I remember at the time it was made {the first MAXIMO} Capcom of America {or at least the group responsible for Final Fight Revenge on the JPN SATURN} stated that the game was a salute to the old "Daimakaimura" games, but were sequels in flavor only. That other than being inspired by the oldies, and stuff like Maximo's boxers it had nothing to do with the older games. It's actually one of the few games originally in 2-D that made a somewhat nice jump to 3-D, but I'd rather play a traditional Daimakaimura game myself.
MERCENARY X99