SS and SS2 Ukyo players, post strategies!

bokmeow

Ned's Ninja Academy Dropout
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Am at work so I can't make this long, but I need some tips playing Ukyo. I pretty much play him cheesy style, lots of Tsubame Gaeshi, and in SS2 I catch teleporting ninjas with his after-image attack, or keep the pressure on with high-low guessing game. It doesn't get me far most of the times, I crack under pressure around the 4th in SS2, and in SS1 I can get to the 9th guy if I'm lucky. I'm more of a defensive/reactive player, I'm still unfamiliar with the priority of his kicks so I'm mostly reluctant to use them, but probably should.

And how do I beat Mizuki? What a cheap bitch!
 

breal

Hardened Shock Trooper
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There are too many strategies with Ukyo in SS2. Here are a few noob tactics to use this cheap bastard (even though he's my favorite character).

Ukyo's B slash is faster than 90% of the other characters A slash thus easy ownage for a combo.

Jumping AB, standing B, to C after image attack is an ass combo.

If a C after image attack is blocked, just do a throw of your choice.

Use the swallow swoop to set up your opponents.

His crouching AB hits low and has good range so it's easy to set opponents up to use it.

That's enough for now, as I refuse to give you anymore information on this character. To me he is the single most dominant regular character in any version of any game, so I suggest you don't use him unless you really have something to prove to the people you're playing.
 

evil wasabi

The Jongmaster
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SS2?

Jump in AB, stand AB, QCF+D or is it CD...

yeah.

With Ukyo I go for all out offense. What it looks like is a lot of off the ground tsubame gaeshi counters (if opponent too close for a standing AB), and as their health meter gets low, I'll get obnoxious with the afterimage attack QCF D, crouch A a few times, QCF+C, crouch a, QCF+C. If far away enough, QCF+D. Don't do this against a cornered opponent though. Ukyo can pressure the hell out of opponents, so just use that to your advantage. If shit gets hairy, the cheezor (tm) jump back and tsubame gaeshi or jump back B is a good tactic.
 

kafuin_gaira

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ukyo makes me :crying: in ss2.

gen-an doesn't stand a chance.
cham-cham does ok but I only pretend to know how to use her.
 

breal

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kafuin_gaira said:
ukyo makes me :crying: in ss2.

gen-an doesn't stand a chance.
cham-cham does ok but I only pretend to know how to use her.

Sieger makes you :crying: too. LOL

But jumping AB, standing AB, to qcf CD is a death combo but the standing AB doesn't always hit.
 

bokmeow

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kafuin_gaira said:
ukyo makes me :crying: in ss2.

gen-an doesn't stand a chance.
cham-cham does ok but I only pretend to know how to use her.

I would love to learn how to use cham-cham, but I can't do that well-placed crossover qcf + kick like the computer AI knows how to do. It's just a crazy guessing game when it comes to blocking that one, so far I think I have a 1% success rate :(

I just suck with pretty much everyone else in SS2, so I have to use Ukyo. Maybe I'll try to practice Cham-Cham, but I doubt I'm gonna get past the 4th fighter, as usual.
 

kafuin_gaira

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throw

lots

and cham-cham's qcf+k is indeed a magical crossup, one of her biggest strengths (works just as well in 2p).
 

Kazuki Dash

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bokmeow said:
I would love to learn how to use cham-cham, but I can't do that well-placed crossover qcf + kick like the computer AI knows how to do. It's just a crazy guessing game when it comes to blocking that one, so far I think I have a 1% success rate :(

I just suck with pretty much everyone else in SS2, so I have to use Ukyo. Maybe I'll try to practice Cham-Cham, but I doubt I'm gonna get past the 4th fighter, as usual.

Jumping D, Crouching D, QCF D is a nice way to start...noobs get struck dumb by the hi-low game in this combo and if you practice Cham's leaping attack, you'll know how to better aim for their backs with it (making blocking it a real pain)
 

bokmeow

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Wow, thanks for the tips guys, I didn't know that the after image attacks cancel into a throw, I thought it was just the AI having a brain fart, but that qcf + C, then follow up with the B throw is fucking amazing. Now I throw it up with a lot of those different pressure games and can get to Mizuki almost without problem now, I played 6 credits and got to her twice, but have yet to beat her :( Have noticed some of her patterns now, so I am assuming it's just a matter of time.
 

kernow

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its me whos retarded then I can't play this game for shit \o/
 

jindo

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I used to use Ukyo in SS2 for a week or two *yawn* then switched to Kyoshiro. Ukyo may be strong but he's more of a cheeze character.
 

evil wasabi

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Gen-An is like the second best character in SSII! Come on man.

He has a fucking infinite!

His jumping attacks and crouch kicks have massive priority

and his fqcf+slash is cheese heaven

AND he's a poker!
 

jindo

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wasabi said:
Gen-An is like the second best character in SSII! Come on man.

He has a fucking infinite!

His jumping attacks and crouch kicks have massive priority

and his fqcf+slash is cheese heaven

AND he's a poker!

Yup, poke of death. Not to mention he has one of the best taunts (he's laugh can annoy the crap out of people). :tickled:

droid's Gen-An owns!!!! :buttrock:
 

kafuin_gaira

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wasabi said:
Gen-An is like the second best character in SSII! Come on man.

He has a fucking infinite!

His jumping attacks and crouch kicks have massive priority

and his fqcf+slash is cheese heaven

AND he's a poker!

it's not a real infinite, nor is nicotines. vs the computer is one thing, but a human shouldn't ever be hit by that (you can simply mash out of it). now the other comments, yes they are true.
 

evil wasabi

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kafuin_gaira said:
it's not a real infinite, nor is nicotines. vs the computer is one thing, but a human shouldn't ever be hit by that (you can simply mash out of it). now the other comments, yes they are true.

dude, you know how easy it is to catch someone - even a veteran player, with a few hits of that "infinite" before they catch on?

The games almost 11 years old. man.
 

kafuin_gaira

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and we still play it here at least monthly.
it must just be a difference in the level of our competition.
 

evil wasabi

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no, if you guys play it monthly, then you should expect it. I don't know anyone that plays it that frequently anymore
 

breal

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kafuin_gaira said:
and we still play it here at least monthly.
it must just be a difference in the level of our competition.

Are we going to play when I get in Wednesday, I just want to run with Sieger and Wan-Fu some more and have some fun.
 

EX_Andy

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If this thread is part of some kind of elaborate joke about how old SS2 is, then disregard this post.

Ukyo is a little weird to get used to if you've mostly played simpler characters like Haohmaru or the ninjas, but SS2 Ukyo isn't that hard.

The only 2 special moves you need are his swallow slash and after image. You can use the snowfall slash qcb + AB if you want (only use the AB version, the others are too slow) for block damage, but you don't even need it.

Learn to pull swallow swipes off the ground (db, d, df, f, uf + AB). You need this skill in both games, but it's stupidly easy to do in SS2. When you do the move "off the ground," it's an instant overhead (have to block high, hits crouchers). Learn to do it from a forward dash and also after a low C or two. His standing kicks (the slides) aren't really worth using for this setup, or ever, because they can be punished severely.

Ukyo has/had a dirty high/low corner game, his jump AB is an OK starter, his jump CD (which hits multiple times) is a better way to force guys to block high, then one or two low C's (or none, to mix things up) to force a low block, then a swallow swipe off the ground. Mix this up with throws against human players to give them fits.

If you want to be annoying, learn how to throw swallow slashes on a back dash. Tap b,b, then db, d, df + AB. Do this right and Ukyo will throw a swallow "under" the screen and have it pop up on the other side, just like a regular projectile.

Ukyo's A and B slashes are fast in SS2, but they have spotty hit detection. His low B -> qcf + C is one of his best combos, but he has a different low B up close (the overhead arc slash which is useless and gets you killed). Either learn the range on his far low B or don't use the low B. His low A works just fine to do low A -> qcf + C as a pressure move.

Ukyo's standard "punish a big mistake" combo is close standing AB -> qcf + CD.

Never use his POW special, except for very early air defense if you see them coming a mile away. It's a worthless move, but he doesn't need it. So overpowered in SS2.
 

EX_Andy

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bokmeow said:
And how do I beat Mizuki? What a cheap bitch!

Missed this part.

If you're desperate to see any kind of ending, use the ninjas, use their shadow copy move (f, hcf + button), then right before you appear, input f, d, df + CD. Mizuki will generally sit there and let herself get grabbed.

I don't remember any specific strategies against her for Ukyo, or for many other characters because she's one of the few SNK characters who fights fair (she doesn't have any super cheap unavoidable tricks), and can be beaten fairly (without having to use dumb patterns, other than the ninjas). You can get away with turtling a little bit, just don't do it too much or she'll squash you on higher levels. Block all her projectiles, don't make any dumb mistakes, and enjoy fighting one of the best bosses on the Neo.
 
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