SNKP=Fuckin Morons

Moose

Moose,
20 Year Member
Joined
May 3, 2002
Posts
1,353
Simply based upon the fact they port there new games WAY to quickly to the console. way to kill the arcade profits.

Other than that, I like them.
 

Dash no Chris

Jaguar Ninja,
Joined
Mar 14, 2002
Posts
2,021
Or could it simply be that there's more money to be made in the console market, and that a console game sells better if interest in that game is still high? Perhaps we're seeing the effects of a dwindling arcade market, even in Japan? From my limited experience with Japanese arcades, though, it seems that the tried-and-true fighting game fans will still come to the arcades to play their games, in order to test their mettle against players of equal or greater skill.

--Chris
 

TerryMathews

Mr. Big's Thug
Joined
Aug 10, 2005
Posts
195
Moose said:
Simply based upon the fact they port there new games WAY to quickly to the console. way to kill the arcade profits.

1 flaw: you need arcades to have arcade profits.

In many areas of the country, like where I live (Ohio), the nearest arcade is 60+ miles away at a Dave & Busters.

The people who want the arcade version will play it irregardless of the availability of a home port - it's not the same. SvC Chaos on the Xbox still has load times compared to the Neo version, even though the Xbox is at a minimum 100x more powerful than the Neo.

Just look at Namco - they didn't even release Soul Calibur 3 for the arcades - direct to console. That should tell you where the money is these days.
 

enomosiki

Hardened Shock Trooper
Joined
May 18, 2005
Posts
441
Moose said:
Simply based upon the fact they port there new games WAY to quickly to the console. way to kill the arcade profits.

Most of the arcades are based around in Korea and Japan. Europe and America has very few of them.

Plus, there are more people who own consoles than the number of arcades themselves.

Imagine that a local arcade would purchase a machine or two from SNKP for around $1000~3000.

Now try and imagine the number of people living around that single arcade that owns a current-generation console. Perhaps hundreds in Japan and Korea, but my money says that Europe and America factors them out by starting out from at least thousands.

SNKP would give out licensing rights to SNK Playmore Consumer Corporation of USA and Ignition Entertainment, allowing them to collect a modest fee for it. For example, let's say that they get around 30% of the share.

Say that each SNKP distro's sell for around $40-50. 30% of that would be $12-15. Now multiply that factor by hundreds and thousands mentioned two paragraphs above and you get a stunning difference in profit.

Of course, it's all up to which sort of marketing the distros all put into their franchise. Neither SNKPCCUSA nor Ignition Entertainment never really have put an effort in advertising the products, so I'm not sure what the result would be.
 
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