Atomiswave roundup

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,633
Rumble Fish 2 is in development for Atomiswave

rumblefish_0114.jpg


tell me that 2 doesn't looked pulled from Viewtiful Joe 2

edit: Loke Test set for 16th or 17th of January? hope this game is killer. I know dimps has it in them and hope they listened to the criticism made of the first Rumble Fish
---------

and some good pictures of Ken Ju showcasing new costumes.

check it out here (what a great site):
http://www.neo-arcadia.com/News/voir_news.php?action=voirtout

by the way, the number of Taito Type-X shooters coming out is making me feverish. what format do the games come in? I know the sistem is based on Windows XP (is that right?)
 
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jro

Gonna take a lot
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Excellent! I know a lot of folks don't particularly care for the first RF, but I like it for the most part and my friends love playing my copy, so I'll look forward to a sequel.

Now Sammy just needs to follow through on those claims of selling loose carts sometime this year...
 

kobylka68

Basara's Blade Keeper
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Jul 12, 2003
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I thought the first one was a very interesting game. I'll be looking forward to the second
 

Amano Jacu

Charles Barkley
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Sep 11, 2001
Posts
8,594
I'm also curious about Rumble Fish 2. About Ken Ju, from my "guessed French" I understand the version they are talking about is an updated revision of the original, I didn't know this game had already been released. Am I right?

Last but not least notice the top-ten arcade games by Arcadia:

1: Tekken 5
2: Virtua Fighter4 Final Tuned
3: Movement soldier Z Gundam AEUG Vs Titan DX
4: Virtua Striker 4
5: Mushihime Sama
6: CAPCOM FIGHTING Jam
7: THE KING OF FIGHTERS NEOWAVE

8: Un jeu de mahjong
9: GigaWing Generations
10: WORLD SOCCER Winning Eleven Arcade Game Style 2003

How can CFJ be above Neowave? :oh_no:
 

NeoEsZ

Camel Slug,
20 Year Member
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Jul 29, 2003
Posts
692
hmm

because Neowave feels even MORE lifeless than CFJ when you play it. And CFJ is balanced.
 

Amano Jacu

Charles Barkley
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NeoEsZ said:
because Neowave feels even MORE lifeless than CFJ when you play it. And CFJ is balanced.

Well, this is not what I heard, according to beelzebubble Neowave gets much more play than CFJ (of course that might happen only in his arcade). I'll admit I haven't played Neowave, but since it is based on 02 and I love it can't be that bad. About CFJ being balanced, well, again that is not what I heard (I have played the PS2 version but I totally suck at these games), but in many threads here people have complained about how bad-mixed most characters seem and the Vampire ones just own anybody else. The backgrounds of CFJ suck big time too.
Neowave, being an "updated" version of 02, has to be balanced because 02 actually was already quite balanced.
 

neojedi

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Amano Jacu said:
How can CFJ be above Neowave? :oh_no:
Because it's been so many years since Capcom released a real fighting game that their fans will play the hell out of a flaming turd like CFJ just to ease the pain of waiting for a new fighter that may never come.

KOF is the opposite... we got so many deep games so fast that most people aren't ready to move on. People seem to have picked up 2002 now, but almost no one has really dug into 2003. Add some casual matches of MI to the equation, and it could be a good year before any KOF fan feels the need to head to the arcade.
 
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kafuin_gaira

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i dunno. outside of the shoddy cut and paste job, cfj is actually fun to play.
i haven't tried neowave yet, but if it really is a clone of 2k2 with an overpowered young geese that might prevent people from getting into the game as much.

i almost convinced myself to order rumble fish the other day, i'm trying to resist the temptation and wait for ngbc though. still gotta get a working set of 5 button sticks for the supergun too, :crying:
 
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I like rumble fish a bit. I hope 2 is even better. I can't wait to get my hands on the new fighter out soon. =)


Neowave was lacking... but I'll just file it under the learning curve and familiarization with the atomiswave platform. Looking down the road and hoping for better.
 

neojedi

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kafuin_gaira said:
i almost convinced myself to order rumble fish the other day, i'm trying to resist the temptation and wait for ngbc though. still gotta get a working set of 5 button sticks for the supergun too, :crying:
Rumble Fish is affordable, but Sammy really has to get it together with the non-mobo releases, or else Atomiswave is just not feasible for home users. Also, NGBC will need at least 4 months after release to drop from arcade pricing, probably 6. In the meantime I need to get creative to solve the 5-button problem as well because I'm essentially running a 4-button supergun. I have some ideas though. :)
 

kafuin_gaira

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yeah mine involves finding someone to mod those purty capcom anniversary sticks. what did you have in mind?
 

JHendrix

Jello Pudding Pop, Y'know? Like that whole Bill C
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Jun 27, 2001
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neojedi said:
Rumble Fish is affordable, but Sammy really has to get it together with the non-mobo releases, or else Atomiswave is just not feasible for home users. Also, NGBC will need at least 4 months after release to drop from arcade pricing, probably 6. In the meantime I need to get creative to solve the 5-button problem as well because I'm essentially running a 4-button supergun. I have some ideas though. :)

What kind of gun are you using for it anyway? If you're using the 15 pin neo connectors and have a custom stick it shouldn't be that hard to hack up and get working.
 

kafuin_gaira

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i think he's got a sigma, i have the regular ole massystems joint.

i know it shouldn't be hard, but i'm clueless about that sort of thing personally.
 

neojedi

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Right, if I was still on the Mas it would be easy as hell because I'd just need to run a wire from the correct pin to the button on the custom stick. Doing this with non-custom sticks is more difficult, because you don't want to mess with them at all... instead you buy adapters / extension cords and mess with the signals that the sticks are receiving.

My first attempt involves the PSX -> Neo adapters and those 6-button Tekken 3 sticks I have sitting around, and should take place sometime in February. :)

On the one hand, I'd love to play this game using oldschool ABCD 4-across, but on the other hand, even the official Atomiwave setup is now 2-up, 2-down, tag on the right. That being the case, a 6-button stick with the lower right button unused is much closer to being official than the Neo sticks with a tag button somehow added are, at this point.
 

Amano Jacu

Charles Barkley
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Well, I'm using a MAS stick with 8 buttons (+select, which I use as coin, and start) with the AW so I should have the 5 buttons issue covered. The only problem I might have is that since the buttons are like this:

5 X X X
1 2 3 4

I'm not sure if AW Neowave has the four action buttons in 1234 and that "heat mode" or whatever in 5. Can somebody confirm it? If the heat mode is in one of the 1234 buttons and it can't be changed in the configuration screen, I might have to rewire the stick.

Anybody? Maybe I'll start a thread asking for more info.
 

norton9478

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For Games.
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I desing all of my guns with a switch to choose between Coin/Select for the Select button on the AES stick.

Not the best situation, but at least you can use the fith button to go into heat mode or whatever.
 

Amano Jacu

Charles Barkley
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According to this thread:

http://www.neo-geo.com/forums/showthread.php?t=103569&page=1&pp=25

A = light punch
B = strong punch
C = special mode
D = light kick
E = strong kick

So unless this can be changed in the configuration screen (as I said in that thread I can do it in Demolish Fist, but the config menu is very different with every game, I can't do it in my other game, KoV 7 spirits), that set-up will be just awful for me.

Actually I have a friend that is going to buy the AW with Neowave and he wants to use the AES sticks with it (he has a supergun with Neo Geo-like controller pinout and already a credit button in the gun itself) with the same lay-out as the AES Kofs. So I will have to build and adaptor that maps ADBE in the ABCD buttons of the AES stick, and put C in the select. This will work great with Neowave, but will ruin any other AW game he might get. Thanks Sammy :rolleyes:
 

Amano Jacu

Charles Barkley
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neojedi said:
Rumble Fish is affordable, but Sammy really has to get it together with the non-mobo releases, or else Atomiswave is just not feasible for home users. Also, NGBC will need at least 4 months after release to drop from arcade pricing, probably 6.

Well, as you know Sammy doesn't make arcade boards to be feasible to home users, that's what they ports for. The market of home arcade users is totally negligible at this point.
Anyway I totally agree wish you, I wish they start selling carts alone, albeit I would have wait several months to be able to afford them anyway. And by that time most will already have been ported... :loco:
 

jro

Gonna take a lot
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norton9478 said:
I desing all of my guns with a switch to choose between Coin/Select for the Select button on the AES stick.

Not the best situation, but at least you can use the fith button to go into heat mode or whatever.

Norton built my sg, and I can vouch for the workability of the select = fifth button by AES/MVS switch thing. Once you get used to it it really doesn't feel too weird.
 

kafuin_gaira

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based on the pinouts listed on hardmvs.com and sammyusa.com the only differences are with 15/S and 26/d.

15/S is the secondary coin switch for mvs, and is tilt switch (S) and test switch (15) on jamma/atomiswave.

26/d is select on the mvs, and button E for both players on atomiswave.

based on the control panel layout the button layout using a dedicated awave cab would be:
A B C
D _ E

using select as button E is not an option for me, especially when certain games will require pressing it at the same time as another button (isuka comes to mind here, and also with tag supers in ngbc)

so basically all i need to figure out is how to wire a 15-pin connector mod to the stick making sure to wire select to button 6, or roundhouse for capcom right?
 
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