Ok I finally got a SNES cable hacked into an RGB21 to output to my XRGB2+. When I got it hooked up, the picture looked EXCELLENT. Leaps and bounds from when i first hooked it up using S-video. However there is one problem, the colors are extremly washed out and the "contrast" (sorry, i dont know what the term is for this) is too "bland".
For example, everything appears to have a hue of light light gray/white to it, and its hard to tell the different of similar and bright colors. An example of this would be final fantasy 3, when someone hits you, the it points look light gray instead of pure bright white, and when you get healed, inside of looking pure bright green it looks very smiliar to how the numbers look when they hit you.
What am trying to say is what I originally said, the colors are extremly washed out.
I cant remember where, but I read somewhere that you need to have some capacitors hooked up to the red, blue, and green line or something. Is this true? If so what capacitors?
For example, everything appears to have a hue of light light gray/white to it, and its hard to tell the different of similar and bright colors. An example of this would be final fantasy 3, when someone hits you, the it points look light gray instead of pure bright white, and when you get healed, inside of looking pure bright green it looks very smiliar to how the numbers look when they hit you.
What am trying to say is what I originally said, the colors are extremly washed out.
I cant remember where, but I read somewhere that you need to have some capacitors hooked up to the red, blue, and green line or something. Is this true? If so what capacitors?