Razoola - Suggestion for a Future Universe Bios Release

twalden

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Razoola. I really appreciate the hard work you have put in to making the Universe Bios so great and I have one suggestion. Since most Neo shooters only use 2 buttons, I was wondering if it is possible to enable the C button for turbo fire like you can do in Strikers 1945 Plus MVS with the option to turn it on or off. It would be great if turbo fire options could be controlled though the Bios for other games besides Strikers. Can this be done?
 
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DanAdamKOF

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Going along with this: Or perhaps enable turbo in the ingame menu? (so you can choose options, etc. and not press A for half a second and start the game, go to story mode, load the memory card, and choose your player ;) (this happening when turbo is enabled at the very start of the game, of course; it would be best to enable turbo on-the-fly)).


While on the subject of turbo: Just wondering (maybe this is helpful?) but how does turbo work in emulators as opposed to a normal turbo controller on a console? Do they usually work like this: one frame=closed, next frame=open, next frame=closed...)? I think that's how it would work since an emulator could directly access the video and know when it's a new frame and a controller can't do anything like that. Maybe this is relevant and this is how the unibios can do turbo. That or I'm thinking I know more than I do :)

Also while we're making suggestions... would it be possible to add a fade-out to the Jukebox? Either the user presses a button and it fades to 0db in 5 seconds (easy) or, like most Neo OSTs, it plays a little more than two times and fades on its own (hard but this would totally automate my recording process. Then again some games have tracks that actually end (like endings or cutscenes) and that could confuse the BIOS). This would really come in handy for when I make MP3s (I have a program that stops recording when sound level is really low (not sure but I think 10db), and to get it that low I ghetto-fade the sound by adjusting the headphone slider by hand :) ).

Raz if you add the fade you'd make me really happy. I'm already happy that I can run through test mode and not format the memory card :D
 
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Razoola

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I have been looking for a autofire cheat for the mslug games but havent found one yet. I would add it as a cheat if I find ways to do it. As to how a autofire would work really depends on the game and how it polls the joystick ports, sometimes turning off and on every other frame is just to fast for a game to register.

About sound fade, this is not possible as far as I know because all I can do is send codes to play or stop music. Saying this there could be a code that does make sound fade that I dont know about. Is there any game that does use a sound fade so I can see if its done by a code or if the music is written to cause the fade at that set point?

Raz
 

twalden

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Cool, thanks for the info. I guess in the meantime I'll look into building a rapid fire circuit for my MVS cab.
 

Razoola

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An update on the auto fire situation. I have now got working auto fire cheats for Metal Slug X,3,4 and 5. I havent found good working ones for Metal Slug 1 or 2 yet.

I sopose there are a few other games that could benefit from autofire but all the ones I can think of wouldent be any good with it due to the way the games work.

Pulstar - due to fire pulse charge building
Blazing Star - due to fire pulse charge building
Shock Troopers 1 - due to strafe firing (already has auto fire also).
Shock Troopers 2 - due to strafe firing (already has auto fire also).

Are there any other games that could benefit for a auto fire cheat?

Raz
 

MKL

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Razoola said:
I sopose there are a few other games that could benefit from autofire but all the ones I can think of wouldent be any good with it due to the way the games work.

Pulstar - due to fire pulse charge building
Blazing Star - due to fire pulse charge building

The point with these games is that if you add autofire, then you also need a separate non-autofire button. Would it be possible to have on C a button that does the same as A but without autofire?
 

Razoola

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MKL said:
The point with these games is that if you add autofire, then you also need a separate non-autofire button. Would it be possible to have on C a button that does the same as A but without autofire?

This could be done but would require an actual game hack because actual game code would need to be changed to accomadate the extra button.

It may be possible however to have something like the pulse always charging when no button is pressed and then when you hold the fire button down it would release the pulse shot and then auto fire until the button is released again.

Raz
 

twalden

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Razoola said:
An update on the auto fire situation. I have now got working auto fire cheats for Metal Slug X,3,4 and 5. I havent found good working ones for Metal Slug 1 or 2 yet.

I sopose there are a few other games that could benefit from autofire but all the ones I can think of wouldent be any good with it due to the way the games work.

Pulstar - due to fire pulse charge building
Blazing Star - due to fire pulse charge building
Shock Troopers 1 - due to strafe firing (already has auto fire also).
Shock Troopers 2 - due to strafe firing (already has auto fire also).

Are there any other games that could benefit for a auto fire cheat?

Raz

Games like Sonic Wings 2 and 3, Ghost Pilots, Zed Blade, Prehistoric Isle 2, and Andro Dunos would benefit from autofire greatly since these games do not have a charge shot that you need to hold the button down for. The A button would work fine for those games. Games like Viewpoint, Pulstar, Blazing Star, and Last Resort would benefit having from having a separate button for autofire since they all have a charge shot.
 

Razoola

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twalden said:
Games like Sonic Wings 2 and 3, Ghost Pilots, Zed Blade, Prehistoric Isle 2, and Andro Dunos would benefit from autofire greatly since these games do not have a charge shot that you need to hold the button down for. The A button would work fine for those games. Games like Viewpoint, Pulstar, Blazing Star, and Last Resort would benefit having from having a separate button for autofire since they all have a charge shot.

Ok, I have just added auto fire to both Sonic Wings 2 and 3 for now. Prehistoric Isle 2 already has an auto fire option though, well its a weaker bullet but it always shoots out as long as you keep the button pressed.

Raz
 

twalden

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Razoola said:
Ok, I have just added auto fire to both Sonic Wings 2 and 3 for now. Prehistoric Isle 2 already has an auto fire option though, well its a weaker bullet but it always shoots out as long as you keep the button pressed.

Raz

Nice work. Your dedication and work that you put in to the Neo is really appreciated. I can't wait for the next Universe Bios release.
 

Razoola

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I have also done Ghost Pilots and Zed Blade now. I havent done Andro Dunos because that also has a charge shot when button 1 is held down.

Raz
 

twalden

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Razoola said:
I havent done Andro Dunos because that also has a charge shot when button 1 is held down.

Raz

Oops, I guess it's been quite a while since I last played Andro Dunos. I forgot it had a change shot :(
 

Makismo

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Last Resort has a sound fade. If you play the game in AES mode you can go through all the sound tracks. When you get to the last one, "Dancing Flowers" - it will say "Music Stop" after that (the Dancing Flowers song). The music then fades out after a few seconds. Take a look if you want to.
 

Razoola

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Makismo said:
Last Resort has a sound fade. If you play the game in AES mode you can go through all the sound tracks. When you get to the last one, "Dancing Flowers" - it will say "Music Stop" after that (the Dancing Flowers song). The music then fades out after a few seconds. Take a look if you want to.

Thanks much for this info, I have now added a sound fade option and hopefully it will work with all games (it does with all the ones I have tried so far). It basically takes about 8 seconds for sound to fade right out. I have put it on button 'D' so button 'B' will still cut sound dead but 'D' will fade it out.

Raz
 

Makismo

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Razoola said:
Thanks much for this info, I have now added a sound fade option and hopefully it will work with all games (it does with all the ones I have tried so far). It basically takes about 8 seconds for sound to fade right out. I have put it on button 'D' so button 'B' will still cut sound dead but 'D' will fade it out.

Raz

I am glad that I was able to help you. :) It is a good thing that I read this thread. I had just finished playing Last Resort so I knew that in the options menu when you could select different tracks of music, that the music faded out after the "Dancing Flowers" song. I wonder what this new BIOS will look like. If I ever get a new Neo Geo I think that I will pick one up.
 

DanAdamKOF

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AWESOME, RAZ!! Making MP3s out of my games will be twice as easy now. I need to send in my chip for v2.1 when it comes out.
 

roker

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Is there anyway to trick games that don't have a true "vs" mode into working out like that? In other words, I'd like to be able to change characters after every match when I play SSII, is there anyway to make it reset the character select screen so it thinks it's the start of a new game, hence making it unnecessary to reset the entire game from the begining.
 

Razoola

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You can probably use the patch memory option to change characters between fights. As to getting back to the character select screen that wont be possible unless games use one of the debug dips to do it.

Raz
 

DanAdamKOF

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Hey Raz, would it be possible, maybe under the main system options (like where you can choose to have the splash screen or not), to have a setting for stereo or dual mono sound through the JAMMA connector? Basically besides a separate L and R output, there's an option for combined L+R out through each wire on the harness. This would come in handy for me personally as some of the TVs I use the supergun with only have mono-in and the sound suffers (like Duck King's theme in RB2 only has half the lyrics audible). This option on consoles comes in handy for the same situation where stereo is not an option and you want to still hear all the sound.

Of course if this isn't possible then that's OK, since two of my suggestions are/will be in the bios already :).
 

Razoola

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Thats not possible as far as I know as there is no way to tell sound how it should play unless (like with the sound fade) there is one but I dont know about it. If there is a game that does this (a neogeo game of course) then let me know and I'll see if I can add it.

Raz
 

DanAdamKOF

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I know of no games with selectable mono/stereo, I'm afraid. I was doubtful it would work but I figured there was no harm in suggesting.
 
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