DS vs. PSP: First-person shooters?

Comrade Porn King Mikhail

TЗh ЯussiaИs Дre CФm
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Peeps,

The GameBoy Advance has pretty much shown us that almost any 2-D Super Nintendo-type game can make a near-perfect transition to a portable system. However, with the upcoming generation of portables, one particular question arises for me: how does a developer properly handle first-person shooters?

From what we've seen, even games that require some form of analog control (racing games such as Ridge Racer or 3-D platformers such as Mario 64/Medieval) can somehow be altered and controlled via the regular 4-directional pad, be it with the aid of a button for running/drifting or without. The first-person genre presents the greatest challenges as almost anyone has who attempted to handle such games with anything but a mouse can complain about. Never mind the precision point control of a mouse that has yet to be duplicated on a home system. I am sure we'd all be satisfied with anything that handles similar to Halo or Medal of Honor. However, while the directional pad suffices for movement, having only a set of four buttons to substitute for aiming horrifies me. I can imagine a superb port of Splinter Cell on either the DS or the PSP, utilizing a button for faster movement with the slow crawl as the default. Yet playing the Metroid Hunters demo without either the stylus or the wriststrap painfully demostrates the monstrous challenge of tapping your way into the proper aiming position.

On the DS end, I am fairly impressed by their incorporation of the touch screen. Using the wriststrap on Metroid is extremely similar to a thumb trackball and allows for near perfect aiming while moving save for the occasional reset that's required while turning around. The stylus is even more precise creating a perfect substitute for the mouse. I can certainly imagine Goldeneye Rogue Agent and any other similar first-person shooter generously conveying the experience of first-person shooting to the portable gamer. What leaves me wondering is how the PSP can possibly duplicate this feat.

With the enhanced graphics the PSP brings to the table, I can only imagine the quality of a Call of Duty or Rainbow Six port. But outside of the miniscule thumb pad that resides beneath the directional pad and is thus rendered useless, I don't see any other analog-style alternatives for this genre. Afterall, a gamer needs both the left and right hands (one for movement and one for aiming) while using the shoulder buttons for action/shooting and the PSP only has the analog pad on the left side, the same as the directional pad. Additionally, from the current reviews, this pad does not seem to be able to provide anything that could resemble mouse/aiming movement. I suppose it aids in movement for something along the lines of Syphon Filter, but even preview videos of that game don't show off any precise aiming elements.

I am interested in hearing from other first-person shooter fans on this topic. I play very few games nowadays and about the only things that I find interesting are Splinter Cell covert action games and Medal of Honor style based shooters. I am hoping that either the DS or PSP will accurately present this genre and while I'm willing to sacrifice graphics, control is certainly the one indisputable attribute that makes or breaks first person shooters.

Sincerely,

Mikhail
 

Solidus Snake

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I say DS>PSP for FPS. You get near PC control with the touch screen and if I play console FPS then I would want 2 analog sticks for direction and look.

EDIT: Since PSP only has 1 analog and will probably use the buttons for look, it probably take some time adjusting but still won't match to the D-Pad Stylus combo of the DS.
 
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Metroid Prime Hunters is great. I'd say out of all the genres, DS has the biggest advantage in FPS's.
 

kernow

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jethrek said:
Metroid Prime Hunters is great. I'd say out of all the genres, DS has the biggest advantage in FPS's.

seconded, pocket FPS is too good to miss.. control is lovely, and I'm left handed.

frame rates slick too
 

barf

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i used to play doom only on the keyboard when the shareware got released, so that s not an issue.

Frankly, with the only exception of Metroid Prime and Metroid Echoes, i don t like fps on consoles. Hunters doesn t interest me, it s not an adventure.

Talking about metroid prime, the same contol scheme could be used on the PSP.

Just my thoughts :)
 

gamejunkie

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PinkPeach said:
i used to play doom only on the keyboard when the shareware got released, so that s not an issue.

Frankly, with the only exception of Metroid Prime and Metroid Echoes, i don t like fps on consoles. Hunters doesn t interest me, it s not an adventure.

Talking about metroid prime, the same contol scheme could be used on the PSP.

Just my thoughts :)

Yes they could since everyone is speaking of the touch screen, and seeing as how the psp has an amazing touch screen... They could use the same controls.
 

ResO

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jethrek said:
Metroid Prime Hunters is great. I'd say out of all the genres, DS has the biggest advantage in FPS's.
Hands down, the DS has the clear advantage with handheld FPS titles.
 

Shawn Carr2o

6200|!!|Drillslug Driver
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Oct 13, 2004
Posts
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How does Spiderman work on the
touch screen. Are they the special
move's that you can perform. :cool:

Which screen does the GBA games
play on or can you switch screen's
to play them on. :cool:

I have to wait after Christmas for
my Nintendo DS Handheld System
to come in. :(

I traded in my GBA Sp w/ AC adaptor
& 5 games to get the Nintendo DS
for $75 off which cost me about $83
at EB.Games. :cool:

The 5 games that i traded in are, :cool:

Altered Beast: Guardian Realms
Dragonball Z: Legacy of Goku
Rayman 3
Wario Land 4
X-Men: Reign of Apocalypse
 

barf

Maxima's Barber
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Posts
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gamejunkie said:
Yes they could since everyone is speaking of the touch screen, and seeing as how the psp has an amazing touch screen... They could use the same controls.

i was talking about the gamecube version :P
 
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PinkPeach said:
i used to play doom only on the keyboard when the shareware got released, so that s not an issue.

Frankly, with the only exception of Metroid Prime and Metroid Echoes, i don t like fps on consoles. Hunters doesn t interest me, it s not an adventure.

Talking about metroid prime, the same contol scheme could be used on the PSP.

Just my thoughts :)

For all intents and purposes, Metroid Prime is not an FPS. It has FPS-style elements, but the game's genre is definitely adventure.
 

kobylka68

Basara's Blade Keeper
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There is way too much PSP hating going on here and no one has even tried it. Quite sad if you ask me. All the people who I have spoken too who have it, love it.
 

Mark of the Wolves

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They both would be the same to me. Because truthfully from playing the Metriod demo I can see myself attemting to do the same except with the analog control. So no big difference to me so I would say DS w/ thumbstrap=PSP w/ analog. Except the DS has a slight advantage because it has been said that the PSP analog isn't totally analog.
 
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Mark of the Wolves said:
They both would be the same to me. Because truthfully from playing the Metriod demo I can see myself attemting to do the same except with the analog control. So no big difference to me so I would say DS w/ thumbstrap=PSP w/ analog. Except the DS has a slight advantage because it has been said that the PSP analog isn't totally analog.

kobylka68 said:
There is way too much PSP hating going on here and no one has even tried it. Quite sad if you ask me. All the people who I have spoken too who have it, love it.


So...you two are arguing the PSP has a good dual analog setup? :spock:
 
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Mark of the Wolves said:
Umm no. I'm just saying that it won't be that bad to me. It will just time to get used to.


Well, this is a matter of First PErson Shooters though. THe analog is secondary to dual control sources I think.

But hey, PErfect Dark and Golden Eye rocked anyway, so I've no doubt you can do a fine FPS in PSP, DS just gets a big advantage.
 
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