Ridge Racer DS Impressions

TonK

Least Valuable Player
Joined
Apr 24, 2001
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Boot it up, no load times ;)

You get to watch an impressive introduction.

Press start and its time to race!

I just entered a quick race.

There are 3 difficulty settings...

And they vary by control type.

Using the D-Pad is EASY

Using the Stylus is MEDIUM

Using the Thumbstrap is HARD


The level looks identical to the PSX version, but more detailed.

Everything is there.

The voice is great too.

And when you win, you are treated to the multiple angle replay.


The game looks a lot better than on GameSpot.


And it blows Asphalt GT AWAY!


If you liked the first RR on the PS1 you will DEFINETLY love this.
 

SlickDizzy

Mr. Big's Thug
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Posts
202
I was really hoping it would be a port of R4, but it was RR64 :(

Still a decent game though.
 

chimpmeister

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Too bad Gamespot's review of RRDS said it was pretty mediocre (Rated 6.6, fair):

The Ridge Racer series is most often associated with Sony's PlayStation, but the series made a trek onto the Nintendo 64 back in the year 2000. That trek combined tracks from previous Ridge Racer games and tossed them onto the N64 with some slightly altered handling. At the time, it was the best thing on the N64, as far as racing games were concerned. Now, Nintendo and Namco have reteamed to deliver the same game--with a few minor updates--to the new Nintendo DS. While it's certainly a competent racing game, Ridge Racer DS's awkward driving and collision models feel very dated by today's standards.

Ridge Racer is an arcade-style racing game with a heavy focus on drifting. The game is broken up into four different components. The main mode is the grand prix mode, where you'll take on the game's tracks one at a time. When you finish a series of tracks, you open up another stage in the game's car attack mode. Here, you'll race on the same tracks from grand prix mode, but you'll only face one opponent instead of 11. Winning here unlocks another car. Time attack mode lets you try to beat your best lap and race times. Finally, multiplayer lets up to six players race at the same time and only requires you to have one game card, though your course and car selection is limited unless everyone has their own copy of the game.

Regardless of your mode choice, the game plays roughly the same. Your goal is to finish first. Racing games live and die by how well they handle and, really, how fun it is to actually drive the cars. Here, Ridge Racer DS is a little muddy. The game's extreme, over-the-top driving physics are good for a few laughs, but at the same time, they're a little too crazy. Drifting around corners is the key to easy victory, but the way the game handles these controlled losses of traction is a little too insane. When going around a sharp turn, you can let off the accelerator to start sliding. At that point, the car control is practically turned over to the CPU, which puts your car on a line that slides you all the way through the turn (or turns) without any input from you. Your job is to make sure that your car is pointing in the right direction when the skid ends, so that you don't regain traction and bounce into a wall or end up facing the wrong direction. The "on-a-rail" mentality to the skids means that you can basically do 360s around any sharp corner and still come out just fine. For those familiar with the N64 game, this is the Ridge Racer 64 method for drift control. While the original game had options for this, as well as drift styles from the first two PlayStation games, this one locks you into this new, ridiculous style. It's sort of stylish, funny, and cool all at the same time, but the lack of actual control around turns means that you really don't have to think much to play this game well.

The other crazy physics display in Ridge Racer DS is its collisions. Wrecking into other cars is about as unsatisfying as it could possibly be. You never cause the opposing car to deviate from its set line through the course, yet you're always left at a disadvantage. Even more annoying is that if you managed to get clipped in the rear quarter panel by another car, that car will usually just warp right up in front of you. This is also the new collision system that was introduced for Ridge Racer 64, though unlike that game, you don't have the option of turning on the old style. To be fair, though, the other collision style certainly wasn't perfect, either. The collision detection in Ridge Racer DS can also be a bit of a mess, as it lets you drive through about two-thirds of a car before it registers a hit and knocks you back.

Control in Ridge Racer DS defaults to the D pad and buttons, something the game calls "easy" control. If you so desire, you can get analog control by using two different touch-screen modes, one designed for use with the stylus, and another designed for use with the thumb pad that's attached to the system's strap. The only real difference between the two touch-screen schemes, though, is that the D pad is set up to handle acceleration and braking in stylus mode, but it's disabled in thumb strap mode, making stylus mode friendly to both left- and right-handed players. For some weird reason, the X button is used for gas and the B for brake in these modes, which is totally unintuitive and makes for some difficult transitions from one pedal to the other.

The game uses most of the bottom screen to display a steering wheel, and the idea is that you move left and right on this screen to steer. While the thought of true analog control is a nice one here, the results are sketchy. You don't really have time to concentrate on the steering wheel graphic or anything else on the bottom screen, so you're sort of left hoping that you're steering properly. Given all these caveats, the game's D pad support is the best way to go.

While the easy drifting and poor collisions are things you can get used to, the game's lack of variety is difficult to accept. There are plenty of races but only a few tracks. The Ridge Racer series invented the concept of opening up and closing off specific portions of a track to make it seem at least somewhat different (thus counting as a whole new track), but only those nostalgic for these old tracks will get a thrill out of them here. Sticking to these sorts of conventions only serves to make the game feel like a relic.

Conveying a good sense of speed is something that most racing games do pretty well these days. While Ridge Racer DS's top speeds feel like you're moving pretty quickly, anything less than that feels like you're standing still. When you're doing 80mph, it really feels more like 25. The game does manage to keep its smooth frame rate up most of the time, though you'll see it chop up a little bit here and there. The textures for the cars look pretty good, but the trackside texture work leaves a lot to be desired. When you get up close to some objects, the textures just look big, blocky, and ugly. From a distance, though, the game looks decent.

The audio presentation in Ridge Racer DS is adequate. The game contains a good variety of digitized electronic music that fits the action. However, the music is usually drowned out by droning engine noises, which are a little too monotonous for their own good. Collisions also rear their ugly head here, as there is approximately one sound that's used when you crash into another car or object. Again, these are things that could fly four years ago, but here they only serve to make this game seem, well, four years old.

It's safe to say that a lot of the players that are at least thinking about picking up Ridge Racer DS never actually played Ridge Racer 64 back on the N64, and even those players will most likely think that some of the gameplay mechanics and design work in Ridge Racer DS are from another time. It simply doesn't feel like a modern game, and while it may be a decent remake of an older game, it doesn't stand up to today's standards especially well. Even though players will get a kick out of the game's ludicrous take on drifting, Ridge Racer DS has too many flaws to stand out from the pack.

:kekeke:
 
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Gameoz

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I don't get the :kekeke: Chimp. Gamespot gave the game an average review as did a couple other places. :kekeke: :kekeke:

A gamer went out and picked up the game and so far is enjoying it :kekeke: Gamespots review is some how going to change that :kekeke: ?
 

not sonic

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chimp is unable to come to any conclusions on his own, or atleast back them up on his own. thus, he thinks that a 'major gaming website's' opinion is right and enough to back him up

...

i just have one question before i pick it up, hows the framerate? 60? 30? nice and smooth?

thats one thing that has really impressed me with the ds over the n64/saturn/psx was its fast smooth framerates
 

chimpmeister

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Gameoz said:
I don't get the :kekeke: Chimp. Gamespot gave the game an average review as did a couple other places. :kekeke: :kekeke:

A gamer went out and picked up the game and so far is enjoying it :kekeke: Gamespots review is some how going to change that :kekeke: ?

Gamespot's reviews are usually very well written and thought out. I respect their views a lot. The biggest problems with RRDS, according to the review, are the ridiculous drifting feature (basically dial-a-drift, where the CPU takes control of your drift and you just dial your car around to a good angle) and the annoying collisions feature, i.e. where competitors cars can bump you and drive right up through you (apparently you can't make them crash!). The controls are a bit "sketchy" as well if you read the review. Then there is the sense of speed . . . when at full speed, it feels OK, but when going at anything less, they state that it feels like you are crawling. Plus there are only a few tracks, making for a lack of variety.

Overall, a mediocre game . . . so, what's your point? All I pointed out was that, according to GS, this game is mediocre and people should keep that in mind when deciding to purchase. No need to get your panties in a bunch. :tickled:
 

chimpmeister

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not sonic said:
chimp is unable to come to any conclusions on his own, or atleast back them up on his own. thus, he thinks that a 'major gaming website's' opinion is right and enough to back him up

...

i just have one question before i pick it up, hows the framerate? 60? 30? nice and smooth?

thats one thing that has really impressed me with the ds over the n64/saturn/psx was its fast smooth framerates

If you read the GS review you'll see a nice paragraph about that:

Conveying a good sense of speed is something that most racing games do pretty well these days. While Ridge Racer DS's top speeds feel like you're moving pretty quickly, anything less than that feels like you're standing still. When you're doing 80mph, it really feels more like 25. The game does manage to keep its smooth frame rate up most of the time, though you'll see it chop up a little bit here and there. The textures for the cars look pretty good, but the trackside texture work leaves a lot to be desired. When you get up close to some objects, the textures just look big, blocky, and ugly. From a distance, though, the game looks decent.
 

Verythrax

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TonK said:
If you liked the first RR on the PS1 you will DEFINETLY love this.


I was looking at the screens at GS, and judging by them, the tracks aren't the same from RR64, right?
 

EMAGDNIM

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My friend bought it a few days ago, so I'm going to try it out after my exams today (Told him to bring it to class)...
 

Snooptalian

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Although I read major game publications reviews, I also take them somewhat lightly. Many times I find a game they review as crap to be a great game. The problem with these major reviewers is that they play the highest ended games possible all day and night, 365 days a year, and based on that sometimes are pretty brutal on any game that isn't an Xbox quality game or a high end PC title.

Ridge Racer DS, while at it's roots is based on the N64 port, is much better than the 64 version. I thought the controls for Ridge Racer DS are much better than the ones found in the 64 version. They seemed a bit rough in the 64 game as opposed to even the PS1 Ridge Racer. Depending on the car you select, the drifting is different, it isn't computer controlled, yes it is exaggerated, but that is the staple of the original Ridge Racer game and I like it that way. Some cars handle better than others and you almost never have to drift even once around a corner, and then a different car will need you to let of the gas when going into a turn, then hit the gas again while turning and you will go into a drift, the extent that the car drifts depends on how long you allow it to drift, not by the computer at all. Skill is the name of the game. The graphics in the DS game look a heluva lot better than the pics we have all been seeing, and as for the sense of speed: I don't really see any drop in frame rate at any speed. Top notch game as far as I'm concerned and well worth a purchase for any DS owner.

If you base your purchases solely on major reviews like Gamespot, you are missing out on alot of great games for sure. ;)
 
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C.A.R25

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Aug 8, 2004
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Snooptalian said:
Although I read major game publications reviews, I also take them somewhat lightly. Many times I find a game they review as crap to be a great game. The problem with these major reviewers is that they play the highest ended games possible all day and night, 365 days a year, and based on that sometimes are pretty brutal on any game that isn't an Xbox quality game or a high end PC title.

Ridge Racer DS, while at it's roots is based on the N64 port, is much better than the 64 version. I thought the controls for Ridge Racer DS are much better than the ones found in the 64 version. They seemed a bit rough in the 64 game as opposed to even the PS1 Ridge Racer. Depending on the car you select, the drifting is different, it isn't computer controlled, yes it is exaggerated, but that is the staple of the original Ridge Racer game and I like it that way. Some cars handle better than others and you almost never have to drift even once around a corner, and then a different car will need you to let of the gas when going into a turn, then hit the brake once while turning and you will go into a drift, the extent that the car drifts depends on how long you allow it to drift, not by the computer at all. Skill is the name of the game. The graphics in the DS game look a heluva lot better than the pics we have all been seeing, and as for the sense of speed: I don't really see any drop in frame rate at any speed. Top notch game as far as I'm concerned and well worth a purchase for any DS owner.

If you base your purchases solely on major reviews like Gamespot, you are missing out on alot of great games for sure. ;)

Some times you can get lucky and find out that a game with mostly cruddy raitings will entertain like any thing else out there :glee: ...

... I guess it depends on you'r tastes... the people who rate cetain games are probably more demanding than the avg gamer.
 

Phoenix Down

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I just picked up a copy myself, going to try it out this evening. I never really played RR64 much so I figure it'll be sort of a new game for me. Definitely the most intriguing racer so far on the DS.

I've heard Asphalt is a good racer but it doesn't reallly take advantage of the DS' features (even though it supposedly looks better than RR DS).
 

4lom

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Too many people are putting thier faith in what they read. If a game interestes you, you should just buy it. I love the RR series and plan on picking this title up even though it been getting average review scores.

And I like hearing what other members have to say about titles too.

:cool:
 

Gameoz

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Chimp...You are not into the DS you what is your point?

Do you warn people of every average game out there for all systems? Gamespot gives a lot of average reviews...that must keep you busy.

It will be interesting when you pick up your PSP if you are offering the same warnings. Of course you seem like a tool, so maybe Gamespot does all your thinking for you.

Oh...and about my panties...I like them bunched up.
 

chimpmeister

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Gameoz said:
Chimp...You are not into the DS you what is your point?

Do you warn people of every average game out there for all systems? Gamespot gives a lot of average reviews...that must keep you busy.

It will be interesting when you pick up your PSP if you are offering the same warnings. Of course you seem like a tool, so maybe Gamespot does all your thinking for you.

Oh...and about my panties...I like them bunched up.

People were asking for feedback about the game, so I gave them the full GS review, which covers the game in a lot more detail (subjectively of course) than you would normally see. Its just more feedback about the game, why get upset? It seems whenever anyone posts anything that isn't positive about the DS, you and a few other people get all pissy about it. Chill out, read or don't read the review, but its more information for people who are wondering about the game.

Personally I have found that Gamespot's reviews are very good, usually fair and well thought out. For example, Burnout 3 got a whopping 9.5, which I was skeptical about until I actually bought the game (I would have bought this game anyway eventually, since I already had Burnout 1 and 2 and loved them). After I started playing Burnout 3, I realized why their review score and ratings were so high; it is an incredible game with a fantastic amount of depth and replayability, for an arcade racing game at least.

So, if you don't want to read these reviews, just don't read them; no reason to get all upset about it, seriously. :oh_no:
 

P00t

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I Heart Tonks Reviews, Simple and straight to the point.

I VOTE TONK AS REVIEWER OF THE YEAR!

TonK said:
Boot it up, no load times ;)

You get to watch an impressive introduction.

Press start and its time to race!

I just entered a quick race.

There are 3 difficulty settings...

And they vary by control type.

Using the D-Pad is EASY

Using the Stylus is MEDIUM

Using the Thumbstrap is HARD


The level looks identical to the PSX version, but more detailed.

Everything is there.

The voice is great too.

And when you win, you are treated to the multiple angle replay.


The game looks a lot better than on GameSpot.


And it blows Asphalt GT AWAY!


If you liked the first RR on the PS1 you will DEFINETLY love this.
 

TonK

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@ Phoenix Down, I have never played RR64 either, and I really like this game, its fun and to the point.

I don't think I have ever, wait, I have never let a review tell me what to buy.

If some lame ass website doesn't like a game, does that mean I won't?

They gave Halo 2, GTA SA, and Metroid Prime GREAT reviews, but I hate those games.

So far, I'm having a blast with my DS.

I'm not going to argue about the PSP anymore unless its totally called for.

Basically, they can give the hardware and all of the games 10's, I still won't like them.
 

SouthtownKid

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Actually the Gamespot review about the control and collisions made it sound somewhat like the first couple PS Ridge Racers. So, the review actually made me want the DS RR more than I previously had. I'll still wait to try both versions first though (and still, at some point, I'll probably end up with both).

Tonk, now you are writing off all future PSP games without even trying them? How is that any better than what you're blasting the DS haters for? I just don't get the either/or mentality. It's not like voting for President or something. You are allowed to like both if they both have good points.
 

TonK

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SouthtownKid said:
Tonk, now you are writing off all future PSP games without even trying them? How is that any better than what you're blasting the DS haters for? I just don't get the either/or mentality. It's not like voting for President or something. You are allowed to like both if they both have good points.

I'll be 100% honest.

I'm not a mainstream gamer

I don't like most games that are out now.

I'm getting the PSP because it was FREE and it looks neat.

If it has Castlevania or puzzle games, I'll buy them and love 'em.
 

Ghost-Dog

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I've been playing RRDS for the last hour, and I love it! Sure, I'm looking forward to Ridge Racers on PSP for obvious reasons.. but this is classic Ridge Racer the way I remember it on the PSX and it's fun.

My right thumb and inner hand are cramped up right now, and I haven't quite mastered the controls yet, but I definitely like what I see so far.
 

Dean

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Got RR DS yesterday and played about an hour's worth so far and it's definitely a decent game. Above average in my opinion, but not OMFG I NEED THIS.

I have no problem with the graphics, although I too don't like the feel at the lower speeds. Definitely drags a bit.
 
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