Warzard/Red Earth

ray_7

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Sorry for posting this topic again, but I'm so curious about this game. Saw it in action only once, back then when it was still new. I've never played it then, but then when i thoght about it, it makes me wanna do everything needed so i can play this game.

so, i know this game is not released in any console, how about emulation? can mame/other emulators be used to play this game?

and if the only way to play is to get the real thing, what hardware is needed?
 

Amano Jacu

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You need a CPS3 board to play this game, and be warned it is an absolute bitch to own at home: the game needs to be entirely loaded from a CD each time you play (several minutes load), it has suicide batteries, etc.

About emulators, the roms are available and MAME "supports" it, but it is not fully emulated, so you can't play it. It is possible that in the future it will be playable.
 

tsukaesugi

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eight one is our resident Warzard expert, hopefully he'll show up and explain all that he knows about the game.

I've played it once in the arcade (eight one showed me which game center the cab was in), here's all that I remember:

1) there are only three playable characters: Tabisa, Mukuro, and Leo

2) you gain experience at the end of every round, with more experience your attacks do more damage (and I think you can unlock extra attacks). When you finish playing you get a password which you can enter next time you play to start again at your experience level

3) it's a short game, only seven stages or so: Nuul, Hauzer, a Harpy, a Chimera, an Aztec Robot thingy, and a boss that mutates for two stages. All of the stages have a fantasy-mythological theme

4) I don't know if it's playable as two players, in the arcade default mode it's more like an endurance boss fight than a fighting game. The bosses usually have twice as long a health bar as you do, and the higher level you are, the longer your opponent's health bar is
 

syringe

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I can only hope that Capcom will see fit to release Warzard in some sort of a collections pack at a later date. :/...the game always looked interesting as hell.

edit: :D 400th post.
 

SouthtownKid

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My advice would be to try not to get obsessed with the game, and try to put it out of your mind for a few years until the suicide battery thing can be worked around like it is with CPS-2. Until then, it's probably too expensive a gamble. Otherwise I would love this, SF3, and especially the 2 JoJo games.
 

Mr-Megalo

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Warzard is a nice game on the wrong hardware - it plays nice tho :cool: and I'm glad I tracked one down.
I liked what Capcom were trying to do with Warzard but they should have released it on console as it is more suited to something like the DC or PS2 - heres hoping they do release it in console form at some point
 

tsukaesugi

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SouthtownKid said:
My advice would be to try not to get obsessed with the game, and try to put it out of your mind for a few years until the suicide battery thing can be worked around like it is with CPS-2. Until then, it's probably too expensive a gamble. Otherwise I would love this, SF3, and especially the 2 JoJo games.

I do believe the suicide battery can be removed. In fact I think a board member here is capable of taking them out / by-passing them.

I doubt this game is ever going to get a home console release in any form however, it's just too old a game.

There's a better chance of the CPS3 getting emulated and the ROM getting dumped.
 

ray_7

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Yeah, hopefully Raz (is it him?) can work something out with CPS3 emulation as I believe the rom is out there, but not playable yet, as Amano Jacu said.

I really want capcom to release this on the dc maybe, as collections, maybe even work this thing out again, add some more characters and release it as a proper game. hell, i'll pay an arm and a leg for this thing. this is one game that i have been dying to get my hands on. really loved the graphic...
 

RAINBOW PONY

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Amano Jacu said:
You need a CPS3 board to play this game, and be warned it is an absolute bitch to own at home: the game needs to be entirely loaded from a CD each time you play (several minutes load), it has suicide batteries, etc.

About emulators, the roms are available and MAME "supports" it, but it is not fully emulated, so you can't play it. It is possible that in the future it will be playable.

you only have to re-load cps3 games if you switch games, not each time you turn the board on or off. and it's a bit more than several minutes, mine used to take about 20-30 depending on the game.

warzard is an OK game, nice graphics, it's a button mashing sidescroller, and it's ALL boss battles for 90% of the game, it's easy as hell to beat and I rememeber the ending being really gay, it had a few fireworks from a castle and said congratulations or some shit, i was really let down. i was actually bored towards the end of the game and just kept continuing until i could see the ending.

my security cart for warzard ended up dying as well, none of my other cps3 games ever did that.

there is a reason this never came to a home system, it's just an average game with zero reply value once you beat it, like most arcade games are.
 

SouthtownKid

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DashK said:
warzard is an OK game, nice graphics, it's a button mashing sidescroller, and it's ALL boss battles for 90% of the game, it's easy as hell to beat and I rememeber the ending being really gay, it had a few fireworks from a castle and said congratulations or some shit, i was really let down. i was actually bored towards the end of the game and just kept continuing until i could see the ending.
You must have got the lame ending for continuing or something; the All About Capcom Fighting Games '87-2000 book shows multiple endings for each character, with different cut scene and dialogue depending on some kind of choice. Or maybe the english version had no story.
 

RAINBOW PONY

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SouthtownKid said:
You must have got the lame ending for continuing or something; the All About Capcom Fighting Games '87-2000 book shows multiple endings for each character, with different cut scene and dialogue depending on some kind of choice. Or maybe the english version had no story.

i had the english version, and don't even rememeber ANY cutscenes, i don't even think there was that much text when you'd fight the boses. the ending i got lasted about 15 seconds.
 

tsukaesugi

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IIRC you can choose certain paths to take once your ending plays, kinda like the ending for Amano in LB2. If you choose the wrong option, you get the 'bad' ending.
 

SouthtownKid

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DashK said:
i had the english version, and don't even rememeber ANY cutscenes, i don't even think there was that much text when you'd fight the boses. the ending i got lasted about 15 seconds.
I can't host anything, but Ray_7 asked if I could make scans, so I'll send them to him and maybe he can post them. Basically, it looks like a seperate opening for each character, generic cut scenes between matches 2 & 3, and 6 & 7, then if over 20 continues (?) a generic ending and staff roll. If under 20 continues (again, "?") a basic ending at which point you get to make a choice, which will lead to one of 2 seperate real endings, followed by staff roll. Hopefully, ray will post them.
 

Amano Jacu

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DashK said:
you only have to re-load cps3 games if you switch games, not each time you turn the board on or off. and it's a bit more than several minutes, mine used to take about 20-30 depending on the game.

OK, maybe something was lost in the translation, but for me "several" includes 20-30 range. About the game having to be loaded, if you leave the game off for a long time (say "several" days ;) ), does it need to be loaded again, even if it's the same game?

About the suicide problem having been resolved, I never heard of that. Raz solved the CPS2 trouble. As far as I know only battery replacing works, and it is a major pain in the ass, much harder than CPS2.

Anyway the chances of this being ported are near zero. Maybe more interest will be generated with Capcom FJ, though. Actually, didn't somebody from SvC come from this game?
 

SouthtownKid

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Amano Jacu said:
Anyway the chances of this being ported are near zero. Maybe more interest will be generated with Capcom FJ, though. Actually, didn't somebody from SvC come from this game?
Tabatha/Tabasa/Tessa, the friendly witch. She was also in Pocket Fighter (CPS-2).
 

kernow

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Amano Jacu said:
OK, maybe something was lost in the translation, but for me "several" includes 20-30 range. About the game having to be loaded, if you leave the game off for a long time (say "several" days ;) ), does it need to be loaded again, even if it's the same game?

About the suicide problem having been resolved, I never heard of that. Raz solved the CPS2 trouble. As far as I know only battery replacing works, and it is a major pain in the ass, much harder than CPS2.

Anyway the chances of this being ported are near zero. Maybe more interest will be generated with Capcom FJ, though. Actually, didn't somebody from SvC come from this game?

Tabasa?
 

Mr-Megalo

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Amano Jacu said:
OK, maybe something was lost in the translation, but for me "several" includes 20-30 range. About the game having to be loaded, if you leave the game off for a long time (say "several" days ;) ), does it need to be loaded again, even if it's the same game?

About the suicide problem having been resolved, I never heard of that. Raz solved the CPS2 trouble. As far as I know only battery replacing works, and it is a major pain in the ass, much harder than CPS2.

Anyway the chances of this being ported are near zero. Maybe more interest will be generated with Capcom FJ, though. Actually, didn't somebody from SvC come from this game?

CPS3 games are NOT interchangeable on all CPS3 motherboards - for example SF3 3rd Strike cart and CD WONT work on a JoJo's kit, the reason is that each game has a different allocation of memory with 3rd strike being the most consumptive, once the data has been written to the sims it doesnt need to be re written.

the suicide problem with CPS3 breaks my heart - I myself wont attempt to change the batterys as they have to be done with the game running :spock:
 

kernow

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I heard to make 3S work on a jojo board you merely need extra SIMMS

I have no experience to prove this - merely something I heard through the vine

someone in tech support once listed the RAM usage of each game.

and yes, lovely hardware, such a pity about the battery :(
 

Mr-Megalo

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yea , the motherboards and SCSI cd drive are interchangeable - but you are correct its all about the memory sims , and they arent available to buy on there own.
 

Kirk Foiden

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My interest in seeing this game is basically because it has one of my absolute favorite capcom characters in it. Tabasa. I always heard about Warzard and when I played Pocket Fighter, I just had to see it.

Her appearance in CvS Chaos was awesome(one of the main reasons I like Chaos), so I definitely hope Capcom would put Warzard in a collection, or something.
 

tsukaesugi

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kernow said:
isn't Leo in capcom fighting jam/evolution?

Yep, along with Mukuro, Nuul, & Hauzer. Mukuro, Tabasa, and Leo are the only three selectable characters in Warzard, Nuul and Hauzer are the opponents.
 

kernow

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go easy, you centred on gaming talk and not your clique

keep going and you might earn the shred of respect I had for you back.
 

SouthtownKid

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tsukaesugi said:
Yep, along with Mukuro, Nuul, & Hauzer. Mukuro, Tabasa, and Leo are the only three selectable characters in Warzard, Nuul and Hauzer are the opponents.
Actually, Tao is a fourth selectable character. Still, an incredibly limited roster for a current day fighter...
 
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