View Full Version : Neogeo and General Homebrew Centre.

  1. Neo Pocket Development Documents
  2. New Neogeo Homebrew Insert
  3. Broken Sword announcement!
  4. Neo Geo CD Homebrew
  5. Neo Geo Homebrew Game Development
  6. Game Delvopment
  7. Homebrew Game Developing on Neo
  8. Neo Geo Homebrew?
  9. What did SNK use to program their Neo games on?
  10. News: Neo Homebrew Site Launch
  11. Yet another NeoGeo Development page
  12. Neobitz: Neogeo homebrew games step 1 !
  13. programming how-to?
  14. NeoGeo Programming Library by Jeff Kurtz
  15. [coding] Razoola -or someone else- i need your help T_T
  16. Neo Geo CD Conversion Project.
  17. new HOMEBREW-NGCD-GAME - 1st release!
  18. The UniBios & IR-Maze thread.
  19. Homebrew Forum
  20. Neo Geo Music Composing - Need Help
  21. I wanna make neo-geo games.
  22. Neo-Geo homebrew, etc info?
  23. Neo Geo Development
  24. Developing for Neo Geo?
  25. programmer questions
  26. neogeo dev wiki
  27. Something I've been working on.
  28. Gift and project for Neo Geo hardware hacker types
  29. Neogeo Homebrew Time's UP
  30. MVS Homebrew Development
  31. Metal Slug 2 slowdown reduction patch
  32. Samurai Shodown (Spirit) RPG translation (French to English)
  33. Home for all things geeky.
  34. Basic Fighting Game Engine - Neo Geo MVS / AES Homebrew
  35. Making a Neo-Geo GAEM
  36. Beats of Rage, NeoGeo port.
  37. Please help consolidate all info for pixel artists for NeoGeo dev.
  38. Hypernoid
  39. Graphics tools to create correct format
  40. 161in1 understanding its logic.
  41. PICKnMIX button configuration Poll.
  42. Windy Gaming Original Product Support Thread.
  43. Interest check for Knight's Chance reprint
  44. Project pictures: Tetris from scratch
  45. Is it possible to add different stages to existing games? (Last Blade series specifically)
  46. PICKnMIX Help & Support thread.
  47. Retro Game Designer (OrionSoft): without programming
  48. Neo sd rom set
  49. Help editing text in Rockman: Battle & Fighters (NGPC)
  50. XInput -> JVS IO adapter
  51. encoding a video to work on .neo format for the neosd
  52. What will NGDev do after Kraut Buster is released?
  53. Knights Chance - MVS cart
  54. Neo No Panepon 2 : SunnyLand Edition WIP
  55. Neo Pi X
  56. A sprite tile viewer
  57. NeoSD rom converter (for homebrew devs not using Windows)
  58. Homebrewed my 3DS
  59. AES stick octo gate
  60. NeoDev Kit
  61. Space invaders Clone
  62. NGCD .SPR converter
  63. How often do Homebrews implement "standard" Neo-Geo logic?
  64. Could you make a repro cart for the Neo Geo?
  65. REG_PALBANK0/1 register mapping
  66. Real Bout Boss Portage ?
  67. MVS 161 in 1 Custom cardboard box
  68. More JVS hackery
  69. Force hard reset of z80 cpu on neogeo
  70. Making animated gifs from a running Neo emulator
  71. [Pulstar] "Extend" horizontal resolution of gameplay screens
  72. fit 27c160 into 27c800
  73. [Blazing Star] Stage Select and minor tweaks
  74. Neo Black Tiger Demo
  75. Hand made Neogeo Memory card
  76. Hand made Neogeo Memory Card. #2
  77. Magician Lord CD with AES/MVS fixed sound
  78. Looking to finance a tech demo
  79. Metal Slug 2 CD except it has 80s rock and pop
  80. Does anyone offers chip burning service?
  81. Software hex editor for unify neo files?