ~3.2v that still powered the board long enough for a successful battery swap. You must have made some other error that caused your board to die.

capo said:
Only Street Second Impact and Warzard have the black wires. Not the others.

This is not 100% accurate. I have come across a SF3TS cart that was a 1st gen security board (ground wire). :conf: I was very suprised by this but have found no other instances of this since.
 

Mellor

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Jan 20, 2006
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Yeah its a bugger, if I get 3rd strike its coming your way :)

Does that not depend on what battery is in? For exapmle the 3v batteries hold around 3.23 volts or so. But the 3.6v ones tend to be above this. I opened the cart expecting to find a 3v battery but it measured 3.65. So I used 3.6v battery.

But the final output is a garbled screen, bugger!
 
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