Jedah Doma
Chroma Ma' Doma!,
- Joined
- Jun 5, 2004
- Posts
- 9,902
12:44 Forget Halo 2 and Grand Theft Auto: San Andreas. When you talk about game launches, the Japanese really know how to do things. After setting the record (and it's still a record, regardless of what Microsoft tells you) for pre-orders with Dragon Quest VII, Square Enix's Dragon Quest VIII sold well over 2.2 million copies in the first two days after it launched last Friday and is widely expected to top the last instalment's 4 million total sales mark. The sales price for Dragon Quest VIII and it's special edition is higher than that of Halo 2 ($90US for the special edition), thus cementing it as the highest grossing opening weekend of any video game in history. Now that's a lot of RPG-ing.
Not that the sales figures were a surprise. The real shock came from an innocuous DVD bundled with the game. Nestling on the disc is a cel-shaded trailer for something Square is calling 'Code Age' and describing as a "new concept brand".
No other solid information about which format the product will appear on, or even if it is indeed a new game, is offered. The only other clue available is that Yusuke Naora, who designed the characters in recent cult RPG favourite Unlimited SaGa and has worked on the visuals for other Square titles like FFVI, FFVII, FFVIII, FFX, The Bouncer and Chrono Trigger, will handle director's duties.
Given that Square are labelling Code Age as a new 'brand' the developer may be continuing with its plans to release 'polymorphic' spin-offs from a central title across several platforms. The numerous FFVII offshoots Square are releasing across PS2, PSP, mobile phones and DVD may be a good indication of how Code Age will pan out.
Not that the sales figures were a surprise. The real shock came from an innocuous DVD bundled with the game. Nestling on the disc is a cel-shaded trailer for something Square is calling 'Code Age' and describing as a "new concept brand".
No other solid information about which format the product will appear on, or even if it is indeed a new game, is offered. The only other clue available is that Yusuke Naora, who designed the characters in recent cult RPG favourite Unlimited SaGa and has worked on the visuals for other Square titles like FFVI, FFVII, FFVIII, FFX, The Bouncer and Chrono Trigger, will handle director's duties.
Given that Square are labelling Code Age as a new 'brand' the developer may be continuing with its plans to release 'polymorphic' spin-offs from a central title across several platforms. The numerous FFVII offshoots Square are releasing across PS2, PSP, mobile phones and DVD may be a good indication of how Code Age will pan out.


