neo meg count

bobcat

do not trade with, SCAMMER
Joined
Dec 21, 2005
Posts
76
how high can the meg count go on a neo home cart game?Sorry if this is a dumb question.
 

Dr. Jigglin

Seasoned Expert
20 Year Member
10 Year Member
15 Year Member
1 Year Member
25 Year Member
Joined
Feb 13, 2005
Posts
25,451
The original meg limit for the Neo Geo was set at 330megs, seeing as they started making bigger meg games they put something into the games that went over the 330meg count that allowed the Neo Geo to support meg sizes up to 1gigabit (Hence the name "GIGA POWER" at the startup screen) which is 125 megabytes.

The Neo Geo coould possibly handle bigger meg counts but don't hold me to that as it's just something i've heard. :)
 

Gummy Bear

Windjammers Wonder
Joined
Apr 10, 2004
Posts
1,387
lachlan said:
The original meg limit for the Neo Geo was set at 330megs, seeing as they started making bigger meg games they put something into the games that went over the 330meg count that allowed the Neo Geo to support meg sizes up to 1gigabit (Hence the name "GIGA POWER" at the startup screen) which is 125 megabytes.

The Neo Geo coould possibly handle bigger meg counts but don't hold me to that as it's just something i've heard. :)


They added bank-swapping hardware to the carts which enabled the games to be spanned across multiple memory banks which could be switched between instantly.

In effect, the 330meg limit is still there.
Different 'chunks' of the total ROM data are swapped out, as and when they are needed.

Quite effective. :)


I reckon they could go bigger as well, mate.
They won't though, not now. :crying:
 

Dr. Jigglin

Seasoned Expert
20 Year Member
10 Year Member
15 Year Member
1 Year Member
25 Year Member
Joined
Feb 13, 2005
Posts
25,451
Gummy Bear said:
They added bank-swapping hardware to the carts which enabled the games to be spanned across multiple memory banks which could be switched between instantly.

In effect, the 330meg limit is still there.
Different 'chunks' of the total ROM data are swapped out, as and when they are needed.

Quite effective. :)


I reckon they could go bigger as well, mate.
They won't though, not now. :crying:


Ahh thanks for correcting me, didn't quite know what they did just that they could bypass the original limit.

Seeing as the Neo doesn't load it's games into RAM it should be able to accept games surpassing 1 gigabit, no?
If so then it should be able to accpet a game of any size.
 
Last edited:

ki_atsushi

So Many Posts
No Time
For Games.
20 Year Member
Joined
Mar 27, 2005
Posts
23,753
lachlan said:
Ahh thanks for correcting me, didn't quite know what they did just that they could bypass the original limit.

Seeing as the Neo doesn't load it's games into RAM it should be able to accept games surpassing 1 gigabit, no?
If so then it should be able to accpet a game of any size.

I don't think they wanted to go any higher than 1 gigabit. It would cost way too much to produce the carts.

BTW, KOF 2003 was 708 megs. There are a few games that were this size (SSVS among others), but none have gone higher than this.
 

Gummy Bear

Windjammers Wonder
Joined
Apr 10, 2004
Posts
1,387
lachlan said:
Ahh thanks for correcting me, didn't quite know what they did just that they could bypass the original limit.

Seeing as the Neo doesn't load it's games into RAM it should be able to accept games surpassing 1 gigabit, no?
If so then it should be able to accpet a game of any size.

Correct.
In theory at least. :)

It would have been nice to see just how outrageously large they could make them.

Alas, as ki_atsushi has pointed out, massive capacity carts would prove to be very expensive.
 

Gummy Bear

Windjammers Wonder
Joined
Apr 10, 2004
Posts
1,387
ki_atsushi said:
BTW, KOF 2003 was 708 megs. There are a few games that were this size (SSVS among others), but none have gone higher than this.

Are you sure about this, mate?

I was under the impression that KOF'03 was 716megs.....
 

Konig

NAM-75 Vet
Joined
Apr 1, 2005
Posts
1,005
its 716 for KOF 2003 , and SSV ... I think Garou maybe too...but for some reason 600 something seems more correct for MOTW
 

El Capitan

Mai's Apprentice
Joined
May 19, 2004
Posts
1,811
Some tech guy may correct me, but:

716 was the max capacity of the rom chips used in these later games, how much of the space they filled with code may be different.
 

Gummy Bear

Windjammers Wonder
Joined
Apr 10, 2004
Posts
1,387
El Capitan said:
Some tech guy may correct me, but:

716 was the max capacity of the rom chips used in these later games, how much of the space they filled with code may be different.

True. It's highly unlikely that the ROM of any game fit the ROM capacity of the carts exactly.
However, I don't think it would be far off the mark. It wouldn't make much sense to use more ROM chips than were needed.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,787
To be honest I don't trust the Meg counts of a few games.
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
47,787
Gummy Bear said:

A few of the older games, Robo Army especially. The game is visually gorgeous, and only 45 megs? I just tend to believe that SNK was really reaching for megs in some of the earlier titles, because Robo Army bests them all.

Sam Sho 3 and 4 (282 and 378, respectively). I honestly don't see how there could be a 100 meg gap between the two.

Metal Slug 2 and X (362 and 506, respectively). Unless shoveling away the slowdown causes massive meg counts, then there's no fuckin' way.

The explosions in Strikers 1945 Plus probably made half of the 681 megs, heh.

Just my thoughts. I wouldn't put it past SNK to hype the meg counts.
 

daybona

Juz,
Joined
Jul 4, 2002
Posts
2,529
LoneSage said:
To be honest I don't trust the Meg counts of a few games.

Keep in mind the meg count of a game doesn't mean they actually used all that memory.

For example, MS5 says 708 megs on the spine, but of that actually memory, only five hundred or so megs are actually playable.

Also Kof 2003 is 716 if you count the onboard security chip and 708 if you don't.
 

Gummy Bear

Windjammers Wonder
Joined
Apr 10, 2004
Posts
1,387
LoneSage said:
A few of the older games, Robo Army especially. The game is visually gorgeous, and only 45 megs? I just tend to believe that SNK was really reaching for megs in some of the earlier titles, because Robo Army bests them all.

Sam Sho 3 and 4 (282 and 378, respectively). I honestly don't see how there could be a 100 meg gap between the two.

Metal Slug 2 and X (362 and 506, respectively). Unless shoveling away the slowdown causes massive meg counts, then there's no fuckin' way.

The explosions in Strikers 1945 Plus probably made half of the 681 megs, heh.

Just my thoughts. I wouldn't put it past SNK to hype the meg counts.

Agreed.

I need to get Strikers 1945...... I keep forgetting about it.
 

HeartlessNinny

Heartlessness is a virtue
Joined
Sep 16, 2005
Posts
14,664
As much as I pretend not to care about meg counts, I really do.

Why? I dunno... Maybe the novelty of it. It is curious to see how much they crammed onto an ancient platform.

But the question is this: in a meaninful measurment, how many megs is KoF XI? Hm.
 
Top