I´ve seen that to. Must be some kind of bug... hrm.
Ok, here are some dhalsim combos.
He´s actually one of my favourite characters and can be played in a wide variety of styles. I usually use distance and teleports to counter the enemy and take advantage of whiffs. Meaty hits and short but very effective knockdown combos should be used and abused. His drill-attacks is very important as well.
jb+D > A > df+D - 3 hits
This is actually a regular jump-in, pretty worthless although your opponent will not except it, so it could work if you mix it up with teleports and drills.
b+C > A > df+D - 4 hits
Good standard combo, can be hard to time right.
bd+C > df+D - 2 hits
Bread and butter, good meaty attack.
b+C > qcf+P > df+D - 3 hits
Bread and butter.
b+C (1) > qcfx2+K - 3 hits KD (50%+ damage)
Exceed, can replace b+C with A.
qcf+P > A > qcfx2+K - 4 hits KD (50%+ damage)
Worthless.
jd+D > qcfx2+B > qcfx2+B - 10 hits (75% damage)
If you get a chance to nail this one, be sure to do.
jd+D > qcfx2+D 8-11 hits
Bread and butter.
There are a bunch on 2-hitcombos that require zoning, i won´t mention them.
If you happend to hit with a yoga flame och yoga blast as a counter, you can tag on a juggle. Even the exceed if in corner.
Maybe i´ll check out some of the less combo-orientated characters now.
Listing combos for the likes of kyo and iori will require a lot of space :P