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beelzebubble
07-02-2005, 10:49 AM
only in (fucking) tokyo! club sega shinjuku and chiba to be exact...

apparently they are testing income making capacity and the online capabilities again...

man why they not doing one in osaka.. especially with my long weekend.....

:(

Akihabara
07-02-2005, 10:58 AM
I'll be there for yooooooouuuuuuuuuuuuuuuuuu

I don't understand why the pick Club Sega Shinjuku, I don't like that place.
Anyway, I'll check it out on monday muahahahahahaha

beelzebubble
07-02-2005, 11:05 AM
I'll be there for yooooooouuuuuuuuuuuuuuuuuu

I don't understand why the pick Club Sega Shinjuku, I don't like that place.
Anyway, I'll check it out on monday muahahahahahaha

your the man, even though im not sure who you are :)

give the "just defend" double tap step a try... the one described in the latest arcadia!

Lyte Edge
07-02-2005, 11:12 AM
How many months has this game been testing? Could be a new record. :)

SoloFenris
07-02-2005, 11:23 AM
Tangy. I missed out on the other tests like SS0. Let`s see if I can make it to this one.

Jeff

Orochi Iori Y
07-02-2005, 12:42 PM
How many months has this game been testing? Could be a new record. :)

Glad to see that they are taking their time in the testing... hopefully this means that the game will play as god as it looks. :mr_t:

Hmkay
07-02-2005, 01:21 PM
I wish they'd test SS Tenka as much...

JLoZeppelie
07-02-2005, 03:06 PM
Oh man, i want live in Japan :drool_2:

Abster
07-02-2005, 03:57 PM
Why don't we ever get to do these in the states?

roker
07-02-2005, 05:16 PM
Why don't we ever get to do these in the states?

a few reasons:

a) proximity to the company, since this game is developed in Japan, it's easier for them to test the waters in their backyard, then to set one up far from them

b) as bad as arcades are in Japan, they're even worse in the US

c) SNK has a bigger fanbase in Japan, there are a lot people in the US that barely know anything about SNK outside of Samurai Shodown

Abster
07-02-2005, 06:21 PM
Well, I had heard SVC Chaos got a loke test here once.

roker
07-02-2005, 06:31 PM
Well, I had heard SVC Chaos got a loke test here once.

obviously nothing came from that as it still was a broken game

SouthtownKid
07-02-2005, 06:46 PM
Well, I had heard SVC Chaos got a loke test here once.They do occasionally do stuff here, like what they did with SVC and KOF '03, but I wouldn't exactly call it a loke test, I guess. More like an advance screening or something.

I went to the KOF '03 one in so cal, and got to try the game early, but it's not like they could have made any changes to the game based on comments made by the people who attended.

Firstly, SNK USA wouldn't have been capable of, or have the authority to make changes. Secondly, there wasn't nearly enough time from the "loke test" until the actual release, to do anything anyway.

Alex0916
07-02-2005, 09:39 PM
This game should be shaped up real nice considering the amount of loke tests it's been through.

Superfamifreak
07-02-2005, 09:53 PM
This game should be shaped up real nice considering the amount of loke tests it's been through.

Exactly, the more time they take on it, the better it should be.After all, the input is coming from the people who will be playingthe final version.

Akihabara
07-03-2005, 12:08 AM
roker, you say arcades are bad in Japan?

I see you have never been to Japan.....

DevilRedeemed
07-03-2005, 12:35 AM
roker, you say arcades are bad in Japan?

I see you have never been to Japan.....

erm... no. its common knowledge that traditional arcades that house video game cabinets are dying out in Japan and have been dying out for a few years now.
why do you think Capcom have all but given up on making arcade games - as have alot of other companies - and those that stick it out are doing so on a limited budget with varying results.
I was there a couple of years ago. loved the arcades, but the games available are mostly older since there isn't exactly a tsumani of brand new games flooding the scene.

roker
07-03-2005, 04:21 AM
erm... no. its common knowledge that traditional arcades that house video game cabinets are dying out in Japan and have been dying out for a few years now.
why do you think Capcom have all but given up on making arcade games - as have alot of other companies - and those that stick it out are doing so on a limited budget with varying results.
I was there a couple of years ago. loved the arcades, but the games available are mostly older since there isn't exactly a tsumani of brand new games flooding the scene.


I was going to dig through and make this fancy post with links and shit, but this chachi fucked it up for me

so I resign

beelzebubble
07-03-2005, 07:59 AM
japanese arcades rock, hard!

they do however suck compared to 5 years ago. not in whats inside them so much as the fact there are far less of them and they dont have as many patrons.

they are however still cheap, have lots of comp, well maintained, etc.

DevilRedeemed
07-03-2005, 10:53 AM
chachi fucked it up for me


http://www.fantasyanime.com/museum/finalfightgif1.gifhttp://www.fantasyanime.com/museum/finalfightgif2.gif

Akihabara
07-03-2005, 01:23 PM
Actually in the last 2 years 3 new arcades have been opened in Akihabara.
I am not even talking about the new ones in Shinjuku etc. so please if you have not been to Japan do not try to convince me in what kind of situation Japanese arcade is right now.

Every time I go to the arcade there are a lot of people, a lot of new games (especially 2d shooters and also fighters) and a great mix of old ones.
All on new sitdown cabs like Atomiswave cab, Egret 3 etc. so I think the arcade in Japan is more making a comeback then dying.
A lot of people just always talk negative about arcade, but real knowlegde they lack.

Frankfurt
07-03-2005, 07:30 PM
Actually in the last 2 years 3 new arcades have been opened in Akihabara.
I am not even talking about the new ones in Shinjuku etc. so please if you have not been to Japan do not try to convince me in what kind of situation Japanese arcade is right now.

Every time I go to the arcade there are a lot of people, a lot of new games (especially 2d shooters and also fighters) and a great mix of old ones.
All on new sitdown cabs like Atomiswave cab, Egret 3 etc. so I think the arcade in Japan is more making a comeback then dying.
A lot of people just always talk negative about arcade, but real knowlegde they lack.

Sega, Sammy, SNK all said themselves arcades are in bad shape. Check the Kikizo interview with SNKP - Morishita sure knows much more than a guy in a forum (a guy that goes to a handful of arcades).


Kikizo: Although gambling, prize and pachinko seem to make loads of money, traditional game arcade amusements are still finding it tougher than ever to compete. How will the arcade scene survive?

Morishita: It is very difficult to survive in the arcade business, not only for SNK, a lot of arcade manufacturers are giving up on releasing games for the arcade. It's why we're starting to get more involved in the consumer [console] business now as well. But we'll continue to release games for the arcade as long as there is demand in the market - but at the same time, we understand that if there is no more demand or if it is no longer profitable, then we will have to change our concept again.


Kikizo: So will the arcade gaming industry keep going down or get better?

Morishita: In my opinion I think it will continue to get more difficult. There are not enough new manufacturers releasing new games any more. I don't think many customers in Japan want to spend their money on games as much as prize machines for example, and so it is tough for manufacturers to invest in the arcade games. Maybe ten years ago people might have gone to arcades to entertain themselves but people have a lot of entertainment options now even on their mobile phone. Plus online gaming is a big reason.

Kikizo: I find it amazing that this is the situation when you consider that many arcades in Japan are absolutely full of gamers, playing on every single machine! The arcades there seem far more popular than in Europe or in the States...

Morishita: But still a lot of those customers are attracted by the prize machines and so on. Manufacturers recognise this, which is why they are changing concepts and installing not so many arcade cabinets and more prize machines, to continue to operate, and I believe this will be similar in the overseas markets.

http://games.kikizo.com/features/snk_interview_sep04.asp

Akihabara = Owned.

P.S: beelzebubble lives in Japan too, dude.

SoloFenris
07-03-2005, 11:14 PM
I just moved to Tokyo so I haven`t been to a lot of arcades here yet but that article describes the arcades in Yokohama perfectly. In a lot of arcades there were very few actual sit down machines except for Gundam and fighters. All the other machines were those card games like D`s Quest, Sangokushi, and that soccer card game. There were a few retro games and shooters but they were always open. Even Raiden III hardly had any takers. But, if you go to arcades that have a lot of 50yen games then it is completely different. I have to get around here in Tokyo some more and check things out.

Jeff

DevilRedeemed
07-03-2005, 11:26 PM
Akihabara:
please read the following and then quietly walk away:



Japan’s once-great arcades have shrunk to the periphery of the current videogame scene, and a stagnating home console market troubles the largest of its developers. Yet amid these adverse conditions, some Japanese studios exist on a handful of staff, stubbornly working towards the dream arcade shooters that first inspired them to enter the industry.
What keeps these companies driven when the supposedly low-end arcade boards are overpriced, the Japanese gaming market is in crisis, and the worldwide industry is pushing towards ever-larger costs and ever-fewer innovations? We visited three small developers – G.rev, Milestone and Triangle Service – and interviewed them to find out…



G.Rev

The company behind Border Down and Senko No Ronde was founded in May 2000. It now has eight full-time staffers: three newcomers and five ex-Taito employees previously from the
G Darius and Ray Storm/Ray Force teams. We spoke to president Hiroyuki Maruyama.

Why did you leave Taito?

The company decided to leave the arcade market, apart from big cabinet systems such as driving games. We understood the reasoning behind the decision, but we had joined Taito to create arcade videogames and we assumed the company would come back to the arcade videogame market a couple of years later. After more than a year working on games for the PlayStation we started to realise Taito’s return to the arcade videogame scene would never happen. So our conception and will to create videogames clearly differed from Taito’s direction.

Was it a big risk to form a small developer in a shrinking market?

You know, we didn’t feel that risk, although making the company was a painful learning process. It took three years to deliver our first shooter, Border Down, in 2003. It wasn’t our first arcade title: we made a puzzle game for just ¥3m (£15,100). But Border Down was truly our first step in the arena. We saved money by getting jobs from Sega and Treasure [G.rev developed the 3D engine for Ikaruga] and when we had enough, we did Border Down. That’s our approach. When we spoke about our game to Sega, it provided the technical support and boards at a low price so we could start work, but we financed it with our own money. It took around nine months to develop the game. We are known for learning and developing quickly: our latest game, Senko No Ronde, took just a year.

Do you think the introduction of the low-end arcade boards such as Type X and Atomiswave will have a positive effect on the arcades?

Low-end boards alone cannot achieve that. As the number of arcades in Japan decreases, the cost per board produced increases, lowering the prospective profits. The result is that arcade games aren’t selling. With this in mind, we decided to release our latest title at a very low price – we love the arcade and want it to survive, so we wanted Senko to sell at ¥110,000 (£554) like Border Down. But Senko is a very original title that’s seen as a risk by operators, who are consequently reluctant to order it. We had to increase the price to ¥150,000 (£755), to cover our costs. If original games could be sold at ¥110,000, I think we’d have a viable and dynamic arcade market.

The Type X is really too expensive – about ¥300,000 (£1,510) – and there are too many versions of it. As an interchangeable PC, it lacks the standardisation of boards like the Naomi. On the other hand, the Atomiswave is very cheap and its performance is not that far from the Naomi. It should have been a great option for developers, but in reality it’s had a hard time sticking to its promises and Sammy hasn’t delivered a strategy. The Naomi is still the best option, although Sega isn’t pushing it. But, since there’s a large base installed in the country, there’s still a lot of room for third parties like us.

How much of an issue is money?

Of course it’s an issue, but if you are patient you can avoid it becoming a big issue. If you want to do everything quickly, you have to find a way to get as much money as possible in the shortest time. This means taking terrible risks, possibly getting into bad deals that would endanger the company in the future. I prefer to take my time and save enough money to make my original games. Even if I have to wait ten years, that would be OK, because I’d still get to make my game. If you think in the long term, the financial issue disappears: imagine a three-year cycle in which one would be used to develop your game and the other two to save for the next title.

The GDC keynotes this year were very different: J Allard’s vision of larger teams for Xbox 360 titles and Satoru Iwata’s commitment to small teams with ingenious ideas. What’s your take on it?

Both visions are right. It’s natural that big companies will go to bigger projects, and Nintendo’s vision corresponds very much to the way it has seen videogames for years. Both have their audiences, and if you consider Nintendo and Microsoft’s visions as the minimum and the maximum, then we will have to find our way in the middle of this. It’s not about a choice; there are many graduations in between.

Microsoft is really trying to appeal to many in Japan, and we have been told it would do its best to give us the best environment possible. But to be honest, since the PlayStation2 is already testing our limits, imagining the world beyond is unrealistic. It’s more than just a technical issue; it’s a financial barrier. The next generation of consoles will provoke an even bigger shrink in the number of developers, and I think Nintendo is focused on this particular aspect with its next machine. Sony’s vision is not yet clear, but Microsoft is already thinking post-PlayStation era with its new Xbox.
If these three manufacturers offer three different choices, it’s easier for us to choose our next step. If they all offered the same, we would be in big trouble, as would the whole industry!

The fun of a videogame is not based on the size of the developer, or the amount of money invested in the project. I really believe we still can provide a lot of fun even with lower-cost games. But I never trust what manufacturers tell developers when they launch a new console. As a company, we will wait and see.

Many of the larger Japanese publishers feel the need to ‘westernise’ their games to sell outside the Japanese market. Does this affect smaller developers like G.rev?

In the past, we never considered our development as ‘for Japan’ or ‘for overseas’. We just had the simple idea of making something fun. This hasn’t disappeared, but it has been replaced by the concept of ‘business’. I don’t think creators in Japan are motivated to make games for the US because it’s the biggest market. It doesn’t work like that. People in big companies make games the company feels are needed to support its growth and because overseas markets offer the best prospects, they move toward these markets.

If someone in these major companies feels the need to make his or her own game – well, they quit. Why are videogames not selling as well as they did before? People are just bored. The boom is over. There are still many who enjoy playing videogames, but it’s not the only form of entertainment. Companies who had spectacular growth during the boom now find themselves oversized in today’s market.

Have you considered developing for the DS or PSP?

Many present the DS as the platform of ideas, of concepts, but the use of specific features like the touch panel actually limits your freedom to create. Of course, if a game makes natural and fun use of these features, I see a lot of potential; but if you don’t use the pen and the double screens, your game is meaningless on the DS. Forcing you to use these features confines you in a very narrow environment, so I’m a little afraid about the machine’s future.

The PSP is just a PlayStation with a beautiful screen. I don’t see any merit in that. Of course there are a few interesting titles like this use of cards in Metal Gear Acid, but so what? Why should I develop or play on the PSP? For its wireless features? If the wireless network becomes global and easily accessible, then I see the potential for very interesting developments, but currently the PSP is less of a console and more of a business move from Sony – for itself, and against Nintendo. As a game console, I don’t see its merit.

How do you see the future for your own company?

I think a lot about the future, probably because at G.rev we have this habit of planning our projects in longer cycles than others. But in the future, I expect that our offices will be cleaner – that will be the only difference. I don’t see bigger changes, expect maybe the size of my staff going up to a total of around 20 people. We will continue to make the games we want to do.

I don’t see the arcade itself changing very much, except in physical size as cabinets get smaller.
I think games will be broadcast in realtime via satellite to specially equipped cabinets, based on PCs. In the meantime, the business model will evolve accordingly, and I will try to anticipate these changes.

DevilRedeemed
07-03-2005, 11:28 PM
Milestone

After the collapse of puzzle/RPG developer Compile, six staffers who had remained until its dying gasp and three who had left earlier regrouped to form Milestone. We spoke to president Hiroshi Kimura as the developer of Chaos Field continued work on its striking flat-shaded arcade shooter Rajirugi.

What brought you back together at Milestone after Compile?

I was 36 when I decided to make this company. My wife and her parents were pushing me to look for a good job in a major company, and I was aware that this would be the last time I would really have the choice of what to do next. I realised that what had attracted me to Compile had been shooting games; many of us had joined Compile to develop them, but the company was only interested in Puyo Puyo, so we didn’t really have the chance to fulfil our dream. When the Compile adventure ended, we had the – perhaps naïve – idea of making a game ourselves and trying to sell it to a publisher.

What would you advise someone with that same aspiration?

Well, making games is nothing simple, especially for a small company. You can’t just start up and develop a game in the hopes of revolutionising the industry. Experience is everything. Every member of my company has to handle many tasks, and I think it is the same with many companies similar to ours. In Milestone, we have a policy of self-motivation: staff come to me and explain what they want to do and why. We also have to deliver tons of work for other companies, so you need to anticipate trouble. When a programmer tells me he will be finished in five months, I usually add two more for delays.

You also need to know the market. When there was no other form of entertainment other than the Famicom – I mean, you could play in the garden, but the Famicom was certainly the coolest thing in town – the hunger for videogames was strong. People like [Chunsoft president] Koichi Nakamura could make their own game with limited resources, alone. Now that’s almost impossible, because we’re losing money to competing forms of entertainment. It’s not that you can’t make a game without money, but it would be a very demanding process. You would need to save a lot of money to finance your project and you wouldn’t eat much! But it’s a process that people will support you through.

What have the challenges been with running a small development studio?
Our everyday challenges are no different to a large company. But, obviously, from a financial point of view, the conditions are not the same. When your project takes more time than originally thought – which is not unusual – well, you have to move quickly when you are a small company. Because you are paid following deadlines, you need to fill any financial gaps quickly in case of delays, and that can be very challenging. But the reward is that we have control over our work and direction. We don’t have an old guy from the top making decisions about things he mostly doesn’t understand or has no interest in. Because of our size we can make games that go against current trends; they’re not just about the amount of polygons and effects. If we had a much bigger team, we’d have to integrate everyone’s opinion into the game and lose its core idea as a result. In many ways, larger teams are an obstacle to a game’s vision.

So, do you not intend to take on more staff in the future?

As CEO I look after my staff as well as looking after the company. In this function alone, the current number is the maximum for me. I couldn’t care for them with the same attention if we had more staff. I imagine that if we were to grow, we could have a kind of pyramid structure, with new people under every staffer in today’s Milestone. But we are still far from that stage: we have been on the market for only two years, and we’re far from being out of the woods yet. I guess we will have to keep our current size for some time and make the best of it.

How tight are you finding the financial conditions?

We were able to live off our work at the end of Milestone’s first year. With Chaos Field, our publisher was financing it to deadlines so we knew we had money coming in on these given dates. But I’ve never felt comfortable depending on only one project, especially when it is original, so I tried to develop a side business for us, fulfilling tasks for other companies. One of our strong points is our low cost to perform demanding tasks, compared to the costs major companies would have to face with in-house development. So, handling both, we were able to survive and develop. Making only original titles is too hard and too risky; if we had we based the future of our company on the development of a single original project, I think we would have failed during that first year.

What has kept you involved with the arcade gaming scene?

Firstly, it’s the simplicity. You don’t sell a product costing ¥6,800 (£34); it is just ¥100 (50p) and your challenge is only about the coin the player can choose to put into your cabinet – or not. There is also this spontaneous feedback, and a certain sense that you are making an experiment: when you put your game out on location test, you find out immediately what is wrong with it and can tune it accordingly in realtime. These are very rewarding experiences – at least, they are for us.

Will the introduction of low-end arcade boards such as Type X and Atomiswave have a positive effect?

Well, I don’t think they are that affordable, actually. The Atomiswave, maybe, but the Type X is not. You need around ¥190,000 (£955) for the board and a game costs at least ¥120,000 (£600). The main advantage with the Type X is the use of Windows as an interface; developers are used to the PC so this allows them to keep development costs down. But I’m not sure that lowering the costs of boards alone will ensure the arcade’s revival. You have to think about the operators who buy these systems.

Because the videogame has had so little attention in the arcade market recently, its sudden revival through these boards is important and I would like operators to be able to choose between a variety of titles. However, we have to be realistic. We’ll never go back to that golden age when every game in the arcade was a videogame, before 3D fighting games arrived. But I would like to see diversity in the arcades again, with videogames alongside other titles like Purikura [‘print club’ photo booths], 3D fighters or network games. The problem with videogames in the arcade today is their lack of identity: operators don’t feel a need to have them represented in their arcades. Videogames need to become desired, so operators would want to choose between games like [Cave’s] Ibara or our Rajirugi. That would be a revival for arcade videogames.

As for developing for home consoles, what’s your opinion of the visions of J Allard and Satoru Iwata at GDC – larger teams for larger games, or small teams with fresh ideas?

Both make sense, and both would appeal to members of my staff, but platforms like PlayStation3 will be out of our reach for some time. We will stick with the PlayStation2, GameCube and mobile phones for a little longer, even when the next-generation consoles arrive. But if one of my staff were to say tomorrow that he or she is really determined to develop on PlayStation3, we would call for outside help. In Japan, companies like us are used to interacting, so Milestone would find the financial resources while other companies would provide the workforce.

What about opportunities presented by the new handhelds – the DS and PSP?

Again, I have no preference. It is like the new Xbox and Revolution: you develop for one or the other according to your idea of the moment. But we are developing mainly vertical shooters and neither the DS nor the PSP is particularly comfortable for this type of game. We need to go for new challenges to develop on these new portables.

What do you think the future holds for Milestone?

Whether you’re a small company or a big one, we’re all concerned by how many copies our games will sell. However, I see no point for a company like mine to compete against larger publishers in generic markets like driving, RPG, and so on. I would like to be able to continue to develop original titles in markets where the larger companies have no interest, where they consider the prospect of profitability is not high enough. Call them niche markets if you want, but it depends on your perspective – the notion of a ‘market’ is really relative. I’m sure that for big companies the RPG is seen as the main market in Japan but obviously it is not for us. Our main market is located between the big ones.

http://www.edge-online.co.uk/archives/2005/06/the_small_guns.php

Akihabara
07-04-2005, 12:05 AM
Well I see not why I am now 'owned' or anything.
Especially by people from freakin Frankfurt or Argentina.
Have I ever said arcades were in the best shape ever?
No.
But I do strongly disagree that arcades are dying or in bad shape.
There are still a lot of people going to arcades and that Capcom doesn't make fighting games anymore is Capcom's fault.
If Capcom wants to say goodbye to arcades with Capcom Fighting Jam, it is Capcom to blame, not the arcade in itself.
Just go to Akihabara, you will see arcade is far from dead.
There are arcades with whole floor dedicated to 2d shoot em ups, and in the last 2 years like I said there were 3 new arcades established.
I have been in Japan 2001,2003,2004 and now live in Japan and imo the arcade scene is at its best now compared to previous years.
But hey what do I know, I only live 5 minutes away from Akihabara, I must be blind or something.

And if this SNK guy is so negative, why invest in new games for Atomiswave?
Why not go 100% console like Capcom?

Abster
07-04-2005, 12:25 AM
Who cares about the arcade? I'm just waiting for these to get console ports.

DevilRedeemed
07-04-2005, 01:23 AM
Well I see not why I am now 'owned' or anything.
Especially by people from freakin Frankfurt or Argentina.
Have I ever said arcades were in the best shape ever?
No.
But I do strongly disagree that arcades are dying or in bad shape.
There are still a lot of people going to arcades and that Capcom doesn't make fighting games anymore is Capcom's fault.
If Capcom wants to say goodbye to arcades with Capcom Fighting Jam, it is Capcom to blame, not the arcade in itself.
Just go to Akihabara, you will see arcade is far from dead.
There are arcades with whole floor dedicated to 2d shoot em ups, and in the last 2 years like I said there were 3 new arcades established.
I have been in Japan 2001,2003,2004 and now live in Japan and imo the arcade scene is at its best now compared to previous years.
But hey what do I know, I only live 5 minutes away from Akihabara, I must be blind or something.

And if this SNK guy is so negative, why invest in new games for Atomiswave?
Why not go 100% console like Capcom?
not blind but you could do a little research - find out what the actual companies and operators have to say.
btw, just because I'm currently living in Argentina doesn't mean anything. you assume too much, know too little. not trying to own you just wanting to tone down a little. don't really care if you live inside the damn arcade. you shouldn't talk down to people. thanks for clarifying about what you've witnessed though.

Akihabara
07-04-2005, 01:36 AM
Not trying to talk down on people mate, don't get me wrong;)
We're here for a good reason, sorry if it looked that way.
It is just frustrating to just always read how people say that arcades are dead when there is still a large group of people (at least here) that enjoy arcades very much.

You know I have seen the arcades in my country (Netherlands) go away over the years and it's good to see that new arcades are showing up here.
That's all, game on :buttrock:

beelzebubble
07-04-2005, 02:36 AM
apparently:

tekken 5 machine = 500,000 yen.
melty blood react machine = 190,000 yen.
new gundam zafu vs renpou = 340,000 yen.

thats 5000 games of tekken 5 @ 100yen a pop to pay off the game... (i think the price is just the insides not the actual cab of course though im not much of an expert to be honest).

tekken 5 at monte carlo has to be at least 100+ games a day.. melty blood even more. these games can possibly pay themselves off in 2 months or less if you go by the above figures.

melty blood would be raking it in... fighting jam between its lack of popularity and the small amount of machines bought be arcades must have been close to the break even level (on which side i dont know). tekken, neowave, gundam would all be making good money though it would seem.

dark_RYO
07-04-2005, 08:57 AM
no infos? :conf:

LWK
07-04-2005, 05:46 PM
Glad to see that they are taking their time in the testing... hopefully this means that the game will play as god as it looks. :mr_t:

I agree, all the best stuff takes and eternity to see.

beelzebubble
07-04-2005, 09:14 PM
kttallguy over at the madmans cafe has some long vids of this game. SOMEONE SHOULD HOST THEM FOR HIM!!!!

Kirk
07-04-2005, 09:41 PM
I can. My AIM is ginsutrout.

beelzebubble
07-05-2005, 01:09 AM
I can. My AIM is ginsutrout.

pm the guy on mmcafe (i cant as you need a private email addy to become a member... freemail doesnt cut it).

they sound like good vids.. someone pm the guy!!

JLoZeppelie
07-05-2005, 08:13 AM
I can't wait for a Ps2/Xbox release of this game :drool:

Mark of the Wolves
07-05-2005, 08:32 AM
Somebody please host those I really want to see some more of this game. specifically Terry and Rock.

dark_RYO
07-05-2005, 09:17 AM
Please! Please! Please! Please! Please! Please! :multi_co:
I need to see that!

KTallguy
07-05-2005, 11:16 PM
Hey guys, I'm KT from the cafe...

I have a host for the vids and I should get them up shortly... until then please be patient =) Thanks for your interest!

roker
07-05-2005, 11:18 PM
Hey guys, I'm KT from the cafe...

I have a host for the vids and I should get them up shortly... until then please be patient =) Thanks for your interest!


:buttrock:

Frankfurt
07-06-2005, 12:47 AM
Well I see not why I am now 'owned' or anything.
Especially by people from freakin Frankfurt or Argentina.
Have I ever said arcades were in the best shape ever?
No.
But I do strongly disagree that arcades are dying or in bad shape.
There are still a lot of people going to arcades and that Capcom doesn't make fighting games anymore is Capcom's fault.
If Capcom wants to say goodbye to arcades with Capcom Fighting Jam, it is Capcom to blame, not the arcade in itself.
Just go to Akihabara, you will see arcade is far from dead.
There are arcades with whole floor dedicated to 2d shoot em ups, and in the last 2 years like I said there were 3 new arcades established.
I have been in Japan 2001,2003,2004 and now live in Japan and imo the arcade scene is at its best now compared to previous years.
But hey what do I know, I only live 5 minutes away from Akihabara, I must be blind or something.

And if this SNK guy is so negative, why invest in new games for Atomiswave?
Why not go 100% console like Capcom?

O.
W.
N.
E.
D.

newhere
07-06-2005, 12:50 AM
Hey welcome ktall im kofoguz from cafe.Thanks alredy for sharing vids.

Beelzebubble you mentioned that this months arcadia have 2 kof xı 2 samurai tenka and 6 nbc page,right?
We already saw ss tenka and kof xı scans but nobody post nbc scans, at least not in any site i know.Does anyone know where can i find those scans? :help:

Mark of the Wolves
07-06-2005, 01:03 AM
Hey guys, I'm KT from the cafe...

I have a host for the vids and I should get them up shortly... until then please be patient =) Thanks for your interest!

Thank you in advance. :cool:

JLoZeppelie
07-06-2005, 06:49 AM
Hey guys, I'm KT from the cafe...

I have a host for the vids and I should get them up shortly... until then please be patient =) Thanks for your interest!

Oh man, thank you a lot buddy :drool:

beelzebubble
07-06-2005, 09:13 AM
Hey welcome ktall im kofoguz from cafe.Thanks alredy for sharing vids.

Beelzebubble you mentioned that this months arcadia have 2 kof xı 2 samurai tenka and 6 nbc page,right?
We already saw ss tenka and kof xı scans but nobody post nbc scans, at least not in any site i know.Does anyone know where can i find those scans? :help:

dont know sorry.

the 6 pages have the move lists and short write ups on every playable character (i think that included athena and mars ppl iirc) in the game along with a portrait.

this issue really has some good snk coverage!

Violent Ryo
07-06-2005, 09:16 AM
the 6 pages have the move lists and short write ups on every playable character (i think that included athena and mars ppl iirc) in the game along with a portrait.

this issue really has some good snk coverage!


Hey beelze, is this the August issue with a Gundum looking robot on the cover?

beelzebubble
07-06-2005, 09:23 AM
Hey beelze, is this the August issue with a Gundum looking robot on the cover?

this one (http://www.arcadiamagazine.com/product/arc_063.html)

Violent Ryo
07-06-2005, 09:31 AM
this one (http://www.arcadiamagazine.com/product/arc_063.html)

Thanks man, you're a big help as always.



@KTallguy: Could you tell us what characters are used in the videos you have please?

Thanks in advance.

Setsuna1982
07-06-2005, 02:14 PM
i can host videos and pics, just pm me

KTallguy
07-07-2005, 02:27 AM
http://www.mmcafe.com/cgi-bin/forums/bbs/messages/11165.shtml#15387

Enjoy!
One is of Kyo and Mr. Karate vs Akari and Washizuka and is 2 mins and 30 seconds long. The other is a minute and 48 seconds and features Genyjuro and Jin vs Kaede and Moriya.

roker
07-07-2005, 04:14 AM
gamespy id from bugmenot.com:

newratik@yahoo.com
delldell123

Hmkay
07-07-2005, 05:07 AM
Playmore site updated... with a new NBC video (Akari), and the usual SS updates.

Abster
07-07-2005, 07:24 AM
You gotta be a little more specific than that.

SS Tenka got a new page added to it, AND there's a new loketest scheduled on the 9th and 10th. Since I don't read Japanese I'm not sure which location. Rera, Hanzo, Shizumaru, Genjuro, and the 2 matsuri inspired original characters had profiles added. New page talks about each of the 6 spirits and lists basic controls.

English SS site got SS3 and columns started. Funny read. They even talk about Eiji Shiroi a bit and link to his page.

Japanese SS page got a new column of its own and SS64-2 added.

Hmkay
07-07-2005, 07:50 AM
You gotta be a little more specific than that.
No. I just don't have to. :rolleyes:

beelzebubble
07-07-2005, 08:58 AM
new ss test is in (fucking) tokyo.... not osaka again :(

chiba club sega iirc...

also seems mars ppl and athena are confirmed as playable in the new arcadia (i double checked and they indeed have move lists like all the other characters).

SoloFenris
07-07-2005, 09:06 AM
new ss test is in (fucking) tokyo.... not osaka again :(

chiba club sega iirc...

also seems mars ppl and athena are confirmed as playable in the new arcadia (i double checked and they indeed have move lists like all the other characters).

Woohoo. I am gonna go to Shinjuku tomorrow for the last day of the NBC test. I was too busy to go earlier in the week. For the SS test when you say Chiba, do you mean Chiba city, or somewhere hidden within the vast industrial wasteland that is Chiba?

Jeff

beelzebubble
07-07-2005, 09:15 AM
thatll teach me for not looking at the small font closely enough..

its on at akihabara club sega.

SoloFenris
07-07-2005, 09:17 AM
thatll teach me for not looking at the small font closely enough..

its on at akihabara club sega.

that`s more like it. only about 15 mins. away.

Thanx
Jeff

KTallguy
07-07-2005, 09:26 AM
I'm f*cking there man ... =P I love Samurai Spirits...I'll try to sneak a video or 2.

beelzebubble
07-07-2005, 09:28 AM
I'm f*cking there man ... =P I love Samurai Spirits...I'll try to sneak a video or 2.

sweet :)

pm setsuna with vids next time if thats cool with you...

avoids the whole fileplanet thing which can be a pain (i could only download one of your vids the other link didnt work).

great vid btw thanks!

edit: vid clearly shows theyve worked heaps on the damage system. you no longer get energy back on your resting character which is good as it made character swapping too beneficial in the early builds and had negative impact on the flow of battle (trying to tag in and out all the time) as well as causing lots of timeouts as getting a character out took so much damage....

Violent Ryo
07-07-2005, 09:29 AM
Thanks to KTallguy for the great match vids.

Finally clear vids of the game in action. Cannot wait to play this game.

Don't know how you managed to capture these vids but regardless we all appreciate it.

What characters are used in the 3rd video KTallguy?

P.S. Had no trouble downloading both vids Beelzebub, just try again, I guess.

dark_RYO
07-07-2005, 11:13 AM
Thanks for vids!!! :drool:

AKscrube
07-07-2005, 03:03 PM
Beez...resting characters do regain energy back but regeneration doesnt not start instantly...see Kaede steadily and quickly regaining energy...

nazi muerto abono pa mi huerto
07-07-2005, 03:17 PM
please, someone host those vids, I downloaded them and are about 14 kbs instead of 20 megs :(

And the NBC arcadia scans are on Cyberfanatix, no complete move list, but nice Robert backflip

roker
07-07-2005, 04:02 PM
please, someone host those vids, I downloaded them and are about 14 kbs instead of 20 megs :(

And the NBC arcadia scans are on Cyberfanatix, no complete move list, but nice Robert backflip

your av is disturbing

Mark of the Wolves
07-07-2005, 04:23 PM
Sank you for the vids. Looking good. Is there rolling or side stepping in this game? I can't figure it out from anything I have seen.

Spike Spiegel
07-07-2005, 04:37 PM
Sank you


http://boardgamecentral.com/img/5d/battleship.jpg

Abster
07-07-2005, 05:04 PM
Go for it Tallguy. I'm itching to see some SS Tenka videos.

Alex0916
07-07-2005, 05:59 PM
Is it possible for someone to host the vids here because that link is not working for me. :crying:

dark_RYO
07-07-2005, 06:19 PM
Is it possible for someone to host the vids here because that link is not working for me.
Try these ones:
http://www.fileplanet.com/dl.aspx?/planetps2/mmcafe/ngbc_vid1.avi
http://www.fileplanet.com/dl.aspx?/planetps2/mmcafe/ngbc_vid2.avi

or in here:
http://www.speksnk.net/

dark_RYO
07-07-2005, 07:27 PM
According to that scans [short movie list] Ryo's movie that do a punch, like his KoF http://geocities.yahoo.com.br/dark_kant/d.gif http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/t.gif + A/C, is http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/f.gif + B/D. But in that movie list he has a movie with http://geocities.yahoo.com.br/dark_kant/f.gif http://geocities.yahoo.com.br/dark_kant/df.gif http://geocities.yahoo.com.br/dark_kant/d.gif http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/t.gif + A/C... then what the fuckin' is this movie? :conf:
Someone knows?

beelzebubble
07-07-2005, 08:59 PM
Beez...resting characters do regain energy back but regeneration doesnt not start instantly...see Kaede steadily and quickly regaining energy...

yeah sorry typo on my part i meant to say you dont get it back as quickly as at the earlier lokes.....

before it would take maybe 8 seconds to get a whole bar back....

Mark of the Wolves
07-07-2005, 09:19 PM
Is there rolling or side stepping in this game? :help:

newhere
07-07-2005, 11:20 PM
please, someone host those vids, I downloaded them and are about 14 kbs instead of 20 megs :(

And the NBC arcadia scans are on Cyberfanatix, no complete move list, but nice Robert backflip

Thanks

AKscrube
07-08-2005, 03:53 AM
Beez...no problem, but you still get bar FAST in the game...and that i like so it keeps players active and the matches dynamic... :)

nazi muerto abono pa mi huerto
07-08-2005, 07:44 AM
According to that scans [short movie list] Ryo's movie that do a punch, like his KoF http://geocities.yahoo.com.br/dark_kant/d.gif http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/t.gif + A/C, is http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/f.gif + B/D. But in that movie list he has a movie with http://geocities.yahoo.com.br/dark_kant/f.gif http://geocities.yahoo.com.br/dark_kant/df.gif http://geocities.yahoo.com.br/dark_kant/d.gif http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/t.gif + A/C... then what the fuckin' is this movie? :conf:
Someone knows?

I think NBC Ryo has Takuma's Kick and his Kof Kick, maybe this will answer your question

Violent Ryo
07-08-2005, 08:12 AM
I think NBC Ryo has Takuma's Kick and his Kof Kick, maybe this will answer your question

Whaaaat?!

Mr. Karate has both Heinshippukyakus?! :multi_co:

Bad...Ass.... :drool:

But yeah the traditional Heinshippukyaku is the only logical conclusion we
can come to for down back, f+B,D.

Unless he has a new unknown move, but most likely it is the AOF flash kick.

If so, hopefully Ryo can combo into Zanretsuken after charge Heinshippukyaku. :glee:

beelzebubble
07-08-2005, 08:33 AM
Is there rolling or side stepping in this game? :help:

the step (the one you do with ab at anytime) is for all intents and purposes a roll.

Mark of the Wolves
07-08-2005, 08:47 AM
the step (the one you do with ab at anytime) is for all intents and purposes a roll.

Thank you.

Violent Ryo
07-08-2005, 09:12 AM
the step (the one you do with ab at anytime) is for all intents and purposes a roll.


Can you follow up with a move after side step like EX mode in 98?

dark_RYO
07-08-2005, 09:15 AM
I think NBC Ryo has Takuma's Kick and his Kof Kick, maybe this will answer your question Maybe... but according the Arcadia scans, the http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/f.gif + B/D is a PUNCH movie...
look:
http://geocities.yahoo.com.br/dark_kant/golpe.jpg

Maybe I'm wrong... can anyone translate this? :conf:

Violent Ryo
07-08-2005, 09:30 AM
Maybe... but according the Arcadia scans, the http://geocities.yahoo.com.br/dark_kant/dt.gif http://geocities.yahoo.com.br/dark_kant/f.gif + B/D is a PUNCH movie...
look:
http://geocities.yahoo.com.br/dark_kant/golpe.jpg

Maybe I'm wrong... can anyone translate this? :conf:

Don't see where db,f+K is a punch move. His hcb+P looks really cool tho.

I ordered that Arcadia issue before I knew scans were available so I can scan bigger pics, and maybe I can get someone to translate the text next to some characters.

beelzebubble
07-08-2005, 09:33 AM
Can you follow up with a move after side step like EX mode in 98?

no its similar to the step in svc.

dark_RYO
07-08-2005, 09:44 AM
Don't see where db,f+K is a punch move
In this scans the screen shots have an explanation in their side.
The picture that I post has a short explanation about the movie that looks like KoF Ryo's qcb+P. And in this explanation appear the 'db, f+K'...

But I don't know japanese... maybe I'm wrong about that movie...

Violent Ryo
07-08-2005, 09:47 AM
In this scans the screen shots have an explanation in their side.
The picture that I post has a short explanation about the movie that looks like KoF Ryo's qcb+P. And in this explanation appear the 'db, f+K'...

But I don't know japanese... maybe I'm wrong about that movie...

Yeah I don't think the move screenshot corresponds to the text for each character, it may for some tho but for Ryo, I'm pretty sure the picture is his hcb+P.

Oh and its move, not movie. =)

dark_RYO
07-08-2005, 10:08 AM
Oh and its move, not movie. =) Sorry!... :p

roker
07-08-2005, 04:29 PM
so Ryo is almost like Takuma, minus the screen extending fireball?

it'll be nice, being we haven't really played as Takuma since SVC and 2k1 (his 2002 version was raped IMO)

Blue Steel
07-10-2005, 11:24 AM
I thought NBC was being released 07/09/05, wtf?

JLoZeppelie
07-11-2005, 06:57 AM
Oh man, i wanna play this game, but the italian arcade sucks :blow_top:

beelzebubble
07-11-2005, 07:56 AM
I thought NBC was being released 07/09/05, wtf?

nope. sometime in the 2nd half of this month.

SNKJorge
07-11-2005, 08:12 AM
Can you follow up with a move after side step like EX mode in 98?

I'd like to know this as well. Btw, the after move is originally from KOF'94,
not KOF'98.

Akihabara
07-11-2005, 08:17 AM
nope. sometime in the 2nd half of this month.Club Sega in Akihabara has 4 cabs now...

Mark of the Wolves
07-11-2005, 08:18 AM
Club Sega in Akihabara has 4 cabs now...

So its out?

bloodriot
07-11-2005, 09:30 AM
ahhw wish I could play and now the wait starts the long, long wait prolly play it on PS2 first before it comes to my arcade :( but still at least it's out :multi_co:

Hmkay
07-11-2005, 09:32 AM
but still at least it's out :multi_co:
You wish.
Today is the 11th... How would that be in the 2nd half of this month ?

Violent Ryo
07-11-2005, 09:33 AM
Hope match videos start popping up soon.... :drool:

beelzebubble
07-11-2005, 10:56 AM
Club Sega in Akihabara has 4 cabs now...

thats the latest loke test.

official release is late july:

see here (click the new game link) (http://www.monte50.com/)
and here (http://www.shato-ex.com/)
and here (http://www.apple.ac/~attomaimai/kadou.html)

also info on the akihabara loke test and that it ended yesterday (http://www.awnet.jp/pc/)

beelzebubble
07-14-2005, 08:50 AM
official release date 27th july.

Violent Ryo
07-14-2005, 08:53 AM
OHHHHH-SU!!!!

Fygee
07-15-2005, 01:06 AM
Movie with Kaede up at the official site.

AKscrube
07-16-2005, 07:05 AM
im curious...do Double Exceeds even exist in the game anymore? there has been no mention of this since the game started trickling info months ago...

bokmeow
07-17-2005, 10:23 AM
The boss character from KOF97 and used to go by the name of Orochi, is now called Mizuchi in NGBC in the characters' profile on the website. Does anyone know why the name was changed?

Yamazaki_RJ
07-17-2005, 10:41 AM
Mizuchi is a "bootleged" copy of the original Orochi from KOF '97.

And I'm serious.

SouthtownKid
07-17-2005, 01:00 PM
im curious...do Double Exceeds even exist in the game anymore? there has been no mention of this since the game started trickling info months ago..."Exceed" was an SVC term, and as far as I can remember, there was never any mention of them -- double or single -- in NBC ever. But I could be wrong.

Frankfurt
07-17-2005, 05:17 PM
But I could be wrong.

And you are. Watch the first two trailers for the game.

SouthtownKid
07-17-2005, 06:00 PM
And you are. Watch the first two trailers for the game.Could you be more specific about which trailers? The earliest two I have mention Double Assault, but nothing about exceeds. Was it in one of the character-specific videos, or in the general trailers?

Alex0916
07-21-2005, 04:36 AM
The site has been updated with a Chonshu vid. Just six more days until it's released. :buttrock:

Rogerkorn
07-21-2005, 08:24 PM
I hope that the price be low.

Frankfurt
07-21-2005, 08:33 PM
Could you be more specific about which trailers? The earliest two I have mention Double Assault, but nothing about exceeds. Was it in one of the character-specific videos, or in the general trailers?

First two trailers, the ones with footage from the individual games (AOF, SS, MS...) and words on-screen. Gamespot and IGN have one of them.

Fygee
07-21-2005, 09:12 PM
Its probably just more "this word looks cool in English, so we'll use it" stuff, and not a confirmation that exceeds and doule exceeds are in the game. None of the videos I've seen with actual gameplay indicate that exceeds and double exceeds are in the game.

Frankfurt
07-21-2005, 11:39 PM
Its probably just more "this word looks cool in English, so we'll use it" stuff, and not a confirmation that exceeds and doule exceeds are in the game. None of the videos I've seen with actual gameplay indicate that exceeds and double exceeds are in the game.

I don´t think they are.

But back then Arcadia (or was it the Q&As on the site?) said there was "another" special tag attack besides Double Assault in the game. They said that this attack would be revealed later. Considering that the first two trailers had the words "Double Exceed" in there, and that this game kinda uses the SVC engine (a game that had Exceeds), it´s natural a lot of people would pick this up. There´s also the fact the colors of the Double Assault and DM activations changed from the first videos (purple/blue).

They may have even considered having tag DMs/Exceeds early on (which would´ve been a good idea).

krakov
07-22-2005, 04:38 AM
If you watch the older videos, there are two different kinds of double-attacks. In the later videos they display the one where the enemy gets thrown diagonally across the screen. But in the older vids, they were thrown right up.

Fygee
07-22-2005, 06:22 AM
Well, if they were there, it was probably eventually scrapped. Considering how much they've been testing the game, and how it would be a rather important element to balance, I don't think its something they would hide until release.

Shame too, as they would've been nice to have.