Razoola said:
This is one thing I would really like to fix in the Universe Bios. I am quite sure that it is a software problem in the way the bios swaps games. From my understanding it seems to happen when there is a misture of older and newer games in the system.
Because there is no physical way to reset the Z80 (to my knowledge) what seems to happen is that the program data the Z80 sees is swapped on the fly so to speak. For this to work it basically means the every M ROM in a system must have the same piece of code (probably a main wait loop) programmed identically and it must also be in the same place in every ROM. If the Z80 program counter is in this loop while the data is swapped it will still see a understandable code in the new data and the sound will continue to work fine.
What I think is causing the sound to stop is that some games do not follow a standard so it basically means that when the game is swapped the Z80 gets confused because the PC is ending up on different code in the new M ROM.
If only I had a multislot I would look into this more and see if there is a way to workaround it but maybe there is a way that multislot owners can help. If I was to know if the cutout is random or always happens between a swap between 2 certin games it would give me something to work on. Also I would like to know the sound loss can be reproduced in the same way by using the jukebox in the unibios and then choosing between games.
Raz
I'll keep posting my findings in this thread Raz...
It usually happens between a swap between 2 certain games ..(for me)
In the demo sequence or switching to the certain game the sound will go out.
I've had it go out on the whole board once that game was reached.
OR: just the sound would go out in the newly inserted cart..
Or :it would knock out the sound on another cart in the line-up.
I forget what cart was inserted before each other but when I had Double Dragon and KOF 01 in my big red,...KOF 01 sound would go out..Switched the carts around and Double Dragons sound would go out once reached..
KOF 01 was the newly put in cart so I narrowed it to be the problem..
Then once one of these games was reached it started knocking the whole sound of the board out like something was building up..
If I took out Double Dragon KOF 01 worked fine//vice versa..
Sometimes you don't even get any sound upon start-up of the cab,putting in new game.
("new" as in just another game)
95% of the time I super clean my carts connections before I put them in..
Sometimes if I'm in a rush I take a chance and don't.
It does make this problem happen a lot to if you don't clean the carts well
BUT,.Say like a cart like that KOF 01 I had problems with..I cleaned it several times and still no change..Sometimes it's just the line-up.
Taking out one cart out of a 4 slot making it only 3 slots has solved the problem for me."Sometimes".that being one of the carts not giving problems.
Sometimes taking a cart out (that being one of the carts not giving problems) doesn't help.
Usually the sound will go out after the first demo lap..once it's reached a game for the second time...
I've had newly put in games work through the first demo lap then once it reached it the second time the sound will go out...this is usually what happens thus I catch the problem quick.
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I mainly get this problem when I set my cabs to Demo Sound Off/Attract Mode Off.
Both my Big Red,Candy and Gold are all set to Demo Sound Off/Attract Mode Off.
If I put in a new game and leave the settings this way..when I choose a game I'll have no sound.(not all the time/just certain cart mixes cause it)
Sometimes I can have the cab running with Demo Sound on/Attract Mode On and have no problems after putting in a new game..OR..Then I'll switch it to Demo Sound Off/Attract Mode Off..let the cab run or try to play a game and no sound..nothing..
I can only figure it's the cart I just put in.....because all the carts were just working with no problems in the settings of Demo Sound on/Attract Mode On ..
I've also had the settings

emo Sound Off/Attract Mode Off,and the sound go out later.....after a few demo laps...I'd try a game the first few demos and it would be fine..later try and the sound be gone.Problem with that is I can't hear when it goes out.
One reason why I leave my cabs on..after putting in different carts..
I'm testing to see if the sound is going to go out in any of them..
After 7 demos laps,if the sound hasn't went out it's not going to..
All 3 cabs are running fine with Demo Sound Off/Attract Mode Off right now..
Sometimes though I have to change that setting to "Set Up In Each Game"then turn each games demo sound off..Whereas you can leave some on..
Sometimes I'd just leave MOTW demo sound on..
All 3 other games demo sound will be off and when the demo reaches MOTW that demo sound will play..(awesome)just that game.
Changing these setting around a lot of times fix the sound going out when I have the cabs set with the demo sound off.
I don't know why but sometimes it just won't work right either way and has to be set the other way..
I've had the sound cut out with Demo Sound on/Attract Mode On after several demo laps..It seems to run into the newly put in game and cut out...but later..after the cab has been on...
This will happen on the second demo lap or third.
I'll try the jukebox also and let you know..etc.
If I had a spare 4 slot I'd send it to you too..