Megatron-UK
n00b

- Joined
- Feb 20, 2003
- Posts
- 48
Now that I'm getting back into the MVS I'm also thinking about maybe picking up a few JAMMA boards too, as long as they don't need fancy monitors or trackballs etc..
My existing supergun for the MVS is a bit of a mess inside, making it a pig to diagnose or add new bits and pieces.. but it works well and has the following features:
POWER:
250W PC AT psu (plenty of juice and virtually silent)
INPUT:
JAMMA socket on rear for plugging in loom (wired for MVS Jamma+ [stereo + 4 buttons])
2 x 15way D-sub connectors on front - wired for Neo controllers
Coin 1
Coin 2
Test
Service
Tilt
1P Start
2P Start
OUTPUT:
SCART output with R,G,B,Sync,Ground, Right Audio, Left Audio, Audio ground, +5v
Right + Left audio phonos
The Jamma loom at the moment is a mass of individual wires to another JAMMA socket pushed onto the pcb edge connector.
---------------
Version 2.0.....
Enclosure to PCB connections
I'm thinking about getting a new enclosure and re-doing the loom so that I can use 2 x 25way D-sub connectors at each end for the main JAMMA pins (ie use two fully connected 25-way serial cables), and a seperate 4-core power cable with molex connectors each end for the +5,-5,+12 and ground pins.
These three cables would plug into the back of the enclosure and into a much smaller enclosure (5"x2"?) at the game board end, so that I can make up multiple small enclosures for the different board types or non-jamma games and rewire them to suit, but they always go to the right pins at the 25way serial ports and therefore also in the main enclosure.
I figure it's also worthwhile putting a capcom kick harness connector into the main enclosure... though I believe the wiring in this can change from game to game?
Audio
Headphone socket + volume control
Line-level Left/Right audio phono outs
Possibly integrated speaker(s) if space allows
Input
2 x 15way D-sub connectors for Neo sticks again + additional wiring for further custom 6 button sticks if required (should be enough free pins, right?)
Additional Controller ports? (are >2 player games common?, perhaps not)
Coin 1
Coin 2
P1 Start
P2 Start (+P3 and P4?)
Test
Service
Tilt
Video
RGB Scart + sync, ground and +5v signalling connected
Use line level audio on Scart audio out pins
I also need to make more use of stripboard/prototyping board and socket connectors internally as the current supergun is really, really messy inside now as I've just gone from the jamma connector stright to the buttons, scart socket, power, joysticks, etc.. If I use headers I can unplug them, remove the pcb, add more gadgets etc...
Any further input? What do you have on your supergun/test harness that you couldn't live without, or what features would make your gaming easier?
My existing supergun for the MVS is a bit of a mess inside, making it a pig to diagnose or add new bits and pieces.. but it works well and has the following features:
POWER:
250W PC AT psu (plenty of juice and virtually silent)
INPUT:
JAMMA socket on rear for plugging in loom (wired for MVS Jamma+ [stereo + 4 buttons])
2 x 15way D-sub connectors on front - wired for Neo controllers
Coin 1
Coin 2
Test
Service
Tilt
1P Start
2P Start
OUTPUT:
SCART output with R,G,B,Sync,Ground, Right Audio, Left Audio, Audio ground, +5v
Right + Left audio phonos
The Jamma loom at the moment is a mass of individual wires to another JAMMA socket pushed onto the pcb edge connector.
---------------
Version 2.0.....
Enclosure to PCB connections
I'm thinking about getting a new enclosure and re-doing the loom so that I can use 2 x 25way D-sub connectors at each end for the main JAMMA pins (ie use two fully connected 25-way serial cables), and a seperate 4-core power cable with molex connectors each end for the +5,-5,+12 and ground pins.
These three cables would plug into the back of the enclosure and into a much smaller enclosure (5"x2"?) at the game board end, so that I can make up multiple small enclosures for the different board types or non-jamma games and rewire them to suit, but they always go to the right pins at the 25way serial ports and therefore also in the main enclosure.
I figure it's also worthwhile putting a capcom kick harness connector into the main enclosure... though I believe the wiring in this can change from game to game?
Audio
Headphone socket + volume control
Line-level Left/Right audio phono outs
Possibly integrated speaker(s) if space allows
Input
2 x 15way D-sub connectors for Neo sticks again + additional wiring for further custom 6 button sticks if required (should be enough free pins, right?)
Additional Controller ports? (are >2 player games common?, perhaps not)
Coin 1
Coin 2
P1 Start
P2 Start (+P3 and P4?)
Test
Service
Tilt
Video
RGB Scart + sync, ground and +5v signalling connected
Use line level audio on Scart audio out pins
I also need to make more use of stripboard/prototyping board and socket connectors internally as the current supergun is really, really messy inside now as I've just gone from the jamma connector stright to the buttons, scart socket, power, joysticks, etc.. If I use headers I can unplug them, remove the pcb, add more gadgets etc...
Any further input? What do you have on your supergun/test harness that you couldn't live without, or what features would make your gaming easier?
