Every kinda info required for Lin, Andy, Joe, Ryo, Takuma, Yagami and K'

Who is the EASIEST to play with?


  • Total voters
    11

lone_REBEL

Armored Scrum Object
Joined
Sep 6, 2004
Posts
268
Hello all you out there! I am a fanatic and playing Kof since 1.5 years and played all from 94 to 2K3 on the PC. Now I found out that the BEST chars out there are LIN, ANDY, JOE, TAKUMA, RYO, YAGAMI, and K'. I want to share things about them with you all and I want ANY kinda indfo about them cuz I am making a site for these chars with a unique collection of their pics. So please reply me about them. Your reply should at least have 3 of the following things:

* Why do you think the char is worth playing?
* The longest combo you found about the char using only COMMAND moves
* The best strategy with the char.
* The BEST few moves of the char and why are they best?
* The worst drawbacks of the char.

Please gimme a word out guys specially about Lin and Andy since they are less popular.

LONELY REBEL
 
Joined
Sep 27, 2004
Posts
17
K' is the EASIEST character to use...i damn near beat Kof 2000 with him my first time playing it.

* Why do you think the char is worth playing?
His Jumping D is sick...strong and has priority...i've kicked tons of people out of DM's....he's a fireball/dragon punch character, yet his moves have tons of originality...he's one of the strongest in the game..and his DM's are the illest.

* The BEST few moves of the char and why are they best?
you can get off his flame ring and leave it at that to negate a fireball, or shoot his second shot after and throw your own fireball, or use his second shell and hit a jumping player ( or a grounded one)...he has a flying kick that'll knock a person down... a teleport...a flame uppercut...all powerful.

* The best strategy with the char.
jump kick, fireball, uppercut if they jump at you till you have some power stocks and either do a chain drive or heat drive.
or if you have 2 power stocks...and like 15% life left... use the crimson star road. coolest move in the game.(in 2002)

Combos-
Close C/D (1 hit), f + A, qcf, hcb + AC for 50% life
Close C (2 hits), f + B, qcb + B/D -35-40%
 

Korigama

Ghost of Captain Kidd
Joined
May 18, 2003
Posts
1,669
Of the ones you mentioned, I'd say Iori's the easiest to play.


IMO, Kula's much easier to play than K' (well, for me, at least.)
 

lone_REBEL

Armored Scrum Object
Joined
Sep 6, 2004
Posts
268
Comment on Reggie's review

Hmmf Reggie, you pointed K'. Well he's quite good to play but the best of him comes in 2K1 with his LONG combo :

(in corner) C --> dp, C --> f+B/D --> qcb B/D

2 2 1 1

(in corner) C --> qcf, C --> f+D --> qcf qcb AC

2 1 1 27

And his smaller 2,3 hit combos are countless I guess. Very well, but writing your material (Why is he good char) won't look too good in a web page. You are using his moves to prove his goodness. I want something else; whats IN HIM thats good, i.e. is it his DMs that make him worth playing or his combos or his ease of play or his strength or his attack precedence or his speed or his novelty of moves.
Well secondly I asked for ONLY COMMAND combos. Now by command moves I mean the moves that require at least one direction key in the attack. Well still your review was good (although you mentioned nearly all his moves as his best moves).

About your character I would like to say:

Nice character but only good enough in 2K1 or if used with striker max in 99 or 2K. Has a bit long lag after some attacks.

Well please keep giving reviews.
 
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