Jedah Doma
Chroma Ma' Doma!,
- Joined
- Jun 5, 2004
- Posts
- 9,902
My cousin came in town and got hooked on Dodonpachi-Dia-Ou-Jou. He already loved Ikaruga, and this was right up his alley. I had only played the game one player before that, and noticed a big difference when playing. Now while this might be common knowledge to other members already, I never really noticed it until now. It's always nice to have a second player, but in Donpachi, it seemed so much harder. Since space is so limited when bullets fly around you in one player, in two player you have to play differently in order to avoid stray bullets aimed at your partner.
In Gradius V we never had that problem. There was so much more space to fly in that I didn't have to play differently. Enemies shoot bullets the same way for the most part. Bosses did the same patterns with random bullets and it was much easier with two players.
So, in the end, have any of you noticed these kinds of difference in gameplay within shooters?
In Gradius V we never had that problem. There was so much more space to fly in that I didn't have to play differently. Enemies shoot bullets the same way for the most part. Bosses did the same patterns with random bullets and it was much easier with two players.
So, in the end, have any of you noticed these kinds of difference in gameplay within shooters?