Jedah Doma said:
Really, how so? It seemed like it was done well, but I've never played the arcade or DC version.
Wind Laser glitches abound in the GC version, and depending on which territory rev you have changes how bad these are (Japan=least affected; US=moderately affected.. several noticable glitches, particularly in Chapter 3; Euro PAL=greatly affected, players can't lock onto Eboshidori during his third form).
There's also the numerous audio glitches... the most apparent being the misscue of the music in Chapter 1. You also have the constant dropped Chain Confirmation audio which I find VERY distracting, as it forces me to change my focus of attention to the chain counters to check and make sure that I nailed the chain. This doesn't happen in the NAOMI and DC versions... every chain you nail gets a vocal confirmation... even if it's truncated by a following chain.
The slowdown issue is more noticeable in the Yoko modes than in Tate. The GC rev drops to 2 frames per second during the boss explosions when in Tate mode. The GC version overall does not look as refined graphically as the DC version (which looks absolutely AMAZING in VGA).
Chapter 3 suffers from numerous display issues including:
3x3 formations of Utatsugumi completely disappearing during their transition out of the background to the foreground (easily seen in the preface).
The backgrounds do not fully map to the edge of the screen causing pop-out at the bottom, located after the telop.