Anyone know any KOF '94 combos?

Joined
Oct 19, 2004
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I'm playing KOF '94, and I really need to improve my game, but none of the FAQs have combo lists and none of the posts are discussing KOF '94.
 

Atro

Who?,
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Jan 30, 2002
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Takuma -

Jump D, crouch C, db ( charge while in air ) + f D

crouch C, db ( charge ) + f D, qcb + C

Jump C, stand C, qcf C

Terry -

Jump D, stand C ( 2 hits ), qcb A

Jump D, stand C ( 2 hits ), qcf C

Pretty much all combos are kinda those patterns. Figure them out !
 

Neo Bomber Man

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But there are some nicer ones. For example:

King: (corner) Jumping D, standing D (1-hit), Venom Strike+D = dizzy. Then Venom Strike+B, standing B, Venom Strike+B, Trap Shot+B, and they are nearly dead after that.

You can also add in the odd other hit with some people, such as Ryo:

Jumping D (charge db), crouching A, crouching C, fwd+D = dizzy, from where you have a few options. You can even combo in with an air fireball (executed during the dash, since it actually launches you airborne).

While most of the combos are simple enough there are a few trickier ones that will often result in near or the complete death of your opponent.
 

roninbuddha

Big Bang Pro Wrestler
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Feb 25, 2003
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885
err.. te usual jump-in's/crossovers

GORO DAIMON

jD, sC, hcb,f+C (ouch!)

Kyo

jD, sC, rdp+D

there's more, but i really cant pull of Combos in '94 cuz of the hard cpu and the different timings in the game
 

Superfamifreak

Kula's Diamond
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Feb 19, 2002
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My fave Takuma one is Jumping D while charging D/B, Crouching C, F+D, QCF+C

Looks nice, chaining the fireball on the end instead of the Zanretsuken.
 

jindo

Sakura's Bank Manager
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Jan 15, 2004
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Pretty much all the classic SF combos will work on 94.
 

G-Product

Benimaru's Hairdresser
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Sep 10, 2004
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the only one's u need to know is

standing/crouching multiple A or B attacks

or jumping attack, sweep

classic combos in every 2-D fighter
 
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