Trying to make fan homemade neo boot sequence :)

barf

Maxima's Barber
Joined
Aug 10, 2004
Posts
2,366
I just tried to make a "fan" boot sequence for my FFT, what do you think of it ?

this plays with mame. (it s separate from the game i am making, i just did copy-paste from the menu display so that you actually boot on something :) )

http://amberwars.free.fr/puzzledp.zip

Jeff did things optimized romspace-wise but that was making a completly scrambled boot sequence, this is my attempt to fix in a nice way :)
 

praedicator

Krauser's Shoe Shiner
Joined
Nov 14, 2003
Posts
243
Very cool intromation! :buttrock:

It might be MacMAME taking a puke again, but I got a few CRC errors on some of the binaries. The intro still showed, but the game was unplayable :crying:

Nonetheless it's an awesome thing to do for the Neo Homebrew community! I'm very tempted to learn about sprite animation and development for the Neo, any tips for a newbie?
 

barf

Maxima's Barber
Joined
Aug 10, 2004
Posts
2,366
lithy said:
Got it in any other type of media format I want to see?

sure

intro1.gif

intro2.gif

intro3.gif

intro4.gif



for the CRC it s normal, Jeff Kurtz development library creates a puzzle de pon romset (which is unprotected and without bankswitching), thus when mame tries to run puzzle de pon it finds that the rom images are not from the original game. :)

it s normal that it s not playable, there is no game in this one :) what i am coding for the game is not the same. I ll try to post a WIP version next week with a teaser script, but creating graphical data is a long process (i spend easily hours to prepare one frame of animation)
 
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