Highlander67
Sultan of Slugs

- Joined
- Feb 23, 2001
- Posts
- 2,565
http://news.spong.com/detail/news.a...+Life+%96+Hands%2Don+Truth+Revealed+Inside%21
Discuss
3 hours huh?
Discuss
3 hours huh?



Insaneclown said:I thought it was 2 hours.![]()

Highlander67 said:

DARK ANDY said:I thought it was 2 hours until you return it to the store.![]()
soopafamicom said:I thought that was the loading time for Ridge Racer?

DevilRedeemed said:3 hours is not that bad.
wasabi said:If you buy the PSP well give you a subscription to Gamers Republic. You don't get that with the DS. Come on!"

DevilRedeemed said:3 hours is not that bad.
beelzebubble said:you serious?
this is just my opinion but a fucking handheld should do at least 10-20 hours. if i want to play a handheld itll be on a train ride, a plane ride, while im out waiting for my gf to finish her shopping, etc....
three hours doesnt come close to cutting it.
if i was gonna play it at home (where three hours might not bother me being able to charge it up easily) id just play 5 on my ps2 and not have to worry about enough light, batteries and the rest of that shit.....
3 hours is a joke if you ask me.

beelzebubble said:you serious?
this is just my opinion but a fucking handheld should do at least 10-20 hours. if i want to play a handheld itll be on a train ride, a plane ride, while im out waiting for my gf to finish her shopping, etc....
three hours doesnt come close to cutting it.
if i was gonna play it at home (where three hours might not bother me being able to charge it up easily) id just play 5 on my ps2 and not have to worry about enough light, batteries and the rest of that shit.....
3 hours is a joke if you ask me.
Highlander67 said:
We charged up the battery and slammed the hell out of Ridge Racers with medium screen brightness (too bright hurts your eyes anyway) all over Shinjuku and it took -- I shit you not -- SIX HOURS AND THREE MINUTES for the battery to die. No joke. Put that on your weblogs.
http://forums.insertcredit.com/viewtopic.php?p=72495&highlight=#72495
According to this PSP owner the battery time doesn't sound so bad.
beelzebubble said:you serious?
this is just my opinion but a fucking handheld should do at least 10-20 hours. if i want to play a handheld itll be on a train ride, a plane ride, while im out waiting for my gf to finish her shopping, etc....
three hours doesnt come close to cutting it.
if i was gonna play it at home (where three hours might not bother me being able to charge it up easily) id just play 5 on my ps2 and not have to worry about enough light, batteries and the rest of that shit.....
3 hours is a joke if you ask me.
beelzebubble said:you serious?
this is just my opinion but a fucking handheld should do at least 10-20 hours. if i want to play a handheld itll be on a train ride, a plane ride, while im out waiting for my gf to finish her shopping, etc....
three hours doesnt come close to cutting it.
if i was gonna play it at home (where three hours might not bother me being able to charge it up easily) id just play 5 on my ps2 and not have to worry about enough light, batteries and the rest of that shit.....
3 hours is a joke if you ask me.
chimpmeister said:Well, looking at the same link you posted, there is this comment posted:

C.A.R25 said:Man... this is sad because many of you guys are better at stringing up misinformation that trying to get more accurate information.
I have heard reports stating that with a full charge, you can get around 3 1/2 - 4hrs with everything maxed out... who the hell plays a handheld with sound 100% anyways?
Here are some quotations form:
http://forums.gamespot.com/gamespot/journal_entry.php?board=909092203&topic=18017788
"
Sony has rated the battery life to be around the six hour mark when playing games. So far, that seems to be accurate. Games--at least the ones we've seen so far--seem to be pretty good about only spinning the disc when needed. Movies, however, are streaming off the disc at a pretty constant rate, so it seems like you'll get less movie time than game time, but exactly how much less is a little tougher to figure. I would also imagine that the lower power requirements of reading the memory stick means that movies playing off of a stick wouldn't take as much as reading a movie from a UMD. We'll be putting that to the test soon.
The PSP has a pretty detailed battery info screen. Here, it gives you the remaining juice as a percentage, and as an hours/minutes calculation. That number can change pretty wildly depending on what you've been doing, but... well... yeah, it doesn't take much juice for the system to display the battery information screen.
Charging the unit from 0 to 100 percent took us just under two hours, and that includes about 20 minutes of playtime. The system seems to keep charging even if you're using it, though I'd imagine that would slow the charging down at least a little bit.
Extra batteries are running somewhere around the $30 range, I believe. While I wouldn't normally indulge in something like extra rechargable batteries for a handheld system, the flight from Tokyo to San Francisco is around nine or ten hours in length. So yeah, I'll need at least one spare. As for you, the question to ask is... do you really play portable games for over six hours in a stretch? I rarely do... this flight is one of the few exceptions that puts me without a power outlet for an extended period of time.
So far, the PSP is pretty impressive. The games are a lot of fun, the system's design is really solid, and overall, it just fits in your hands properly. It feels right. There's a lot to be said for the way a controller, handheld or otherwise, fits in your hands. The system will officially launch in between 24 and 28 hours, depending on which Japanese retail store you choose to line up at. When that happens, we'll have more to play and more to say. "
More quotes from:
http://psp.ign.com/articles/572/572563p1.html
" December 12, 2004 - The biggest question people seem to be having about the PSP concerns its battery life. And, now that we have the final system in our hands along with a bunch of games, we're sure you all want to know how long can you play games before the system dies?
Unfortunately, we can't answer that question for you exactly. Why? Because we haven't had time to sit down for four or five hours straight with a game and play until the system died.
The PSP is meant to be a multimedia device. You can play games on it, you can play music on it, you can play movies on it, along with god knows what else. Playing through Ridge Racers until the battery dies is probably not a good indication of how long the battery will last when you end up getting your PSP system and putting it to use for a variety of things.
However, you're still probably hoping for some way of grasping the battery's performance, and so we've created this little journal story. After opening up the PSP, we initially let the system run until the battery lost all its residual charge, and then charged it up completely to full charge. From that point on, we made notes of the usage of our system and the remaining battery life.
The PSP interface screen has an option which lists the remaining battery life both as a percentage and as a time. The percentage should be a reasonable measurement of the amount of charge left in the battery (at least while the system is new), but the remaining time is just an estimate made by the system based on your current operating environment, with the brightness of the screen seeming to play the biggest role. What we've done here is listed the remaining time setting while the screen was at max brightness and when it was at minimum brightness.
We'll be updating this story as we continue playing with our PSP throughout the coming days. Be sure and check back to see what kind of juice you'll be able to get from your system.
--------------------------------------------------------------------------------
DECEMBER 12, 2004
12:54AM: Turned System On
Following full recharge
12:54AM: Status Report
- Battery remaining: 100%
- Full brightness time remaining: 5:49
- Low brightness time remaining: 7:35
12:54AM: Played Games
Ridge Racers, Vampire Chronicles, etc., using system speaker set to full blast and screen alternating between minimum and maximum settings (videos look better when the screen is set to minimum)
1:54AM: Stopped playing games
1:54AM: Status Report
- Battery remaining: 89%
- Full brightness time remaining: 4:52
- Low brightness time remaining: 6:21
1:54AM: Turned System Off
3:30AM: Turned System On
3:30AM: USB and MP3
Transferred about 200 Megabytes of MP3 files to the PSP and used it as an MP3 player as I went to pick up another PSP unit. Had remote control and headphones attached to system. Listened to such artists as Prodigy, Utada Hikaru, Red Hot Chili Peppers and Nirvana, skipping tracks frequently as I determined that the PSP remote control and headphones suck.
4:30AM: Stopped MP3 use
4:30AM: Status Report
- Battery remaining: 76%
- Full brightness time remaining: 3:43
- Low brightness time remaining: 4:42
4:30AM: Turned System On
6:00AM: Turned System Off
6:00AM: Played Games
Played Minna no Golf and Armored Core at full brightness.
7:00AM: Stopped Playing Games
Noticed that remaining battery marker had fallen to two marks for the first time, so I wanted to check what the remaining battery was.
7:00AM: Status Report
- Battery now at two marks
- Battery remaining: 58%
- Full brightness time remaining: 2:35
- Low brightness time remaining: 3:05
7:00AM: Played Games
Continued playing Minna no Golf and Armored Core (low brightness for making videos)
7:45AM: Stopped playing games
Realized that you don't actually control mechs in Armored Core, so decided to stop playing.
7:45AM: Status report
- Battery remaining: 45%
- Full brightness time remaining: 1:39
- Low brightness time remaining: 2:07
7:45AM: Turned System On.
9:15AM: Turned System Off
9:15AM: Played Games
Played Armored Core just to make sure that you really don't control the mechs (low brightness for making videos)
9:30AM: Stopped playing games
Realized, once again, that you don't actually control the mechs in Armored Core.
9:30AM: Status report
- Battery remaining: 38%
- Full brightness time remaining: 1:43
- Low brightness time remaining: 2:19
(hmm... the battery time went up after we played Armored Core more. Maybe playing games where you don't have direct control over in-game characters results in energy being given back to the battery).
9:30AM: Turned System Off.
6:00PM: Turned System On.
6:00PM: Status report
- Battery remaining: 34%
- Full brightness time remaining: 1:35
- Low brightness time remaining: 1:58
6:00PM: Played Games
Played Lumines at high brightness (really bright outside) in order to try and "get" game.
6:30PM: Stopped Playing Games
Noticed that remaining battery marker had fallen to one mark for the first time, so I wanted to check what the remaining battery was.
6:30PM: Status Report
- Battery now at one mark
- Battery remaining: 25%
- Full brightness time remaining: 1:02
- Low brightness time remaining: 1:24
6:30PM: Played Games
Completed addicted to Lumines, so wanted to continue playing (this time, I accidentally played at low brightness without realizing it).
7:10PM: Status Report
- Battery remaining: 14%
- Full brightness time remaining: 0:30
- Low brightness time remaining: 0:40
7:10PM: Played Games
Lumines is toooooooo much fun (this time, I made sure to play at high brightness).
7:20PM: Stopped Playing Games
Noticed that remaining battery marker had fallen to zero mark for the first time and power meter had started flashing, so I wanted to check what the remaining battery was.
7:20PM: Status Report
- Battery now at zero mark
- Power meter now flashing
- Battery remaining: 10%
- Full brightness time remaining: 0:23
- Low brightness time remaining: 0:31
7:20PM: Played Games
Lumines is still toooooooo much fun (again, at high brightness).
7:45PM: Battery died
And I was right in the middle of a huge score in the Industrial skin on Lumines! It's okay, though, because the PSP goes into sleep mode when the battery dies, allowing you to continue play exactly where you left off, once you've gotten more power to your system.
7:45PM: Began recharge
So we've at last played our way through a full battery charge cycle. In case you don't feel like counting, the battery died after about four hours and fourty-five minutes of five different games and one hour of MP3 play. We didn't use the WiFi features of the system at all during this time.
Keep in mind that we avoided charging the system a number of times that we could've easily plugged it in (in particular, as we slept). Unless we plan on playing games for more than five hours in a row, the battery seems like it'll be okay to us. Of course, for long trips, we may find ourselves picking up a spare just in case (they're about $40 at retail). "
wasabi said:A handheld game system should at least have the battery life to last me a plane ride from here to Japan or here to Italy. 6.5 hours (was the game being played or simply on?) is really not worthwhile. 3 is a straight up joke.
C.A.R25 said:snip