Funny enough, these days, I'm torn about Playmore's position. In one side, I would love to see their great 2D franchises stay 2D forever. Especially since Hi-resolution 2D fighting was JUST getting started. Guilty Gear withstanding. To a certain degree, it's almost like people are killing that potential before it even gets off the ground. Today's hardware is even more than powerful enough to handle the increased accuracy of hit box locations that going to that medium would and could use.
The other part of me agrees with what Playmore is trying to do. It's kind of a sad fact that companies, these days, often survive or thrive off of 3D. If a company can't make the successful leap to 3D, they die off. It seems the same no matter the level of interaction or quality of game. Even if you take something like a GTA license. A 2D version wont sell more than a hill of beans that's been stepped on, but if they make a 3D version, it sells through the roof, providing the company with more than enough finances.
That's why I consider stuff like KOF Maximum Impact a novel effort. It's not up to par with the 2D series, IMO, but it's an amazing improvement over every other 3D effort SNK or Playmore has ever put out. It's not only competant, but it does rival Capcom's 2D made 3D fighters. Not to mention, probably the most spookingly accurrate 3D representations of the 2D fighters I've seen. I certainly didn't expect them to come across, appearance-wise, like they did. Still, it was a first effort which says a lot for what they could so with a second. Tweaking here and there, maybe some new system direction and fixing what little aspects players have mentioned. In this business, a fighting game only needs small discrepancies to turn it from great to bad, with this critical crowd; so I tend to see things by how close they got it. It's not like that last 3D Samurai Shodown for PSX, in which I had issues with the actual fight system, more than anything. The way they did the life bars, how supers were handled, outside of just cruddy execution in putting the fighters into 3D, in both movement and control. I'm not even touching upon the graphics.
The main issue I have with this new Metal Slug is that I really haven't seen anything on it. The screenshots show nothing of the gameplay and as anybody knows, you have not seen a Metal Slug until you've seen its gameplay in Motion. Heck, still screens of the title and in-game graphics of a 2D metal Slug tell us nothing about what would make it good, with the exception that if they look close enough to what the last Slug looked like, we know mostly what to expect in gameplay. That's just from seeing those familiar sprites.
The thing is, the mainstream crowd of yesteryear isn't the mainstream crowd of today. There was a time when Contra fans, and good ol fans of 2D platform shooters, like us, were in the majority. Now, we are just enough to turn a small profit, from potentially a lot of work. While games like Socom make the bucks for their somewhat arcade approach and 3rd-person 3D view. There could be some potential here, given the success of games like Lucasarts' Mercenaries. I'd love to see the Metal Slug series continue in 2D, and I hope it does; but I'm somewhat curious if it can potentially break into a higher profit zone with this incarnation. Maybe cause a stir that can gain more followers into the arcade-shooter mentality that has been somewhat lost, in these times. Mercenaries was a start, it got people back into the idea that blowin'-junk-up can be a good and entertaining thing, but outside of the (get into vehicle thing (which has been a staple of gaming introduced by SNK way back since they did scrolling shooters)) it lacks the Metal Slug touch, nor the feeling of steady progression through linear-branching paths that could lead you into just about anything(and through multiple different environments in one mission). And of course, none of the Metal Slug humor.
Could it be bad? Sure, it has the potential to be bad, like a lot of previous efforts. But in a strange turn of events, while some have lost faith in Playmore's method of doing 2D games; I have more faith in Playmore's ability to make good out of a 3D experience than old SNK ever had.
I'm willing to take a wait and see approach, even though I'll probably be in line to pick it up (They just know I'd pick up just about anything with Fio Germi in it).