Mortal Kombat Deception Review in 'Japan Times' Newspaper

tsukaesugi

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Steven L. Kent writes a weekly column in the Japan Times in which he reviews recent video games. (The Japan Times is the largest English Language newspaper in the country.) For a guy living in Japan he sure spends a lot of time playing and writing about American games on the Xbox and PS2, although occasionally he'll do something for the GameCube. He doesn't really seem like he knows what the hell he's talking about half the time either, which is not exactly a good quality for a journalist to have.

Anyway this week he takes on Mortal Kombat: Deception. Here's his review. Make sure you check out his disclaimer at the end, too.

http://www.japantimes.co.jp/cgi-bin/getarticle.pl5?nc20050113sk.htm

NAME OF THE GAME

MORTAL KOMBAT: DECEPTION
Adult fun and gore galore

By STEVEN L. KENT


Here's my dirty little secret: Despite my reputation as a hardcore moralist, truth be told I love the "Mortal Kombat" games. When it's late at night and the kids are in bed, I'll sometimes pull out whichever is the latest title in the series -- surely the bloodiest of the bloody fighting games -- and play until my fingers go numb.

If there is a dividing line between the Japanese and Western game markets, "Mortal Kombat" has figured into the creation of that line. The Japanese market has embraced games such as "Street Fighter II," "Virtua Fighter," "King of Fighters" and "Tekken." But in the United States, the "Mortal Kombat" series reigns supreme.

Why is this? Well, Americans like "Mortal Kombat's" ultra-gory depiction of combat, its hidden moves and its digitized graphics. Hidden moves are popular with Japanese gamers too, but they've never taken to digitized graphics and gratuitously hyperbolic bloodshed.

"Mortal Kombat: Deception" for the Xbox and PlayStation 2 is the newest title in the proud "MK" stable, and a prime example of what has made this gorefest of a series so successful in the United States.

Players take control of any one of dozens of odd, dangerous characters as they battle to the grizzly death.

My favorite fighter is a bald-headed, stiletto-toothed demon named Baraka, who hides two Excalibur swords up his sleeves.

Other characters include supernatural ninja -- of both the male and female variety -- sorcerers, robots, military types and a karate-chopping god.

The basic "Mortal Kombat" experience has remained fundamentally unchanged since 1992. Players advance through a tournament by beating opponents in two out of three falls. Once you win, your opponent stands dazed and you have a moment to decapitate him/her/it.

But that isn't to say there haven't been advances. In the early days, battles were strictly two-dimensional; now they are 3-D. There used to be less than a dozen fighters; now there are more than a score. The fighting used to center around mastering secret moves; now each combatant has unique secret moves, combination attacks, weapons and multiple fighting styles.

More than any other classic series, even Nintendo's "Mario" franchise, "Mortal Kombat" has kept up with the times.

But while critics complain "Mortal Kombat" is nothing more than gore, it has a lot more than gore going for it. This series has always been about secrets and prestige. To play successfully, you need to learn combination attacks and secret moves. To demonstrate your superiority, you need to develop "Fatalities" -- ultra-grizzly decapitation moves performed while your dazed opponent sways helplessly at the end of the match.

"Mortal Kombat: Deception" not only ups the gore factor with new Fatalities, it gives losers the opportunity to save face. If you lose but do not wish to suffer the humiliation of a Fatality, you can rob your opponent of that particular satisfaction with a "Hara-Kiri" move.

Along with the standard fight fest, this game has a competitive " Puzzle Kombat" mode. Unfortunately, it's a poorly executed remake of the Capcom arcade classic "Puzzle Fighter" -- a "Tetris" knockoff in which players battle by clearing blocks off a screen.

There is also a competitive chess game in which pieces fight hand-to-hand to take and keep squares.

Neither of these minigames are especially great, but they make an impressive bonus for a game that is already well worth owning.

Now that I have had my fun, allow me to demonstrate a modicum of social responsibility:

Parents, do not buy "Mortal Kombat: Deception" for your 10-year-old sons. This game is violent, scary, chock-full of demonic imagery and sadistic. Blood spills out of every centimeter, and the violence is relentless.

The Japan Times: Jan. 13, 2005
 

bokmeow

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In the early days, battles were strictly two-dimensional; now they are 3-D. There used to be less than a dozen fighters; now there are more than a score.

FIGHTER GAME NOOB! Swayed by such superficial schtick.
 

Takumaji

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Another totally clueless casual gamer... pardon, "hardcore moralist", and he even gets paid for spreading bullshit like that.

Quote: "If there is a dividing line between the Japanese and Western game markets, "Mortal Kombat" has figured into the creation of that line. The Japanese market has embraced games such as "Street Fighter II," "Virtua Fighter," "King of Fighters" and "Tekken." But in the United States, the "Mortal Kombat" series reigns supreme."

Yeah sure. :tickled:

What a dork.

Now that I had mad fun with Mr Kent's review, allow me to demonstrate a modicum of gamer's responsibility:

Parents, allow your 10-year-old sons to play MKD as long as they want. This game is boring, unoriginal, shallow and chock-full of idiotic imagery and simplistic. Boredom spills out of very centimeter, and this soon will make your sons forget about craptastic American fighting games and play the good ones instead.
 

RBjakeSpecial

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Now that is an awful review! Jesus christ. That guy obviously has no writing ability.

He wrote "The history of videogames" and my "the making of Doom 3 book". I thought the making of doom 3 book was written really well. Hmmmm this makes me lose all respect for the guy.
 

Takumaji

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Well, writing ability is one thing, but if an author obviously has no clue what he is talking about, even the highest skills could not prevent him from looking stupid and uninformed.
 

galfordo

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I can sort of appreciate that this guy is willing to give the game a chance, but really, he seems pretty far out of his element with this one.

Oh, and in case it's not obvious to our Japanese members here - Mortal Kombat games do NOT reign supreme here, and they haven't since about '94-'95.


This one was a doozie:

Mr. Kent said:
More than any other classic series, even Nintendo's "Mario" franchise, "Mortal Kombat" has kept up with the times.
 

Dash no Chris

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I was hoping that the article might have something of a different perspective on the MK series, written as it was by a person living in Japan. Instead, it sounded like it could've been published in any old American rag. I'd really like to hear about the reasons why no installment of the MK series has been released to Japanese consoles since MK3. I'd always assumed it was the high levels of gore/violence and/or lack of popularity in Japan, but I'm curious if the decision to cease licensing the series came from the software companies, the Japanese government, elsewhere, or some combination of these. Tsukaesugi, any chance you could shed some light on this?

--Chris
 

Big Shady

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His Ultimate History of Video Games was very good I thought. This review is a stinker, though. How many is a "score of fighters" actually?
 

Dash no Chris

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Big Shady said:
His Ultimate History of Video Games was very good I thought. This review is a stinker, though. How many is a "score of fighters" actually?
a score = 20.

--Chris
 

tsukaesugi

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Takumaji said:
Now that I had mad fun with Mr Kent's review, allow me to demonstrate a modicum of gamer's responsibility:

Parents, allow your 10-year-old sons to play MKD as long as they want. This game is boring, unoriginal, shallow and chock-full of idiotic imagery and simplistic. Boredom spills out of very centimeter, and this soon will make your sons forget about craptastic American fighting games and play the good ones instead.

LOL.

I like Tak's review better.
 

tsukaesugi

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RBjakeSpecial said:
He wrote "The history of videogames" and my "the making of Doom 3 book". I thought the making of doom 3 book was written really well. Hmmmm this makes me lose all respect for the guy.

???

HE wrote your Doom 3 book? Wow, that was an interesting book, it's hard to believe that it's the same guy.
 

bokmeow

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tsukaesugi said:
???

HE wrote your Doom 3 book? Wow, that was an interesting book, it's hard to believe that it's the same guy.

Two words that I bet is beneath the mystery of it all: Ghost Writer.
 

tsukaesugi

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Dash no Chris said:
I'd always assumed it was the high levels of gore/violence and/or lack of popularity in Japan, but I'm curious if the decision to cease licensing the series came from the software companies, the Japanese government, elsewhere, or some combination of these. Tsukaesugi, any chance you could shed some light on this?

I don't think government regulations had much to do with it, I think the reason why MK never got a wide release was because it was so unpopular. Publishing the recent titles would have just been a money-losing venture for the game companies.

I had a Japanese copy of Mortal Kombat Trilogy and one day I tried to play it with some of the guys in my band. These guys weren't gamers by any stretch of the imagination, but they used to play Fatal Fury and Street Fighter II in high school, so they had played fighting games before. Anyway, they hated MK. They kept saying things like 'Ha ha this game sucks' and 'Wow, American games are so terrible'.

In fact, the only American console game that really hit it big over here was Grand Theft Auto 3. It was distributed by Capcom, and they publicized the hell out of it- I remember seeing huge posters for it in Shibuya Station for a couple of weeks. The only other US console games that I see being popular are all the Star Wars and Harry Potter games, but these are generally tied in with the popularity of the movies.

American PC games are a different story. Half of the PC game market is probably US games, although they get released here about six months after they first come out in the 'States because they have to be translated. (The other half of the PC game market is all dating sims or *heh heh* hentai)
 

SoloFenris

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Dash no Chris said:
I was hoping that the article might have something of a different perspective on the MK series, written as it was by a person living in Japan. Instead, it sounded like it could've been published in any old American rag.
--Chris

Don`t look for anything approaching meaningful to come from the Japan Times. That paper`s "schlock value" can not be understated.

Jeff
 

tsukaesugi

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Garland Russell said:
I'm basically ignoring you, scanline, because you're on my ignore list, anyhow.

Get the hell out of here G-Russ, this thread is strictly non-crybaby.
 

Garland Russell

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Really? Well, I've changed now. :D :)

At least I'm a good person that learns to appreciate anyone on these boards.
 

tsukaesugi

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Garland Russell said:
Really? Well, I've changed now. :D :)

At least I'm a good person that learns to appreciate anyone on these boards.

Die.
 

Sumez

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tsukaesugi said:
In fact, the only American console game that really hit it big over here was Grand Theft Auto 3. It was distributed by Capcom, and they publicized the hell out of it- I remember seeing huge posters for it in Shibuya Station for a couple of weeks.
Also proven by the obvious GTA:VC reference in the first MGS3 trailer from E3. :)
 

syringe

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You don't have anyone on ignore.

Who the hell are you kidding?

(you'll respond to this post all huffy and upset which means you're READING THEM.)

Garland Russell said:
I'm basically ignoring you, scanline, because you're on my ignore list, anyhow.
 
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