New console write up. Good reading.

Yodd

Iori's Flame
20 Year Member
Joined
Feb 7, 2002
Posts
8,220
You know better than this.


Wrong forum.
 

Mark of the Wolves

mullet bullet
Joined
Apr 7, 2002
Posts
6,984
Peter Lewis said:
Barring some unexpected advance between now and launch date in 2006, the Revolution will get fragged by Sony and Microsoft.

Lol. I love that line. I think Nintendo can be second again. Other than that it seemed like every other thing I heard said by the media about E3.
 

Capt. Lurker

There's a post count?What the fuck isThat All abou
Joined
Jan 28, 2001
Posts
1,531
GiLL said:
You know better than this.


Wrong forum.

Hhhmmm.....this is NEWS & RUMORS right?

And last I remember that was a link to a NEWS article.
 

galfordo

Analinguist of the Year
15 Year Member
Joined
Mar 14, 2003
Posts
18,418
That article is a total Sony whorefest. Honestly it sounds like Sony wrote the article for them. The PS 3 is a supercomputer??? Yeah, so is my fucking taint. And the PS 3 showed stunning cinematic quality? Yeah, the only problem there is that the PS 3 isn't even really close to being finished yet.

And as for the Cell processor having a "definite performance advantage" ... well, only time will tell, but I don't see it being as big as the current performance gap between the Xbox and the PS 2. Once again, Sony fanboys have forgotten that performance is useless unless it can be efficiently harnessed by programmers. Note that programmers for the PS 2 have just got around to harnessing its power (GT 4, God of War). I see a steep learning curve for programming PS 3 games.

The Cell hype seems remarkably similar to the hype over the Emotion engine for the PS 2. Less bullshit, more practical hardware, is my request.

After a lukewarm review of the Xbox 360, they then of course move on to shit all over the Revolution. I swear Tommy Tallarico must've helped them write this article. Of course the Revolution won't be competing with the 360 or the PS 3 directly, it's more of a niche system than a mainstream one these days. The fact remains that Nintendo's business model is highly profitable, and Nintendo software on average is the best and most original in the industry.

[/rant off] :kekeke:
 

Yodd

Iori's Flame
20 Year Member
Joined
Feb 7, 2002
Posts
8,220
BREACH 444 said:
Hhhmmm.....this is NEWS & RUMORS right?

And last I remember that was a link to a NEWS article.


Yes, but in noway News or a rumor for either the Neo Geo or SNK in general.


Since, ya know, all the other topics in that very same forum are atleast in some way related to SNK or the Neo.
 

TonK

Least Valuable Player
Joined
Apr 24, 2001
Posts
20,049
GiLL said:
Yes, but in noway News or a rumor for either the Neo Geo or SNK in general.


Since, ya know, all the other topics in that very same forum are atleast in some way related to SNK or the Neo.

Lots of Neo-Geo news lately!

:buttrock:
 

Mushiki

flaming petrosexual,
15 Year Member
Joined
Nov 13, 2003
Posts
11,434
GiLL said:
Overly complicated architecture?

aka Teh Saturn effect.

Complicated because of the massive SPE parallelism - yes.

The core itself is a pretty simple PPC RISC core though.

The Emotion Engine was a pain in the ass, mainly because it needed assembly-level micro-coding for the VUs, which were optimized for very specific uses - the SPEs in the other hand are much more versatile.
 

kobylka68

Basara's Blade Keeper
Joined
Jul 12, 2003
Posts
3,666
GiLL said:
Overly complicated architecture?

aka Teh Saturn effect.


I think all the next gen systems will be more complicated to program for but I don't see ps3 being anymore difficult than xbox 360 programming.
 

galfordo

Analinguist of the Year
15 Year Member
Joined
Mar 14, 2003
Posts
18,418
kobylka68 said:
I think all the next gen systems will be more complicated to program for but I don't see ps3 being anymore difficult than xbox 360 programming.

The PS 3 will have multiple cores on a single chip, and in order to utilize these cores programmers will need to coordinate tasks doled out to different cores, and they'll also need to keep track of which cores are using which resources available on the chip. The Xbox 360 will use independent processors, which will be capable of handling tasks without so much emphasis on keeping track of activity unrelated to its specific task. Of course Xbox 360's processors will also have some common resources, but not to the extent that the PS 3's cores will.

In short, the PS 3 architecture is much more difficult to utitlize, and for that reason its full power won't be fully appreciated. People forget that it's human beings that have to code for these things, and I'm sure they're good at what they do, but they're only human. And there are deadlines that have to be met, and the more time something takes, the less likely that it will be utilized.
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
Joined
Jun 27, 2001
Posts
9,436
galfordo said:
The PS 3 will have multiple cores on a single chip, and in order to utilize these cores programmers will need to coordinate tasks doled out to different cores, and they'll also need to keep track of which cores are using which resources available on the chip. The Xbox 360 will use independent processors, which will be capable of handling tasks without so much emphasis on keeping track of activity unrelated to its specific task. Of course Xbox 360's processors will also have some common resources, but not to the extent that the PS 3's cores will.

In short, the PS 3 architecture is much more difficult to utitlize, and for that reason its full power won't be fully appreciated. People forget that it's human beings that have to code for these things, and I'm sure they're good at what they do, but they're only human. And there are deadlines that have to be met, and the more time something takes, the less likely that it will be utilized.

In short, no. Well probably not for that reason. ;)

Multiple cores or multiple CPU's, it doesn't matter, you have to multi-thread well to get optimal performance.

Now the Cell has "multiple execution units" which isn't exactly dual cores or even close to it. It's kind of having like a lot of FPU's in a processor, which may or may not be hard to tune to get performance out of, but that kind of thing will most likely have to be done at the compiler level, with maybe some ability to tweak in the actual coding.
 

Mushiki

flaming petrosexual,
15 Year Member
Joined
Nov 13, 2003
Posts
11,434
galfordo said:
The Xbox 360 will use independent processors, which will be capable of handling tasks without so much emphasis on keeping track of activity unrelated to its specific task. Of course Xbox 360's processors will also have some common resources, but not to the extent that the PS 3's cores will.

No.

One single processor, 3 seperate symmetrical cores, 2 threads each.
 

galfordo

Analinguist of the Year
15 Year Member
Joined
Mar 14, 2003
Posts
18,418
Mushiki said:
No.

One single processor, 3 seperate symmetrical cores, 2 threads each.

At any rate, it is generally accepted that the ps3 architecture is significantly more complicated than that of the 360. Many say that it is even more complex than than of the PS 2, which is just getting around to realizing its full potential.

The bottom line is that we'll just have to wait and see, but if you believe in the predictive power of history, then you know where the smart money lies.

@Hendrix: You can't just "code away" complex architecture by handling things at the compiler level. You will pay a price in performance, which will manifest itself either by giving programmers a rough time or by not fully harnessing the hardware's power and flexibility.
 

Mushiki

flaming petrosexual,
15 Year Member
Joined
Nov 13, 2003
Posts
11,434
galfordo said:
Many say that it is even more complex than than of the PS 2, which is just getting around to realizing its full potential.

Never heard such thing.
 
Top