- Joined
- Jun 15, 2002
- Posts
- 8,255
OK so we got the PS2 version of CVS2 for a nice price. When we had a GameCube we had CVS2 EO. Anyhow, some questions/etc:
1) So, in EO, Supercancelling was added to P groove, and the extra BGMs in Osaka, right?
2) I've heard something before about certain color edits for characters screwing up their properties or something (FinalShowdown's combo video has a Kim combo based on this). Care to share anything? (or is this not in the PS2 version?)
3) This ability to cancel out of level 2 supers in C Groove is so cheap it's awesome; this, combined with SCing being taken out of P groove, has pretty much won me over to C groove for now.
4) Is it me, or is it harder/different to combo moves off Kyo's qcf K, K attack?
5) Jeez, it is frustrating for me that King's qcf, hcb+K behaves a lot differently here than in KOF. The CPU always counters me while she'd normally have autoguard. What's the most effective way to use this attack? Can it be comboed? Normally I use it if my opponent is dizzy.
6) In P Groove, is the timing on parrying a bit different than in SF3? Normally I play SF3: TS on the PS2, and SF3: DI on the DC.
7) I can't pull off any of Guile's supers consistiently on the standard PS2 controller (I can on a joystick). I've tried using the D-pad and the analog stick and usually he'll jump during the motion or not do it at all. Do I need more practice? Does the motion need to be that "fast" where I get imprecise? I probably need more practice.
That's about all the questions I have, so help me out.
1) So, in EO, Supercancelling was added to P groove, and the extra BGMs in Osaka, right?
2) I've heard something before about certain color edits for characters screwing up their properties or something (FinalShowdown's combo video has a Kim combo based on this). Care to share anything? (or is this not in the PS2 version?)
3) This ability to cancel out of level 2 supers in C Groove is so cheap it's awesome; this, combined with SCing being taken out of P groove, has pretty much won me over to C groove for now.
4) Is it me, or is it harder/different to combo moves off Kyo's qcf K, K attack?
5) Jeez, it is frustrating for me that King's qcf, hcb+K behaves a lot differently here than in KOF. The CPU always counters me while she'd normally have autoguard. What's the most effective way to use this attack? Can it be comboed? Normally I use it if my opponent is dizzy.
6) In P Groove, is the timing on parrying a bit different than in SF3? Normally I play SF3: TS on the PS2, and SF3: DI on the DC.
7) I can't pull off any of Guile's supers consistiently on the standard PS2 controller (I can on a joystick). I've tried using the D-pad and the analog stick and usually he'll jump during the motion or not do it at all. Do I need more practice? Does the motion need to be that "fast" where I get imprecise? I probably need more practice.
That's about all the questions I have, so help me out.
