Looking at my collection, I noticed that more than 75% of them are 2-D based games. The Dreamcast, S-nes, Mega-Drive, Pc-engine and the Neo-Geo are my favorite systems because they had the kind of "GAMES" I wanted to play. The next-gen systems have a couple of good ports but that's just it. Don't get me wrong the PS2 and the X-box came up with better than expected "translations" like KOF 2003(PS2) and MS3(X-Box) and a new blood like Guilty Gear comes along and gives a fresh shot to a segment of gaming I grew up with. What bothers me are these questions - How well are 2-D games doing in the market? I know at Neo-Geo.com we love these things but outside the forum how are they taken? Sales is the life blood of any product, I know you guys are aware of that and in-terms of "marketability" are SNK ports still "marketable" to the mainstream? How well did Capcom do with it's "Fighting Evolution"? If most gamers out there don't dig this kind of stuff, why then would any company for that matter bother with them?
This year alone the only games I'm looking forward to are KOF Neo-Wave(Mixed feelings for this game already) and NBC for the atomiswave system and it's ports if any, if ever. Will we still see games like this when the PS3 or the heir of the X-box is released? I honestly hope so.
Is there a positve future for 2-D games? Or are we wittnessing the final wave of hand drawn wonders soon to be replaced in FULL by polygon based icons?
This year alone the only games I'm looking forward to are KOF Neo-Wave(Mixed feelings for this game already) and NBC for the atomiswave system and it's ports if any, if ever. Will we still see games like this when the PS3 or the heir of the X-box is released? I honestly hope so.
Is there a positve future for 2-D games? Or are we wittnessing the final wave of hand drawn wonders soon to be replaced in FULL by polygon based icons?
