High Dynamic Range - In HL2: Lost Coast

Buro Destruct

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I saw them demo this months ago on The Screensavers, and frankly, while the differences between in-game graphics with and without HDR on are easily seen, for some reason I don't get why its such a big fucking deal.
 

gamejunkie

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This will open up a whole new reality and world of game play experiences. You can't tell me that this screenshot isn't a big deal:

365_monastery.jpg


Or this:

hdr_archway_normalexposure.jpg
 

JHendrix

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All I want for Xmas is an Athlon 64x2 and a GeForce 7800.

HL2 was stunning enough as it is, this just makes it even better.

Maybe we'll get lucky and we'll learn something about what's going on or at least what happened.
 

Lagduf

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gamejunkie said:
This will open up a whole new reality and world of game play experiences. You can't tell me that this screenshot isn't a big deal:

365_monastery.jpg


Or this:

hdr_archway_normalexposure.jpg

I'm honestly more interested in realistic physics in games as opposed to super pimp tight blingtech graphics.

When will we see the day when exploding things actually do damage to their surroundings, Such as in a war game? A tank shell should fly through a house while maybe a grenade will destroy everything inside a room/blow out the windows etc.

Although those graphics are impressive, albeit they appear to be to killer on a systems hardware. /me needs to upgrade.
 

gamejunkie

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JHendrix said:
All I want for Xmas is an Athlon 64x2 and a GeForce 7800.

HL2 was stunning enough as it is, this just makes it even better.

Maybe we'll get lucky and we'll learn something about what's going on or at least what happened.

The 7800 is rumored to only have 24 pipelines, where the r520 from ati will have 32. I don't think I'll pay the insane asking price for either card at first. Right now I'm in the market for a x850xt pci-e, then in a couple months I'll pick up a crossfire edition of the same card. Ati's dual video card solution nearly gives 32 available pipelines with 86% performance increase for Doom 3!

http://www.anandtech.com/video/showdoc.aspx?i=2432&p=9
 

Ely13

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Lagduf said:
I'm honestly more interested in realistic physics in games as opposed to super pimp tight blingtech graphics.

When will we see the day when exploding things actually do damage to their surroundings, Such as in a war game? A tank shell should fly through a house while maybe a grenade will destroy everything inside a room/blow out the windows etc.
Red Faction has environmental damage. I don't know how good a job they did with it, though.
 

Buro Destruct

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Lagduf said:
I'm honestly more interested in realistic physics in games as opposed to super pimp tight blingtech graphics.
Exactly. Not at only one point during Metal Gear Solid 3 or Resident Evil 4 (both cited as being shining examples of their respective consoles and this generation in terms of both gameplay and graphics) did I sit back and wish they had more a more realistic, real-world operated lighting engine.

BFD.
 

Lagduf

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Ely13 said:
Red Faction has environmental damage. I don't know how good a job they did with it, though.

From what limited play i had with RF the environmental damage was cool, but it was limited. Since the game was set in a mining colony they sort of limited the destruction only to rocks, etc.

There was one multiplayer level you could load up where essentially you were in an open room and could just start blasting. My friend and i would spend a very long time using explosives to make tunnels that would start at the bottom of the room and eventually rise up and into the ceiling.

I think in RF you could pretty much tell what could be blown up and what couldnt.

Battlefield 2 was supposed to have variable damage to environments, and no such thing is in the demo.

Same with the game Soldner - it was supposed to have destructible environments, and it made a decent attempt at it (the game was a turd burglar regardless). For example trees would fall down when hit with heavy explosives/rockets and the direction they would fall was dependant on where the blast came from. Also holes COULD be blasted into buildings, though unfortunately the buildings always would collapse in a particular way depending on where they were hit. Still, i thought it was a start in the right direction as i'm tired of being able to hide in straw hut as a tank rolls by.

In Soldner they claimed you would be able to drive tanks through houses to destroy them, whether or not that was put in i don't know as i gave up on the game when they released the POS "near final version" Beta.

Anyway:

Physics>Graphics

I'm not advocating that games should mirror real life, but i think steps could be taken to implement better physics to make certain types of games even more fun.
 

gamejunkie

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You can take out the bridges in BF2.

OFMG Soldner was the worst game I've ever played. It should have been released on psone. At a lan party I attended this dude couldn't shut up about how he wanted everyone to play, so we alll get it installed, and only a handfull of people can even run it. This was on brand new great computer mind you. I ended up playing for exactly 2 seconds before running in terror.
 

dragonwillow

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LC looks crazy.
HL2's graphics were already great, and HL2's engine is godly.

I can't wait til the first expansion pack comes out...
Is only LC due to use HDR right now?
 

Dr. Jigglin

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mind you the HL2 engine is quite old.
BF2 demo had no damage to buildings or the environment even when airstrikes hit the ground.
soldner is absolute crap.
 

gamejunkie

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The 1.3 Farcry patch enabled HDR, but only with video cards that support Shader Model 3.0 (6800 series Nvidia :angry: ).

BTW check out this guy named ViperJohn. He does some insane overclocking of ATI cards. I'm hitting him up after my dual X850XT's are purchased. :drool:

http://imageevent.com/marginjohn/viperjohn
 

Lagduf

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gamejunkie said:
You can take out the bridges in BF2.

Can they be taken out in the actual demo though? To bad you have to the engineer class to repair. I always hate they give the engineer a turd weapon, maybe i'm no good but shotgun vs m16/ak47 doesnt make sense to me. I like in BF1942 on the pacifics maps in which they gave the American engineer the M1 Garand.

Speaking of graphics - farcray was/is simply amazing. The fact you can see that far is awesome, just great. Now that was a really excellent use of all these graphic technologies.
 

toy_brain

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I guess HDR is gonna be the new lens-flare, or the new environment-mapping, or the new bump-mapping.
Or whatever.

It looks nice enough, but its one of those things that is best used in moderation and subtelty because, judging by the Lost Coast vids I've seen that demonstrate the effect - it seems to have been a little bit 'overdone' and the end result is very fake-looking.

Still, I guess it'll just join the ever-growing collection of effects that we eventually take for granted in a year or so's time.
 

gamejunkie

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Lagduf said:
Can they be taken out in the actual demo though? To bad you have to the engineer class to repair. I always hate they give the engineer a turd weapon, maybe i'm no good but shotgun vs m16/ak47 doesnt make sense to me. I like in BF1942 on the pacifics maps in which they gave the American engineer the M1 Garand.

Speaking of graphics - farcray was/is simply amazing. The fact you can see that far is awesome, just great. Now that was a really excellent use of all these graphic technologies.

Bridges can be taken out in the demo, but you must use C4 or another explosive. I don't think you can use a tank.
 
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