- Joined
- Oct 11, 2004
- Posts
- 14,429
I was playing some Ikaruga the other night and I was surprised at how small the hit box on the player ship is in that game. I had forgotten how precise the collision is on the hit box and in turn how tight of dodging you can pull off in that game.
Got me to thinking of the varying "schools" (for lack of a better word) of hit boxes in shmup design. There are those that have a tiny hit box, where you have to take a shot right in the middle or cockpit of the ship to die, and then there are those that kill you if a shot grazes your wing.
What do you all prefer, and why? I can't really think of a whole lot of advantages of a larger hit box, but I'm sure they're there.
Got me to thinking of the varying "schools" (for lack of a better word) of hit boxes in shmup design. There are those that have a tiny hit box, where you have to take a shot right in the middle or cockpit of the ship to die, and then there are those that kill you if a shot grazes your wing.
What do you all prefer, and why? I can't really think of a whole lot of advantages of a larger hit box, but I'm sure they're there.