Fighting Duo Lon

snesaes

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I was wondering what would be a good team for fighting a pretty decent Duo Lon player. This is what I was thinking:

Benimaru(L), Yamazaki, Ash Crimson.

I was also considering Malin as well. Any input would be appreciated.

Thanks,
Brett.
 

k'_127

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you propably know all this already, but here goes:

the key is to crouch B as soon as he teleports behind you. the problem is: his teleport and crouch B are so fast that you can't react fast enough to crouch B before him.

choose a character that 1) has a fast crouch B. 2) can follow that up with a combo.

Benimaru is the best to do the job. and if you already know how to use Duo Lon himself, that would be even better (I don't :crying: ).

with Beni, if Dou Lon jumps, you will need to do a super jump if you want to counter him in the air (whoever higher hits the other). a small jump D won't work against his jumping D. always keep that in mind.

of course, the combo to use here is:

crouch B .... qcf B ..... qcf B ...[cancel]... qcf A (DM)



another option is to use Iori. the combo is:

(optional ->) crouch B ...... crouch A ....... [qcb A] x3



I always use these two. I mainly keep Beni for him, but if he couldn't finish him off, I bring in Iori. sometimes that works (depending on how good I play). I hope that helps.
 

firebomber

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There are two basic routes to fighting Duo
One where you try to beat out his crouching B and go for ground superiority and..
One where you pound on him from the air.

k'_127 has pretty much covered the ground method. The problem here is that Duo can do a huge amount of damage if you mess up. Not only that but it's very hard to beat out duo's cB game because it's just so powerful. Also, there are only a few characters who can compete with this method. Beni works best as K'_127 said because he can do so much damage with his super cancel combos. Iori is okay; better if he's the leader so he can do cB, cA, qcf hcb + P, qcfX4 +AC. Ash works well with his cB, cA, b+B, qcfX2+K or cB, cB, qcfX2+K

Air method is more reliable and especially frustrating for Duo users. Duo's problem here is that he has literally no good anti air. cC and maybe qcf+p, f+B are the best he has for AA moves and they aren't very good. Because of this you can spam high priority air attacks and it works very well. K' works best because of his godly jD. Iori and Ash work well for the same reason. Malin works very well for the obvious. Play run away in the air and try to cross up the jD whenever possible.

Yama doesn't work too well because a well timed teleport will leave you wide open after a missed snake.

If I had to pick the best anti-duo team I would go for K'(L), Beni, Ash
honorable mentions go to Iori and Malin.
 

snesaes

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firebomber said:
There are two basic routes to fighting Duo
One where you try to beat out his crouching B and go for ground superiority and..
One where you pound on him from the air.

k'_127 has pretty much covered the ground method. The problem here is that Duo can do a huge amount of damage if you mess up. Not only that but it's very hard to beat out duo's cB game because it's just so powerful. Also, there are only a few characters who can compete with this method. Beni works best as K'_127 said because he can do so much damage with his super cancel combos. Iori is okay; better if he's the leader so he can do cB, cA, qcf hcb + P, qcfX4 +AC. Ash works well with his cB, cA, b+B, qcfX2+K or cB, cB, qcfX2+K

Air method is more reliable and especially frustrating for Duo users. Duo's problem here is that he has literally no good anti air. cC and maybe qcf+p, f+B are the best he has for AA moves and they aren't very good. Because of this you can spam high priority air attacks and it works very well. K' works best because of his godly jD. Iori and Ash work well for the same reason. Malin works very well for the obvious. Play run away in the air and try to cross up the jD whenever possible.

Yama doesn't work too well because a well timed teleport will leave you wide open after a missed snake.

If I had to pick the best anti-duo team I would go for K'(L), Beni, Ash
honorable mentions go to Iori and Malin.


What's the reasoning for choosing K' for Leader over Benimaru?
 

k'_127

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not sure about this, but I think Beni's crouching B has priority over Duo Lon's crouching B (if both attacked at the same time, Beni will hit Duo Lon)

again, not 100% sure.

and thanks for all the info, firebomber. we have very good Duo Lon users in our arcade, and being the only one who refuses to use him (I knew they would ban him someday, and they've nearly done that [only very good players not allowed to]), that info was indeed very helpful.
 
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Fran

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i think daimon isn't too bad against duolon

well,he's the strongest in the game right after duo,after all (imo)

jumping D or C are a must,the occasional pokes with standing B or even A

and of course,the special B/D throw (f,d,df)

even king with his light tornade kick + dm and a few other useful methods can work against duo

problem against duolon is that you can't make a single mistake

and leave yourself open for the duolon teleport+combo+teleport+special throw+tag+sdm nonsense

sometimes you don't make a mistake but get raped anyway because he's such a bastard
 

firebomber

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snesaes said:
What's the reasoning for choosing K' for Leader over Benimaru?
I really don't see any reason to make beni the leader ever. He doesn't make good use of it at all IMO.
Simply put Beni needs his SuperCancel combos to be truely effective. If you are supercanceling into Beni's LDM that's a full 3 stocks you are using for not much more damage than a regular SC combo. Because of that you'll find that you don't use his LDM that much at all. The trade off simply not favorable to him.

K' on the other hand gains a lot. He benefits from the damage boost of the leader slot since he isn't very combo heavy this year. With K' you land a lot of jD's and the damage boost you get as the leader for that attack is significant. His LDM is very useful as well. You can juggle into it in the corner or combo it off a cC anywhere. I just find it a lot easier to land than Beni's.

I suppose Beni isn't a bad leader but there are a lot of characters that can make more use of the slot.


King does work well against Duo like Fran said, but unless you have meter she's not going to get alot accomplished (which is true for her most of the time, but more so in this case)

K'_127, Even if you don't plan to play as Duo it would do you well to learn him. After you play as him it's easier to figure out when playing against him which mixup is coming and when. Most Duo players leave clues as to what mixup they are planning that non Duo players won't usually notice.
 

k'_127

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Off topic:

I have a question for you, firebomber:

is it possible to escape Gato's airial throw right after getting up from a fall?
 

firebomber

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Yes, it's possible. If I remember correctly it does not grab you out of a roll. So if you roll that the right time it should whiff. Also you can beat it by throwing out a well timed poke with some characters..
 

k'_127

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thanks. I'll try that out next time I go to the arcade.

(I'm not sure but I heard people say that he does grab rolling opponents, but I'll try it myself)
 

firebomber

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I'm really not sure. It's been a long time since I played a good Gato. You might want to try a hop back as well.
 
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