King Of Fighters 94 ReBout

NeoDragoN

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I think the game rocks! I think they've done a damn good job on the sprites and the BG's all look damn good in 3D. And if you don't like them in 3D you can play with the new sprites on the old BG's or in classic Neo mode with old sprites and old Bg's.

Just need to get the Neo Stick now for it to feel just right!

BTW Mai looks ace in the beggining!
 
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Orpheus

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Meh, I personally think the game looks like a craptastic photoshop fest.
P just can't do high res sprites. They need to have sammy do thier 2-d and Tecmo do thier #D and then share in the higher proffits.
 

NeoDragoN

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By the way there are a couple of damn cool videos on the Disc, 1 all about Orochi. It shows the orochi characters from the KOF games ( 94 - 97 ) and theres alot of talk alot in japanese :(

And then theres a Nests video going through Kof 99 to 2001. Nice bonuses.
 

NeoDragoN

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ORPHEUS said:
Meh, I personally think the game looks like a craptastic photoshop fest.
P just can't do high res sprites. They need to have sammy do thier 2-d and Tecmo do thier #D and then share in the higher proffits.

To be honest there pretty good, they look very old school which is of course what KOF94 is. They keep there charm still, and to be honest once you start hearing those old sound effects and old music they all seem to slot togeather nicely :)
 

k'_127

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ORPHEUS said:
Meh, I personally think the game looks like a craptastic photoshop fest.

the sprites look much better in motion than in pics. you can download a trailer from the official site. also, the BGs aren't good enough, but they are not as horrible as they seem in pics.
 

Kazuya_UK

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I like the backgrounds, but I don't think they capture the same atmosphere as the originals, plus I think it is lame to have so many cameos... especially from characters that weren't around in '94 etc etc. I don't hate them anyway, but they could have been better. I do like the sprites though, I think they did a good job with them personally...

NeoDragon: I didn't quite understand what you meant earlier... did you mean that you can play with the new sprites on the old 2D backgrounds? If so, how? :)

I won't play the original KOF '94 much on this, that's what the MVS/home cart version is for... but it's been fun messing with Rebout and all the old sound effects/gameplay etc have bought a lot of memories flooding back :D

Kaz
 

NeoDragoN

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Kazuya_UK said:
I like the backgrounds, but I don't think they capture the same atmosphere as the originals, plus I think it is lame to have so many cameos... especially from characters that weren't around in '94 etc etc. I don't hate them anyway, but they could have been better. I do like the sprites though, I think they did a good job with them personally...

NeoDragon: I didn't quite understand what you meant earlier... did you mean that you can play with the new sprites on the old 2D backgrounds? If so, how? :)

I won't play the original KOF '94 much on this, that's what the MVS/home cart version is for... but it's been fun messing with Rebout and all the old sound effects/gameplay etc have bought a lot of memories flooding back :D

Kaz

Yep you can play as the High Res Sprites on the old BG's. If you go into options > Battle Setting > System and change it from Normal to NeoGeo, that should do it.

I think the Bg's are pretty good, they don't capture the spirit of the old ones, but there a nice twist on them. As for the cameos there pretty cool i'll admit its not tthat good seeing Rock as he should'nt even be born :) but i do like it how it radmoizes the charcaters and positions from stage to stage.

I played the high res version for about an hour or so and then thought i'll have a look at the original. So i pressed on NeoGeo Mode and it said "N-HEY-O G-HEY-O Mode" eeeewwww. Anyhow the original looked like and sounded like crap, they have completely fucked up the conversion, and have'nt even bothered putting the Neo Cd music on :(. Like you Kaz i'll stick to my MVS 94.

But your completely right it brings memories flooding back, the music mostly for me :)
 

Athlon64

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Got the game today I think Snk has been doing a good job with the ports, esp with this one and KOF 2003. Then again you would need a good stick to get the arcade feel. Having more games like this would keep my Neo originals minty fresh and free from further insertion marks ;)

OT:

I still prefer the animation of the Neo originals as they seem to move better than the ports but it's still pretty darn close. Ex. The way Demitri blocks in SVC chaos with the Ps2 version he immedietly flexes his demon bat like wings but in the Aes version there were subtle blocks with no transformation before the bat like wings spread out.
 
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TopTierRamen

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How did SNKP do with the gameplay, I'm really interested in what they upgraded in 94'

EDIT: Besides the GFXs
 
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Kim Kaphwan

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TopTierRamen said:
How did SNKP do with the gameplay, I'm really interested in what they upgraded in 94'

EDIT: Besides the GFXs


Gameplay is still the same as Original KOF'94. All the old school dizzy combos are present, as well as the crouch weak attack x3 into special move/high poke. Yep, nothing changed. Same old gameplay.
 

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I might add that the music score used for the intro was kinda cheesy.

Otherwise, I liked it!
Especially the endless mode where Saisyu and Rugal turns usable + team edit functions.

Nice touch. I especially liked this BG where it's set on a bridge while moving as the fight is taking place. Oversees mountains, lakes...etc etc
 

roker

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k'_127 said:
you can download a trailer from the official site

I'm having a hard time finding it

mind giving me a hand?

edit: found it, weird method of extracting the file :annoyed:
 
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Kazuya_UK

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NeoDragoN said:
Yep you can play as the High Res Sprites on the old BG's. If you go into options > Battle Setting > System and change it from Normal to NeoGeo, that should do it.

I think the Bg's are pretty good, they don't capture the spirit of the old ones, but there a nice twist on them. As for the cameos there pretty cool i'll admit its not tthat good seeing Rock as he should'nt even be born :) but i do like it how it radmoizes the charcaters and positions from stage to stage.

I played the high res version for about an hour or so and then thought i'll have a look at the original. So i pressed on NeoGeo Mode and it said "N-HEY-O G-HEY-O Mode" eeeewwww. Anyhow the original looked like and sounded like crap, they have completely fucked up the conversion, and have'nt even bothered putting the Neo Cd music on :(. Like you Kaz i'll stick to my MVS 94.

But your completely right it brings memories flooding back, the music mostly for me :)

Thanks man... think I might actually stick to the old 2D backgrounds. Although I kinda like most of the 3D ones, for some reason the old ones seem to have more atmosphere... imho anyway :)

Kaz
 

abasuto

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I'll eventuly pick this game up, but probably when I find it used for like 10-15 bucks max.

IMO, grainy and pixelated, yet still detailed and animated is the entire charm to Neo-Geo games. I still :eek: everytime I play GGXX:R, but I'll always be just as impressed everytime I see the rainstage or the factory in 95'.
 

SwordPlay

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The sprites do look pretty good, but the problem is that they don't animate well, and that really hinders the overall look of the game, as do the emotionless and boring backgrounds. Although, if you look at it like this, SNKP wanted to keep the '94 gameplay intact, so they couldn't alter the characters much, because adding more frames would most certainly mean big changes to the hit detection and the overall "feel" of the game.

But, there's my biggest gripe about this remake:

The gameplay.

I love '94 for nostaglia sake, but really, the game has always been kind of mess due to the easily abusable redizzy combos, and most Neo and KOF fans should have already played the hell out of '94 by now, so it makes me wonder as to who this game is being targeted at?

The hardcore Neo and KOF fans who'll buy and play anything with the SNK logo on it?

or

The more mainstream gamers who won't buy a game unless it's got some kind of 3D effect and GG-like graphics?

Probably a bit of both I assume, but as a long-time KOF fan and player, I can't help but wonder why they'd even consider doing a '94 remake when me, and most of the other KOF freaks that I know of would much rather see them expend their efforts towards making the next arcade-based 2D version of the series (namely 2k4.)

It's not a bad game though, and I certainly welcome it into my collection, but I can think of a dozen other things I'd rather see SNKP doing than remaking games that don't need to be remade.
 
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NeoDragoN

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SwordPlay said:
The sprites do look pretty good, but the problem is that they don't animate well, and that really hinders the overall look of the game, as do the emotionless and boring backgrounds. Although, if you look at it like this, SNKP wanted to keep the '94 gameplay intact, so they couldn't alter the characters much, because adding more frames would most certainly mean big changes to the hit detection and the overall "feel" of the game.

But, there's my biggest gripe about this remake:

The gameplay.

I love '94 for nostaglia sake, but really, the game has always been kind of mess due to the easily abusable redizzy combos, and most Neo and KOF fans should have already played the hell out of '94 by now, so it makes me wonder as to who this game is being targeted at?

The hardcore Neo and KOF fans who'll buy and play anything with the SNK logo on it?

or

The more mainstream gamers who won't buy a game unless it's got some kind of 3D effect and GG-like graphics?

Probably a bit of both I assume, but as a long-time KOF fan and player, I can't help but wonder why they'd even consider doing a '94 remake when me, and most of the other KOF freaks that I know of would much rather see them expend their efforts towards making the next arcade-based 2D version of the series (namely 2k4.)

It's not a bad game though, and I certainly welcome it into my collection, but I can think of a dozen other things I'd rather see SNKP doing than remaking games that don't need to be remade.

I think your looking at this game so wrong, don't look at it as a complete remake because obviously it is'nt. At the end of the day all they have done is made the spriets high res and done new BG's, and i did'nt expect much else after all it was never promised that the game would play like newer KOF's or animate aswell. This is just KOF94 with a nice new lick of paint and thats all the game needs, its KOF in its purest form with none of the new stuff like leaders, team edits and tagging.

How can you moan about the gameplay? its KOF94 for heavens sake this is where it all started, this is what KOF came from, everything in this game is still present in KOF2K3. Sure its been made tighter and has been tweaked but like i said this is KOF in its purest form.

As for animation and BG's, i never expected new animation, from what i read i knew they were gonna up the res on the sprites and thats it, i never expected anything else. The BG's are fanatstic "alternate renditions" on the originals and i can see a small piece of the original in each one. Also Lifeless dull BG's? I think not! All the Bg's have loads of animation a couple them are constanly moving on platforms for godsake!

For the KOF 10th anniversary i think this a fantastic way to show how far the series has come, and i think everyone would get a kick out of playing it just to see what can be done with an old game.
 

SwordPlay

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NeoDragoN said:
This is just KOF94 with a nice new lick of paint and thats all the game needs

No, KOF94 needed nothing new done to it, it's perfectly fine the way it is, or was.

NeoDragoN said:
How can you moan about the gameplay?

When did I *moan* about the gameplay?

I simply pointed out the inherit flaws in its engine, which are glaring and problematic; those flaws don't stop me from loving the game, but I fail to see the point of getting the chance to redizzy my opponent over and over again, only this time with "prettier" sprites and ugly 3D backgrounds.

NeoDragoN said:
As for animation and BG's, i never expected new animation, from what i read i knew they were gonna up the res on the sprites and thats it, i never expected anything else.

I never expected them to add animation to the sprites either, I was merely stating that nice, brand-new and modern-looking sprites, with "94-era animation" don't mesh well.

NeoDragoN said:
The BG's are fanatstic "alternate renditions" on the originals and i can see a small piece of the original in each one.

Too subjective of a point to debate with, I think they're ass, but whatever turns you on.

NeoDragoN said:
Also Lifeless dull BG's? I think not! All the Bg's have loads of animation a couple them are constanly moving on platforms for godsake!

Lifeless as in lacking emotion and feeling, not lifeless as in lacking activity.

The new Pao Pao Cafe? A disgrace to the original, which is one of the best BG's of all-time.
 

NeoDragoN

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Thats the thing about the BG's there new and original, there not direct remakes of the originals. If they did remake the originals i am sure they would have done them in the awful way they did with KOF99 DM on the DC.

As new BG's i think there fantastic your right they don't cpature the same feeling as the original and there not supposed to, i mean how is one of these new BG's going to compete with a BG that we all have known and loved for the past 10 years? its not.
 

jindo

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Did anyone get the Limited Ed. with the pad? I'm curious if it's identical to original neo cd pads. :eye::eye:
 

NeoDragoN

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So i got the KOF 94 Rebout Premium Boxset Today and its very very nice!

Inside the package i got:

The Game
A 100 Page Mook ( Both of these came in a box to keep them togeather )
The Neo Cd Pad ( in its Own Box )
A KOF Phone Strap ( like at the ones at the Neo Store )
A KOF 10th Ani Encyclopedia

The mooks rather nice in japanese of course but has alot of artwork of KOF over the last 10 years. The encyclopedia CD i have'nt tried yet but it appears just to be a CD so it must require a PC to use, i did'nt get this inside the package with everything else this was just placed on top so i don't know if Play-Asia has just put this in with it?

The Neo Cd Pad just feels like the original, very light, D Pad feels very very good and of course it works great on the game!

Overall i am very happy with the package! :)

Edit : The Encyclopedia Cd is full of wallapaers couple of flash games loads of pictures and info about every character 94 - 2K3 with everyones art in each game, plus loads mor ei have'nt gone through yet.
 
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Takumaji

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SwordPlay said:
I simply pointed out the inherit flaws in its engine, which are glaring and problematic; those flaws don't stop me from loving the game, but I fail to see the point of getting the chance to redizzy my opponent over and over again, only this time with "prettier" sprites and ugly 3D backgrounds.

Well, for a start, it's friggin' fun unless you are on the receiving end...

...and then, KoF94 is the only KoF which never got ported until now, and this release, albeit seriously lacking in terms of gameplay options, finally closes this gap.

Some HSF2/SFAC-ish goodies would have been cool, tho, stuff like KoF94 Kyo against his 98 incarnation, mighty 95 Takuma against jumping frog Takuma 2k2, Eiji vs. Lin, etc.

So, in comparison to Capcom's anniversary collection, KoF94 Rebout could have been more, given that it's a 10-years celebration release, but if you take it as a history lesson about how KoF started, it's quite okay I guess.
 
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