- Joined
- Dec 18, 2000
- Posts
- 5,748
After more than one month without my neo (I'm in egypt for my work), I decided to get MacMame to play my neo games.
I DL KOF 94 and I was surprised to see how good it is. I didn't played the game a lot on AES and I'm regretting it.
I'm good looking, the music are OK to great (Pao Pao cafe stage), the animation is fine and the gameplay is excellent. No 99 hits combos here but I don't mind since I can't pull them anyway. You can pull some great stuffs and I'm was really to connect some special moves. Really, that's pure oldschool happiness.
I liked it so much that I decided to put a thread on it to share experience, tips and combos.
Here's my contribution:
Kim: Cross HK,Crouch LK*how much you can pull(3 for me),up+HK (some times you make a standing LK before making the special, looks nice)
Choi:Cross HP (two hits),crouch LK*how much you can pull, up+HP
This kind of combo can be used with the charge d, up moves.
Takuma: Jump HK, back crouch HK*how much you can pull,f+HK,fireball (I was amazed to see that it connect but the timing is tight). Charge db f+K opens for juggle so you can try other stuffs. tried with hcb+K in corner but it doesn't seems to work.
Robert:you can strike the opponent with jump HP and then make the Gouki style kick.
More to come when I'll find out.
I DL KOF 94 and I was surprised to see how good it is. I didn't played the game a lot on AES and I'm regretting it.
I'm good looking, the music are OK to great (Pao Pao cafe stage), the animation is fine and the gameplay is excellent. No 99 hits combos here but I don't mind since I can't pull them anyway. You can pull some great stuffs and I'm was really to connect some special moves. Really, that's pure oldschool happiness.
I liked it so much that I decided to put a thread on it to share experience, tips and combos.
Here's my contribution:
Kim: Cross HK,Crouch LK*how much you can pull(3 for me),up+HK (some times you make a standing LK before making the special, looks nice)
Choi:Cross HP (two hits),crouch LK*how much you can pull, up+HP
This kind of combo can be used with the charge d, up moves.
Takuma: Jump HK, back crouch HK*how much you can pull,f+HK,fireball (I was amazed to see that it connect but the timing is tight). Charge db f+K opens for juggle so you can try other stuffs. tried with hcb+K in corner but it doesn't seems to work.
Robert:you can strike the opponent with jump HP and then make the Gouki style kick.
More to come when I'll find out.


