JHendrix said:
At the final dungeon, going to beat it this week I hope!
Make sure you get all the shards. I got most before I beat it and got to lazy to collect the rest so I just sharked that part. The final recruit is hilarious, you will love it.
madmanjock said:
I believe it, OOT first time around was about that length, as was it's sequel (M Mask)
Majora was a really solid game, I am still kinda amazed it gets bullshit, it was bad ass, so was the last boss, very original and it had the darkest feel of a zelda title next to LTTP. Its the oddest zelda title.
The only recent zelda I didnt like was freaking Wind waker, I hated redirecting that god damn wind ad nauseum, then if that doesnt suck, the game ends cutting your later dungeon expectancy in half.
The whole game pissed me off more when I got into hyrule castle, (easily the best part of the game) only to find out the damn game ends just a bit after the second time you enter it.
WW is a very good game though, just to damn short IMO.
This game would own if they had 8 dungeons after the first three to get the master sword. 6 is more then enough, but overkilling dungeons in zelda is a must considering how rarely we see a zelda, and its not a question of whether this game will be good, it always will.