Ely13 said:
Red Faction has environmental damage. I don't know how good a job they did with it, though.
From what limited play i had with RF the environmental damage was cool, but it was limited. Since the game was set in a mining colony they sort of limited the destruction only to rocks, etc.
There was one multiplayer level you could load up where essentially you were in an open room and could just start blasting. My friend and i would spend a very long time using explosives to make tunnels that would start at the bottom of the room and eventually rise up and into the ceiling.
I think in RF you could pretty much tell what could be blown up and what couldnt.
Battlefield 2 was
supposed to have variable damage to environments, and no such thing is in the demo.
Same with the game Soldner - it was supposed to have destructible environments, and it made a decent attempt at it (the game was a turd burglar regardless). For example trees would fall down when hit with heavy explosives/rockets and the direction they would fall was dependant on where the blast came from. Also holes COULD be blasted into buildings, though unfortunately the buildings always would collapse in a particular way depending on where they were hit. Still, i thought it was a start in the right direction as i'm tired of being able to hide in straw hut as a tank rolls by.
In Soldner they claimed you would be able to drive tanks through houses to destroy them, whether or not that was put in i don't know as i gave up on the game when they released the POS "near final version" Beta.
Anyway:
Physics>Graphics
I'm not advocating that games should mirror real life, but i think steps could be taken to implement better physics to make certain types of games even more fun.