Going along with this: Or perhaps enable turbo in the ingame menu? (so you can choose options, etc. and not press A for half a second and start the game, go to story mode, load the memory card, and choose your player

(this happening when turbo is enabled at the very start of the game, of course; it would be best to enable turbo on-the-fly)).
While on the subject of turbo: Just wondering (maybe this is helpful?) but how does turbo work in emulators as opposed to a normal turbo controller on a console? Do they usually work like this: one frame=closed, next frame=open, next frame=closed...)? I think that's how it would work since an emulator could directly access the video and know when it's a new frame and a controller can't do anything like that. Maybe this is relevant and this is how the unibios can do turbo. That or I'm thinking I know more than I do
Also while we're making suggestions... would it be possible to add a fade-out to the Jukebox? Either the user presses a button and it fades to 0db in 5 seconds (easy) or, like most Neo OSTs, it plays a little more than two times and fades on its own (hard but this would totally automate my recording process. Then again some games have tracks that actually end (like endings or cutscenes) and that could confuse the BIOS). This would really come in handy for when I make MP3s (I have a program that stops recording when sound level is really low (not sure but I think 10db), and to get it that low I ghetto-fade the sound by adjusting the headphone slider by hand

).
Raz if you add the fade you'd make me really happy. I'm already happy that I can run through test mode and not format the memory card
