
lachlan said:The original meg limit for the Neo Geo was set at 330megs, seeing as they started making bigger meg games they put something into the games that went over the 330meg count that allowed the Neo Geo to support meg sizes up to 1gigabit (Hence the name "GIGA POWER" at the startup screen) which is 125 megabytes.
The Neo Geo coould possibly handle bigger meg counts but don't hold me to that as it's just something i've heard.![]()

Gummy Bear said:They added bank-swapping hardware to the carts which enabled the games to be spanned across multiple memory banks which could be switched between instantly.
In effect, the 330meg limit is still there.
Different 'chunks' of the total ROM data are swapped out, as and when they are needed.
Quite effective.![]()
I reckon they could go bigger as well, mate.
They won't though, not now.![]()
lachlan said:Ahh thanks for correcting me, didn't quite know what they did just that they could bypass the original limit.
Seeing as the Neo doesn't load it's games into RAM it should be able to accept games surpassing 1 gigabit, no?
If so then it should be able to accpet a game of any size.
lachlan said:Ahh thanks for correcting me, didn't quite know what they did just that they could bypass the original limit.
Seeing as the Neo doesn't load it's games into RAM it should be able to accept games surpassing 1 gigabit, no?
If so then it should be able to accpet a game of any size.
ki_atsushi said:BTW, KOF 2003 was 708 megs. There are a few games that were this size (SSVS among others), but none have gone higher than this.
El Capitan said:Some tech guy may correct me, but:
716 was the max capacity of the rom chips used in these later games, how much of the space they filled with code may be different.
LoneSage said:To be honest I don't trust the Meg counts of a few games.
Gummy Bear said:Such as?
LoneSage said:To be honest I don't trust the Meg counts of a few games.
LoneSage said:A few of the older games, Robo Army especially. The game is visually gorgeous, and only 45 megs? I just tend to believe that SNK was really reaching for megs in some of the earlier titles, because Robo Army bests them all.
Sam Sho 3 and 4 (282 and 378, respectively). I honestly don't see how there could be a 100 meg gap between the two.
Metal Slug 2 and X (362 and 506, respectively). Unless shoveling away the slowdown causes massive meg counts, then there's no fuckin' way.
The explosions in Strikers 1945 Plus probably made half of the 681 megs, heh.
Just my thoughts. I wouldn't put it past SNK to hype the meg counts.