It will be compatible with Unreal 3 Engine and all the other NovodeX physics engine.
Today's processing with CPUs can handle 30 to 40 ragdoll objects interacting with each other. This new Hardware, PhysX (available for PCI-E and PCI) handles from 34000 to 40000 ragdoll objects, allowing a lot more physical effects without taxing the CPU.
http://www.gamespot.com/news/2005/03/08/news_6119895.html
If that hardware can be used wisely, i think that s a verry good thing
Today's processing with CPUs can handle 30 to 40 ragdoll objects interacting with each other. This new Hardware, PhysX (available for PCI-E and PCI) handles from 34000 to 40000 ragdoll objects, allowing a lot more physical effects without taxing the CPU.
http://www.gamespot.com/news/2005/03/08/news_6119895.html
If that hardware can be used wisely, i think that s a verry good thing


