No, seriously, I do.
This stemmed from Loopz's thread on Y's for PSP. RPG's would be absolutely friggin perfect on the DS, and they could actually USE the touch screen in a meaningful way.
So lets start easy, you're playing the game and you have a scenario unfolding. How's about text going on in one screen with the game graphics unfolding in the other? Might be hokey but it could work.
Lets move it up a bit, hows about an integrated menu system? Battles take place on the top screen and the menu's are on the bottom, BUT here's the good part. You use the stylus to select your stuff in the menu! It'd be so much faster and easier.
But that's nothing all that exciting, I mean it's cool, but nothing huge.
Then we move on. You select your spell, say Fire 2, then the screen switches from the menu to a mirror of the top screen with the enemies laid out, you select the epicenter of your spell and who it will target! Or you could just like circle them to select it. Same goes with healling spells, so you could heal the 2 party members who need it with a more juiced up Cure spell instead of a weaker version that would heall all 4 party members! Very cool, IMO.
Then we could go even further, though this part I kind of steal from a the Square N64 Final Fantasy Prototype game. After you selecting the spell option and who you want it to hit, instead of clicking on "fire 2" or "ice 3" you actually have to draw a symbol or pattern to get a spell out. Maybe making the thing more powerful the closer you get to the pre-defined symbol, kind of like making it a mini game of sorts. It could add a whole new dimention of interactivity with the standard RPG formula that isn't possible with regular controllers.
That and RPG's don't need uber graphics, you could do a really nice 2D/3D hybrid style like Dragon Warrior VII or Xenogears and use nice sprites like the ones in Desgia or Phantom Brave.
I think it could work out really really well if some company managed to do it and implament this well. A Golden Sun or dare I say Final Fantasy/Dragon Warrior affair with this interface would be drool worthy, IMO. And it'd actually make me go buy a DS, which is more than I can say for the PSP right now, sans any unknown must have RPG's coming out on it.
Oh, and for the Dinkins in all of us, here's another fun idea that'll never happen on the DS. They could make the greatest hentai games, EVER! Of course the japanese are prudish and would do the crappy censoring thing of all the good parts, killing what could have been awesome. Well, maybe the South Koreans could make something cool along those lines.
This stemmed from Loopz's thread on Y's for PSP. RPG's would be absolutely friggin perfect on the DS, and they could actually USE the touch screen in a meaningful way.
So lets start easy, you're playing the game and you have a scenario unfolding. How's about text going on in one screen with the game graphics unfolding in the other? Might be hokey but it could work.
Lets move it up a bit, hows about an integrated menu system? Battles take place on the top screen and the menu's are on the bottom, BUT here's the good part. You use the stylus to select your stuff in the menu! It'd be so much faster and easier.
But that's nothing all that exciting, I mean it's cool, but nothing huge.
Then we move on. You select your spell, say Fire 2, then the screen switches from the menu to a mirror of the top screen with the enemies laid out, you select the epicenter of your spell and who it will target! Or you could just like circle them to select it. Same goes with healling spells, so you could heal the 2 party members who need it with a more juiced up Cure spell instead of a weaker version that would heall all 4 party members! Very cool, IMO.
Then we could go even further, though this part I kind of steal from a the Square N64 Final Fantasy Prototype game. After you selecting the spell option and who you want it to hit, instead of clicking on "fire 2" or "ice 3" you actually have to draw a symbol or pattern to get a spell out. Maybe making the thing more powerful the closer you get to the pre-defined symbol, kind of like making it a mini game of sorts. It could add a whole new dimention of interactivity with the standard RPG formula that isn't possible with regular controllers.
That and RPG's don't need uber graphics, you could do a really nice 2D/3D hybrid style like Dragon Warrior VII or Xenogears and use nice sprites like the ones in Desgia or Phantom Brave.
I think it could work out really really well if some company managed to do it and implament this well. A Golden Sun or dare I say Final Fantasy/Dragon Warrior affair with this interface would be drool worthy, IMO. And it'd actually make me go buy a DS, which is more than I can say for the PSP right now, sans any unknown must have RPG's coming out on it.
Oh, and for the Dinkins in all of us, here's another fun idea that'll never happen on the DS. They could make the greatest hentai games, EVER! Of course the japanese are prudish and would do the crappy censoring thing of all the good parts, killing what could have been awesome. Well, maybe the South Koreans could make something cool along those lines.

