View Full Version : Gundhara
ForeverSublime
04-17-2005, 02:43 AM
Starting with you, Chai.
Gundhara = teh ghEy version of Shocktroopers.
BIG-
ForeverSublime
04-17-2005, 03:03 PM
Gundhara = teh ghEy version of Shocktroopers.
BIG-
:lol:
I knew you'd reply that verbatim.
Nice graphics and gameplay, though. Plays much like shock troopers, but you don't have a roll. You can go through the game blasting away at guys or you can kill them at close quarters for extra points. In Gundhara your close quarters attack is a spin kick instead of a knife attack. With that spin kick you can parry away incoming bullets.
Motorcycle level in stage 2 - completely inappropriate. I dislike levels like that... (aside: Fixeight has 2 of them).
Check out some neat homages to Art of Fighting 2:
The Boss looks like Mr. Big:
http://img43.echo.cx/img43/496/gundh187im.png
Jack as an enemy "Jungle AT":
http://img43.echo.cx/my.php?image=gundh179ys.png
Also, Robert's Ferrari drives by in level 2.
And the kick sound effects are Robert's and Ryo's for player 1 and 2 respectively. Exact same sounds.
Here are a couple gameplay pics:
Stage 1 boss:
http://www.arcade-history.com/images/game/gundhara.png
Stage 1:
http://www.hardwaretidende.dk/hard/artikelimages/10082001-4.png
A major problem with the game's presentation is that it's a little silly. Thoughout the game you are saving a bunch of kids for bonus points. Here's an clip from the end (no spoilers, don't worry).
http://img43.echo.cx/img43/9596/gundh75dh.png
The story is silly...
http://img43.echo.cx/my.php?image=gundharastory2rm.png
And this always gets a "no duh":
http://zanyvg.overclocked.org/gundhara/gundhara-robot.png
They should really make you the Arcade Central mod,since you're ALWAYS posting about shit and won't shut the fuck up when asked ;)
BIG-
ForeverSublime
04-17-2005, 05:10 PM
They should really make you the Arcade Central mod,since you're ALWAYS posting about shit and won't shut the fuck up when asked ;)
BIG-
Not until they make you the spam mod. Me shutting up would make me a better candidate.
You were the one who mentioned Gundhara ;)
Thanks to member ArtofFighting for noticing most of the AoF2 references. I only picked up on Mr. Big (that should be your name change. Not like the game character, but the band). :emb:
Special ending in Gundhara for a 1 credit finish, by the by. Not that I've seen it (BBH).
C'mon. Game theory question open to all - even if you don't know anything about Gundhara. This is what arcade games are all about:
How do you feel about milking points? For instance, the stage 1 boss (the biped Mech in one of the links above), has a specific pattern where he'll shuffle out smaller mechs you can destroy, shoot a couple patterns, and shoot some missiles that can also be destroyed (kicking them all at once right when they come out of the launcher gives you good pointage, by the way). If you don't kill the boss within a certain amount of time he'll self destruct. Does that make it okay for you to sit through his pattern collecting points by killing the small mechs/missiles and finish the boss off at the last second (the timer is hidden, you just have to have a good sense of how long he'll last)? Where is the line drawn for point milking? Give examples from other games, if you'd like.
Special ending in Gundhara for a 1 credit finish, by the by. Not that I've seen it (BBH).
:D I may still have the screenshots of the ending... nothing special but it did have some more Engrish.
C'mon. Game theory question open to all - even if you don't know anything about Gundhara. This is what arcade games are all about:
How do you feel about milking points? For instance, the stage 1 boss (the biped Mech in one of the links above), has a specific pattern where he'll shuffle out smaller mechs you can destroy, shoot a couple patterns, and shoot some missiles that can also be destroyed (kicking them all at once right when they come out of the launcher gives you good pointage, by the way). If you don't kill the boss within a certain amount of time he'll self destruct. Does that make it okay for you to sit through his pattern collecting points by killing the small mechs/missiles and finish the boss off at the last second (the timer is hidden, you just have to have a good sense of how long he'll last)? Where is the line drawn for point milking? Give examples from other games, if you'd like.
The line should only be drawn for point milking when it can be done infinitely... whether there's no time limit at all, or it's something where you can get enough points to gain a free life, then die when time runs out, and then start the process all over again... that's lame.
If it's limited by a timer, then I don't really see what the problem is... it just comes down to whether a player is willing to spend extra time doing repetitive things to gain more points. Some people just want to play for fun, or play for the one-credit finish and nothing else...
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